• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


Results are only viewable after voting.
Status
Not open for further replies.

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,425
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
It was in my version of the game. PAL nerfed Pichu :)
Let's just hope that Bowser doesn't get the nerf hammer, because he was definitely among the worst fighters in Melee, and Brawl didn't exactly fix his serious flaws. Sure, Bowser's Smash 3DS / Wii U incarnation does have its own share of flaws, but they're nowhere near as bad as what Bowser had to deal with in Melee and Brawl.
 
Last edited:

UserKev

Smash Champion
Joined
May 10, 2017
Messages
2,702
Hypothetical question about Impa since she's the current hot topic

How would you feel if Impa got in as an alternative for Sheik, but Impa was actually the default. So really Sheik would be an alt for Impa.

Also Skull Kid is newcomer because awesomeness (you can ignore this part of you want)
Disappointed. Impa is better off as her own character. I'd be excited for Skull Kid. That's it.
 
D

Deleted member

Guest
I don't care what Sakurai says. The main reason why Ridley didn't get into Smash 4 wasn't because of his size, but rather because the Metroid series wasn't even considered when choosing newcomers. Who could blame them? The series was practically dormant, and Other M didn't deserve to be the inspiration for a new Metroid character. That's why so much is riding on Prime 4. With this upcoming game, relevancy won't be an issue. If Prime 4 can get critical acclaim and sell a few million copies, Sakurai might go to greater lengths with the idea of a playable Ridley instead of stopping at "He's too big in Prime 4".

But I'm getting way too ahead of myself. We don't even know if Ridley will make an appearance in Prime 4.
Don't be one of those conspiracy theorists that looks for excuses that aren't there.

If it was a matter of Other M "not deserving inspiration", most of the Metroid content in Smash 4 would NOT have been Other M-based to begin with.

Unless the hypothetical Prime 4 Ridley has a more reasonable design for a playable Smash role, it's not going to do ANYTHING for him. Pure and simple.
 
Last edited by a moderator:

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,072
Location
A Faraway Place
The only Impa I want is from HW, and if Impa ever got in, it'd likely wouldn't be her HW incarnation. HW Impa is just the coolest ****. Big swords are always a plus for me. :4cloud:
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,385
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
The only Impa I want is from HW, and if Impa ever got in, it'd likely wouldn't be her HW incarnation. HW Impa is just the coolest ****. Big swords are always a plus for me. :4cloud:
So you like big swords and you cannot lie?

As for Impa, my favorite version is her Oracles design. It doesn't prevent her from using abilities from various other versions of her either.
bestimpaever.jpg
 

Cosmic77

Smash Hero
Joined
Dec 17, 2017
Messages
9,547
Location
On a planet far far away...
Switch FC
2166-0541-5238
If Sakurai says Ridley didn't get in because of his size, then that's the reason why he didn't get in the game. There's no reason to draw your own conclusions when he clearly stated why Ridley wasn't added in.
I never said that the dormant state of the Metroid series was the ONLY reason why Ridley didn't get in. Just because Sakurai stated that Ridley's size contributed him to not being playable doesn't mean that there weren't other factors that heavily influenced his decision. My personal belief is that Metroid was one of the many franchises that Sakurai never seriously considered to receive a newcomer. Nothing is confirmed; just harmless speculation on my part.

OKAY HOLD IT RIGHT THERE!!!

...

Somebody hold my beer please?

You clearly forgot about the BEST thing that came from Other M, which is of course supreme solder ANTHONY HIGGS!



Ever saw Adam "Authoritive Douchebag" Malkovich look this badass? NO!!! CAUSE HE FAILED HIS ONE PURPORSE AND HE DELIBERATELY MADE YOU TRAVEL THROUGH LAVA PITS WITHOUT THE PROPER PROTECTION HE SIMPLY COULD'VE GIVEN YOU!

Anthony Higgs had none of these faillures. He simply has style, while others don't.


If this doesn't convince you, you are also part of the problem: UTTER LACK OF STYLE! And probable chances that you are a punk and don't know how to treat a lady.

The only known NPC besides THEBABYTHEBABYTHEBABYTHEBABY who saved Samus from certain death.

He's THE CHOICE for a new Metroid character. Federation Forces has no **** on him. If anything, it made him more relevant. He's got little wannabe's trying to copy his AWESOME STYLE. So yeah, that's good for him.

I'm at a total loss of words...
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,385
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
I never said that the dormant state of the Metroid series was the ONLY reason why Ridley didn't get in. Just because Sakurai stated that Ridley's size contributed him to not being playable doesn't mean that there weren't other factors that heavily influenced his decision. My personal belief is that Metroid was one of the many franchises that Sakurai never seriously considered to receive a newcomer. Nothing is confirmed; just harmless speculation on my part.
Although Metroid was technically dormant because of Other M, that doesn't make it a factor here at all. He took his content heavily from Other M. Considering Ridley on the Pyrosphere even moves and has attacks like a Smash Bros. character(with things like throws), it's kind of silly to think it was some case of "not relevant enough" in itself, when making him work in a balanced way is actually really difficult. Even people who have hacked him into the games have had trouble. There's zero evidence to suggest it was related to "relevancy" when Sakurai is well aware of his extreme popularity and even gave him what was a far more fighter-like set of moves, compared to his pure boss design in Brawl.

Ridley's actual reasons were due to sizes(and proportions being hard to work with) and because him being a boss-like character is part of what people like about him, so it's very difficult to remove that.

Frankly, you're grasping at straws for a reason now.

Damn right, especially if its bigger than Ike's.
No wonder you like Cloud so much. :p
 
D

Deleted member

Guest
I know I said this plenty of times; but buff Zelda and Jigglypuff. Zelda has never even reached lower mid tier in any games she was in. Jigglypuff is also straight up garbage in Brawl and Smash 4. I understand why they nerfed her from Melee but it was too much. Jigglypuff is even in her own bottom tier in the Japanese Brawl tier list, and bottom three in the English Brawl tier list.
I am also curious to see the Inkling's move set if they add her. She could have a lot of tools to make a move set of her. Smash for Switch should contain an Xenoblade Chronicles 2 character ( mainly Rex or Pyra ) and keep the skins of the character by their newest games mainly on the Switch.
Don't be one of those conspiracy theorists that looks for excuses that aren't there.

If it was a matter of Other M "not deserving inspiration", most of the Metroid content in Smash 4 would NOT have been Other M-based to begin with.

Unless the hypothetical Prime 4 Ridley has a more reasonable design for a playable Smash role, it's not going to do ANYTHING for him. Pure and simple.
I agree with this. Smash will definitely not add Ridley because Sakurai said he was too big and what moves can he do? Will he be a clone of Charizard?
No wonder you like Cloud so much. :p
Aye, what can I say? I like'em large. :p
No wonder why Roy was either almost bottom tier or lower mid tier in the two Smash games he was in; his sword was too small. I am proud to be a Cloud main. :p
 
Last edited by a moderator:

dezeray112

Smash Hero
Joined
Mar 25, 2012
Messages
5,578
Location
Wales, United Kingdom
If they are going to announce a Smash Switch game, realistically I could see them unveiling the game during E3 2018 (after all, it is one of the biggest gaming events.)
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,385
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
I agree with this. Smash will definitely not add Ridley because Sakurai said he was too big and what moves can he do? Will he be a clone of Charizard?
To be fair, having a workable moveset isn't nearly that hard. He has moves. It's getting it working while being balanced and still fitting his personality that's harder.

Ganondorf, for instance, while a clone, fits his personalty heavily well. He's a very murderous character who will destroy all in his path. It's only in Wind Waker he's different, and he's been solely playable with his personality of murderous in his OOT and TP designs. This fits fine. Not that more improvements are a bad idea, but it works for him.

Ridley is also quite murderous, but he's brutal too, in the sense of Mortal Kombat brutal. Even the SSE showed this off. So to make him work, it needs to both be a balanced moveset and fit his personality well. And to be honest, he has more in common with Bowser(well, less so Smash 4's version) with his fireball, claw attacks, and brutal nature. He's a monster. Charizard isn't the same way with his actions. He's more of a tougher guy, but it feels more like showing off than outright being a monster. Which again, fits his personality well.
 

Ryu Myuutsu

Smash Champion
Joined
Mar 24, 2013
Messages
2,438
Location
Niigata, Japan
NNID
BahamurShin
3DS FC
3668-9945-1996
I have been onboard for a Smash for Wii U port for Switch since day one, especially since I don't own a Wii U, but I never considered that despite ports being easier to make there is still the problem with licensing all those characters and properties all over again, particularly since Smash 4 has a bunch of third parties. Even "second parties" like Pokemon and Fire Emblem can be problematic.
 
Last edited:

Dragoncharystary

Smash Lord
Joined
Jun 29, 2014
Messages
1,101
Location
Planet Ultimate
So you like big swords and you cannot lie?

As for Impa, my favorite version is her Oracles design. It doesn't prevent her from using abilities from various other versions of her either.
View attachment 134718
Hmm, that's a good one, but I think her oracle design has to go second to her best incarnation and the one they should most certainly use for smash.



Her Philipps CD-i wand of Gamelon incarnation has a lot of moveset potential.
 

Cosmic77

Smash Hero
Joined
Dec 17, 2017
Messages
9,547
Location
On a planet far far away...
Switch FC
2166-0541-5238
Ridley's actual reasons were due to sizes(and proportions being hard to work with) and because him being a boss-like character is part of what people like about him, so it's very difficult to remove that.

Frankly, you're grasping at straws for a reason now.

My personal belief is that Metroid was one of the many franchises that Sakurai never seriously considered to receive a newcomer. Nothing is confirmed; just harmless speculation on my part.
There's a reason why I mentioned that I was merely speculating. Absolutely everything I said was based off of my own thoughts and opinions. I can't prove that there were other reasons besides Ridley's size, nor was I trying to. Likewise, you can't prove that there weren't other reasons besides Ridley's size. The only concrete fact here is that Ridley's size is part of reason why Sakurai didn't add him in Smash 4.

Hopefully, we can agree on one thing: Metroid needs a newcomer and Ridley is an awesome choice.

I have been onboard for a Smash for Wii U port for Switch since day one, especially since I don't own a Wii U, but I never considered that despite ports being easier to make there is still the problem with licensing all those characters and properties all over again, particularly since Smash 4 has a bunch of third parties. Even "second parties" like Pokemon and Fire Emblem can be problematic.
I don't know much about licensing issues, but I don't see why a port should be difficult. It's not like the third-party companies are going to say, "Nope. Not gonna let you use my character again for a port on an insanely popular console even though it gives us a ton of easy publicity for our franchises."

But I guess with Square Enix, you can never know.

Right.

I'm just gonna warn you now, cause you seem new herr, that people here take speculation about as seriously as cancer, and sometimes they get, um, pretty cancerous as well.

I'm just saying.

Alright. You have fun now.
Just because I'm new here doesn't mean I haven't been browsing this site as guest since the days of Brawl. Sheesh, don't write me off as a total noob just yet.:p
 
Last edited:

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
Andross with a body would be a great addition. Giant metallic gloves and a utility belt lined with weapons.

Just like Robin added variety and another layer to the Fire Emblem cast previously saturated with countering swordsman, Andross can spice things up in a franchise in which all characters are modeled after Fox McCloud.
 
D

Deleted member

Guest
Hmm, that's a good one, but I think her oracle design has to go second to her best incarnation and the one they should most certainly use for smash.



Her Philipps CD-i wand of Gamelon incarnation has a lot of moveset potential.
This post made my day in my opinion. Tell me, what move set potential does she have?

Does she use the Triforce of Courage? Make her an important figure in the next Subspace.
 

Ura

Smash Legend
Joined
Feb 4, 2014
Messages
12,838
Switch FC
SW-2772-0149-6703
I never said that the dormant state of the Metroid series was the ONLY reason why Ridley didn't get in. Just because Sakurai stated that Ridley's size contributed him to not being playable doesn't mean that there weren't other factors that heavily influenced his decision. My personal belief is that Metroid was one of the many franchises that Sakurai never seriously considered to receive a newcomer. Nothing is confirmed; just harmless speculation on my part.
Yeah, that's exactly what I just said dude. Ridley's size was the major reason why he wasn't included in Smash. Metroid's status certainty hurt Ridley's chances but his size was the factor that made him not make the roster. Whether or not Metroid is active won't make much of a difference unless Sakurai changes his mind or something changes.

And yes, I doubt Sakurai ever seriously considered the Metroid franchise as a whole as well due to it's relevancy. At the time it got ruined by the relevancy rule for newcomers. Relevancy is the key factor that prevents my most requested characters from getting in the game. i.e. Andy (Advance Wars), Isaac (Golden Sun).
 
Last edited:

kirbstr

Smash Apprentice
Joined
Aug 11, 2017
Messages
178
Location
Planet Popstar
Ridley is 100% never getting into Smash because the only thing Sakurai hates more than the competitive scene is this rabid fan base.
 
Joined
Apr 4, 2015
Messages
514
Location
Rareware Winners Lounge
Hmm, that's a good one, but I think her oracle design has to go second to her best incarnation and the one they should most certainly use for smash.



Her Philipps CD-i wand of Gamelon incarnation has a lot of moveset potential.
It's a great design.... if we want Impa to look like a cartoon version of Rodney Dangerfield in a grey wig!
 

N3ON

Gone Exploring
BRoomer
Joined
Jan 6, 2008
Messages
21,444
Location
Vancouver
I have been onboard for a Smash for Wii U port for Switch since day one, especially since I don't own a Wii U, but I never considered that despite ports being easier to make there is still the problem with licensing all those characters and properties all over again, particularly since Smash 4 has a bunch of third parties. Even "second parties" like Pokemon and Fire Emblem can be problematic.
I really doubt that's how the licensing works. Logically Nintendo would've licensed all the characters in perpetuity for "Smash 4", regardless of the console. Licensing a future game, sure, that'd have to be done all over again, but it's the same game, just enhanced slightly and on a different platform. The licensing likely holds over.

And even if for some reason it doesn't, you'd have to imagine they had plans for the port extending at least since the DLC, in which case they would've licensed those third-party characters plus Sonic and Mega Man, considering Sega and Capcom were involved. Pac-Man would also likely be secured in a port since Namco would still be in play. And I don't think you've anything to worry about with Nintendo characters.

Probably a non-issue tbh.
 
D

Deleted member

Guest
How important are Miis nowadays? I doubt they are a phenomenon anymore but I don't hear nearly as much from the anymore so I'm not sure if they are fading away or if they will find a niche that I would not be interested in (like the Mii games).
---
Relevancy is not the same thing as recency.

Just because a franchise or character has not gotten recent appearances doesn't mean that they are not important in the grand scheme of things, whether that would be with Nintendo or within the franchise. Metroid may not have gotten a game in six years between Other M and Federation Force, but that didn't mean that it wasn't a crucial franchise that helped changed gaming and host some of the most critically acclaimed games of all time. Likewise, K. Rool's lack of appearance may have been a factor in preventing him from being in Smash 4 but he's still DK's main antagonist in the Donkey Kong franchise which changed gaming with DKC. A character that is gone for a while isn't necessarily forgotten by Nintendo as we have seen multiple times (Metroid twice, Kid Icarus, and Punch-Out!).

There are no hard rules saying that a character has to make a recent appearance in order to be playable, even in Smash 3DS & Wii U. It may hurt the chance of a potential newcomer but it is not the end all-be all like say, needing to be a video game character that shows up on a Nintendo console or handheld. Duck Hunt Dog's inclusion alone shows that the roster does make exceptions to characters not making appearances in new games 5+ years before their first Smash game.

As for Ridley and Isaac's no show in Smash 4, recent appearances had nothing to do with their exclusion. By that logic, Little Mac and Mega Man would have not gotten in and the latter franchise was in worse shape than Metroid (and Capcom outright said they did not plan to continue the franchise with Inafune leaving since no one wanted to step up). Sakurai decided the roster by 2012; two years was still recent enough to potential factor in character inclusions. Look at how much content Metroid got just from Other M, a game that much of the fan base hated. If Sakurai had any intention of making Ridley playable, it would have been now. But he didn't, not because he thought Metroid was dead but because he saw the obstacle to make Ridley as too difficult to overcome his desire (if any) to make it happen. We can debate the logistic all we want but the fact is that Sakurai didn't make him playable and gave reasons for it twice. Metroid could have breakout hits every installments from here on out with Ridley playing a major role and he's still going to be nothing more than a hazard.

As for Isaac, he was a B-tier franchise at best that only had the first two games do well because the GBA wasn't saturated with new RPGs like the DS. When it came time for the third game to stand out and prove that Golden Sun was an important franchise worth considering, it failed. Golden Sun might have been recent during character consideration for Smash 4 but it wasn't ever an crucial franchise to Nintendo and by the start of this decade, it had become irrelevant. Unless Golden Sun can get a successful Switch installment, it will never get a playable character.

Plus, I don't think Sakurai wants Ridley or Isaac in anyway. Nothing indicates he wants them in and neither characters have done anything in his eyes to warrant revisiting his doubts about them. K. Rool and Dixie Kong are on the same boat unless K. Rool can return before they're done considering characters for the next game.
 
Last edited by a moderator:

NintenRob

Rising YouTuber
Writing Team
Joined
Feb 8, 2014
Messages
5,522
Location
Australia
NNID
trpdm.wilton
I know the Jigglypuff discussion is pretty much over, but I wanted to say just because Jigglypuff sucks at 1v1 doesn't mean she has no use.

For example if a really good item spawns on a large stage, her excellent manoeuvrability will give her the advantage of getting to that item.

And also, the Jigglypuff that is likely the reason she is in Smash has finally returned to the anime and is in Alola.
 
Joined
Apr 4, 2015
Messages
514
Location
Rareware Winners Lounge
Likewise, K. Rool's lack of appearance may have been a factor in preventing him from being in Smash 4 but he's still DK's main antagonist in the Donkey Kong franchise which changed gaming with DKC. A character that is gone for a while isn't necessarily forgotten by Nintendo as we have seen multiple times (Metroid twice, Kid Icarus, and Punch-Out!).

K. Rool and Dixie Kong are on the same boat unless K. Rool can return before they're done considering characters for the next game.
K.Rool is in an odd and precarious position of not being old enough to be retro, but not considered fairly recent due to his absence from the recent DKC titles. Dixie returned in Tropical Freeze so she has that going for her in that regard.

Not appearing in a main DK title for a while could be seen as barrier, but it is not the be all and end all as you alluded to.

However the costume was at least something. Was it a second prize? Was it an acknowledgement? An acknowledgement of either his popularity or the fact that he couldn't be fit in at this point in time but a bone thrown? Either way, we're in unchartered waters with the ballot, DLC, etc and despite K.Rool's absence he does have some things going for him.

That got me thinking, what would peoples thoughts be if Diddy and Dixie were combined as one character with a team up mechanic, then having K.Rool playable?
 
Last edited:

Strider_Bond00J

Smash Champion
Joined
Jul 23, 2014
Messages
2,866
Location
la-lio~n~
Switch FC
SW-2525-8699-9095
That got me thinking, what would peoples thoughts be if Diddy and Dixie were combined as one character with a team up mechanic, then having K.Rool playable?
From what I remember, didn't they attempt Dixie and Diddy as a team-character, but dropped the idea because it wasn't working? I remember that was from Source Gaming's Article on cut characters.
Edit to include an excerpt from the article:
Dixie had a working prototype at one point, as she was originally envisioned to have a tag-team mechanic, just like in Donkey Kong Country 2. However due to complications in programming, she was dropped and Diddy was made into a full character by himself.
http://sourcegaming.info/2016/04/29/duflupdate/
Personally, I'd rather just keep Diddy as himself as opposed to forcing Dixie into his gameplay and forcing a total character overhaul. I'd take Dixie and K. Rool as separate characters instead.
 
Last edited:

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,385
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
It feels silly to try and shoehorn Dixie into Diddy's moveset when it already didn't work and he has a good moveset. It's sake for the sake of change. He's already quite popular in his current form, so why break what works? Sure, there's things like balancing it a bit more at best, but that's all.

As for Miis, they're still important to Nintendo and their only avatar character(that isn't specific to a game series like Pokemon Trainer or Villager are). They clearly are not going away, and at best, are less of a focus than the Wii and Wii U. They are not just recent, but hardly are irrelevant. There's no way they're going to be cut from Smash any time soon, especially not the Switch version. If they're dropped by the next console, that version might drop them from Smash, but it's not worth dropping anyway, since they give people what they really want, the ability to essentially play as any possible character. Which is basically a major catering to the fans of the series, as it's well known that some character cannot get in(unless they originated in a video game, which inherently makes them eligible no matter what. Not likely, but still eligible). This is Sakurai's perfect workaround when he can't add every single character, and also allows people to play as non-video game characters just fine. Sure, they aren't allowed in all modes(which depending on the design of the mode, is entirely justified. With Anyone has things like copyright issues and issues with people making inappropriate Miis, and that's enough for Sakurai to be worried. He's completely justified in his worry and doesn't want to take changes. As for the Smash Party(why can't I remember this mode's name?), the Miis are your player character, but it's like Pokemon Trainer in the Pokemon games, you don't entirely play as the game, although in this case, you have less control).

K. Rool is actually pretty irrelevant at this point, but also is a retro at best nowadays. His last game appearance was on the GameCube, which is more than 2 systems ago, which is the cut-off time for Virtual Console games. Depending how you look at that, if they're eligible for VC(2 systems before the current one), they're retro. I'd say he ultimately counts as that, overall. He doesn't have any proper modern appearances either. Plus, "retro" has two meanings, a design style(see: Shovel Knight), and the system it's on(anything 2 system prior to the current one or generation. Which makes stuff like Dreamcast retro). Another example of the difference is Pac-Man and Sonic. Neither are from retro games, as they're active franchises with works on systems even after the GameCube/GBA. However, they're both designed with their retro abilities/appearances as the main focus. Sonic barely has any modern moves(his Down Air is extremely similar to one in Sonic Battle, but that was also done when the GBA wasn't a retro system either, but even then, it was one of his only modern moves to date. Even the Homing Attack isn't modern, originating in Sonic 3D Blast, a Genesis game. Although to be fair, this isn't exactly common knowledge, as it was used as a staple of the modern 3D games for Sonic/Shadow and similar playstyles).
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,320
Switch FC
SW-1597-979602774
The only Impa I want is from HW, and if Impa ever got in, it'd likely wouldn't be her HW incarnation. HW Impa is just the coolest ****. Big swords are always a plus for me. :4cloud:
Funny how you used that Cloud icon.


This skin of HW Impa on Cloud is EXTREMELY well fitting.

Also Diddy and Dixie need to stay and be their own character. Even though a duo between the two would be beautiful. They should safe that up for a potential DKC2 remake, or something.
 
Joined
Apr 4, 2015
Messages
514
Location
Rareware Winners Lounge
From what I remember, didn't they attempt Dixie and Diddy as a team-character, but dropped the idea because it wasn't working? I remember that was from Source Gaming's Article on cut characters.
Edit to include an excerpt from the article:


Personally, I'd rather just keep Diddy as himself as opposed to forcing Dixie into his gameplay and forcing a total character overhaul. I'd take Dixie and K. Rool as separate characters instead.
Yes I agree, it would be a disservice to an established character in Diddy to pair him up, even though the team mechanic is an important part of DKC2.
 

Cosmic77

Smash Hero
Joined
Dec 17, 2017
Messages
9,547
Location
On a planet far far away...
Switch FC
2166-0541-5238
Ridley is 100% never getting into Smash because the only thing Sakurai hates more than the competitive scene is this rabid fan base.
His chances are never good, but saying that there's a 100% chance of him never getting in? That's a pretty harsh assumption.

How important are Miis nowadays? I doubt they are a phenomenon anymore but I don't hear nearly as much from the anymore so I'm not sure if they are fading away or if they will find a niche that I would not be interested in (like the Mii games).
---
Relevancy is not the same thing as recency.

Just because a franchise or character has not gotten recent appearances doesn't mean that they are not important in the grand scheme of things, whether that would be with Nintendo or within the franchise. Metroid may not have gotten a game in six years between Other M and Federation Force, but that didn't mean that it wasn't a crucial franchise that helped changed gaming and host some of the most critically acclaimed games of all time. Likewise, K. Rool's lack of appearance may have been a factor in preventing him from being in Smash 4 but he's still DK's main antagonist in the Donkey Kong franchise which changed gaming with DKC. A character that is gone for a while isn't necessarily forgotten by Nintendo as we have seen multiple times (Metroid twice, Kid Icarus, and Punch-Out!).

There are no hard rules saying that a character has to make a recent appearance in order to be playable, even in Smash 3DS & Wii U. It may hurt the chance of a potential newcomer but it is not the end all-be all like say, needing to be a video game character that shows up on a Nintendo console or handheld. Duck Hunt Dog's inclusion alone shows that the roster does make exceptions to characters not making appearances in new games 5+ years before their first Smash game.

As for Ridley and Isaac's no show in Smash 4, recent appearances had nothing to do with their exclusion. By that logic, Little Mac and Mega Man would have not gotten in and the latter franchise was in worse shape than Metroid (and Capcom outright said they did not plan to continue the franchise with Inafune leaving since no one wanted to step up). Sakurai decided the roster by 2012; two years was still recent enough to potential factor in character inclusions. Look at how much content Metroid got just from Other M, a game that much of the fan base hated. If Sakurai had any intention of making Ridley playable, it would have been now. But he didn't, not because he thought Metroid was dead but because he saw the obstacle to make Ridley as too difficult to overcome his desire (if any) to make it happen. We can debate the logistic all we want but the fact is that Sakurai didn't make him playable and gave reasons for it twice. Metroid could have breakout hits every installments from here on out with Ridley playing a major role and he's still going to be nothing more than a hazard.

As for Isaac, he was a B-tier franchise at best that only had the first two games do well because the GBA wasn't saturated with new RPGs like the DS. When it came time for the third game to stand out and prove that Golden Sun was an important franchise worth considering, it failed. Golden Sun might have been recent during character consideration for Smash 4 but it wasn't ever an crucial franchise to Nintendo and by the start of this decade, it had become irrelevant. Unless Golden Sun can get a successful Switch installment, it will never get a playable character.

Plus, I don't think Sakurai wants Ridley or Isaac in anyway. Nothing indicates he wants them in and neither characters have done anything in his eyes to warrant revisiting his doubts about them. K. Rool and Dixie Kong are on the same boat unless K. Rool can return before they're done considering characters for the next game.
Miis haven't really had a solid role in a Switch game besides MK8D. I'm not sure how they'll fare during the Switch's era. Finding new games to use them in is going to be difficult now that the Wii series has (presumably) ended. Even if they aren't as prevalent anymore though, Nintendo still loves their Miis. They'll find a way to keep them around.

---

Relevancy isn't the only thing taken into consideration when choosing newcomers, but it's still a pretty huge factor regardless. Almost every newcomer we got either (1) debuted in the time between Brawl and Smash 4's development (:4wiifit::rosalina::4greninja::4darkpit::4robinm::4lucina::4shulk::4corrin:), or (2) remained relevant within the same timespan due to popular new releases within their own franchise (:4villager::4palutena::4bowserjr:). You're right about two though. Characters like Little Mac and Duck Hunt are far from relevant. They do, however, qualify as retro - they're so old and classic that most amateur video game enthusiasts would be able to recognize them with or without a recent game. The thing that got them in was their iconic status. Relevancy had almost nothing to do with it.

A recent appearance wouldn't have guaranteed Ridley, Issac, and K. Rool a spot on the roster, but it would have helped at the very least. Even with Ridley and K. Rool's iconic role as main antagonists, it's hard for Sakurai to prioritize them when he has limited time and most of the other options he's considering have done more in recent years.
 
Last edited:

Staarih

Smash Master
Joined
Dec 19, 2013
Messages
3,138
Location
Finland
The Mii’s are/were THE defining trait or association when it comes to the Wii- (and Wii U) era of Nintendo. Even if they stop appearing in games from now on, they have a legacy behind them which is enough to keep them in Smash, a game which celebrates all corners of Nintendo. Recency may be a factor for some characters, especially newcomers and/or franchises with fluctuating characters, but Mii’s are almost an icon of sorts so I’d personally be surprised if they’re scrapped out completely from Smash. I’d imagine them being the ”multi-man” opponents would stay, at least.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,320
Switch FC
SW-1597-979602774
The Mii’s are/were THE defining trait or association when it comes to the Wii- (and Wii U) era of Nintendo. Even if they stop appearing in games from now on, they have a legacy behind them which is enough to keep them in Smash, a game which celebrates all corners of Nintendo. Recency may be a factor for some characters, especially newcomers and/or franchises with fluctuating characters, but Mii’s are almost an icon of sorts so I’d personally be surprised if they’re scrapped out completely from Smash. I’d imagine them being the ”multi-man” opponents would stay, at least.
Yes that might be but they still suck as a character. They are poorly represented and take up 3 moveset slots. They are also easily the least popular characters on the roster. Dark Pit included. Am certain Dark Pit has more fans than the Miis. That alone would make me prefer to keep Dark Pit on the roster over the Mii Fighters. No joke. :4darkpit:
 

Cosmic77

Smash Hero
Joined
Dec 17, 2017
Messages
9,547
Location
On a planet far far away...
Switch FC
2166-0541-5238
Yes that might be but they still suck as a character. They are poorly represented and take up 3 moveset slots. They are also easily the least popular characters on the roster. Dark Pit included. Am certain Dark Pit has more fans than the Miis. That alone would make me prefer to keep Dark Pit on the roster over the Mii Fighters. No joke. :4darkpit:
I think Miis are used to attract a younger audience. I know quite a few kids in my family who got a kick out of using Miis to make Darth Vader and SpongeBob fight each other.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,385
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
I think Miis are used to attract a younger audience. I know quite a few kids in my family who got a kick out of using Miis to make Darth Vader and SpongeBob fight each other.
That or just anyone who wants to make their own created character. The classes appeal to all ages.

Overall, implemented pretty well for the purpose of Smash, making it quite fun while giving us a unique update on the fighting teams while giving us the first playable SSB series character. Best of all worlds, really.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,425
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
I know the Jigglypuff discussion is pretty much over, but I wanted to say just because Jigglypuff sucks at 1v1 doesn't mean she has no use.

For example if a really good item spawns on a large stage, her excellent manoeuvrability will give her the advantage of getting to that item.

And also, the Jigglypuff that is likely the reason she is in Smash has finally returned to the anime and is in Alola.
When it comes to item usage, Jigglypuff definitely has the upper hand when hunting down Smash Balls. Too bad that its Final Smash is very underwhelming if it's not fighting on a small stage.

Little Mac, on the other hand, has a far more potent Final Smash than Jigglypuff, but his abysmal air game really hurts his chances of acquiring a Smash Ball.
 
D

Deleted member

Guest
That or just anyone who wants to make their own created character. The classes appeal to all ages.

Overall, implemented pretty well for the purpose of Smash, making it quite fun while giving us a unique update on the fighting teams while giving us the first playable SSB series character. Best of all worlds, really.
The Mii’s are/were THE defining trait or association when it comes to the Wii- (and Wii U) era of Nintendo. Even if they stop appearing in games from now on, they have a legacy behind them which is enough to keep them in Smash, a game which celebrates all corners of Nintendo. Recency may be a factor for some characters, especially newcomers and/or franchises with fluctuating characters, but Mii’s are almost an icon of sorts so I’d personally be surprised if they’re scrapped out completely from Smash. I’d imagine them being the ”multi-man” opponents would stay, at least.
Miis are still on the Switch; keep that in mind. I think they will continue to appear on Switch games and even in Smash for Switch. I know people do not like Miis but what can you do about it? I can use Miis to make Solid Snake and anime characters ;). Now I want to make a Spongebob Mii for the memes and jokes.
 
Last edited by a moderator:

NintenRob

Rising YouTuber
Writing Team
Joined
Feb 8, 2014
Messages
5,522
Location
Australia
NNID
trpdm.wilton
When it comes to item usage, Jigglypuff definitely has the upper hand when hunting down Smash Balls. Too bad that its Final Smash is very underwhelming if it's not fighting on a small stage.

Little Mac, on the other hand, has a far more potent Final Smash than Jigglypuff, but his abysmal air game really hurts his chances of acquiring a Smash Ball.
Huh, I was actually thinking of Assist Trophies and pokeballs when I said that.

Makes you wonder if they take into account someone's ease of hunting the Smash Ball when balancing Final Smashes.


Probably not.




HAPPY NEW YEAR EVERYONE
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,425
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Huh, I was actually thinking of Assist Trophies and pokeballs when I said that.

Makes you wonder if they take into account someone's ease of hunting the Smash Ball when balancing Final Smashes.


Probably not.
When you consider how brutally cheap Giga Mac is while on the ground, that can probably explain why Little Mac struggles so much with trying to get the Smash Ball. His standard aerials just don't deal enough damage to break the Smash Ball, while most other fighters have less trouble pulling that off.
 
Status
Not open for further replies.
Top Bottom