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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


Results are only viewable after voting.
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Cosmic77

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Besides being difficult to obtain, custom moves didn't have much of a presence online. It would've been nice if there was an additional mode in For Glory that allowed custom moves. Maybe at the beginning of the match each player's custom move setup could be shown so everyone knows exactly what they're up against.
 

IronTed

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Fellow Smash fan, is Game Data Library (which uses Famitsu) a reliable source for citing Japanese sales figures? I found this site on the Bomberman board but I notice most people use Media Creates (which I have no idea where to find up to date sources on).K. Rool's Mii costume is a mystery. Sakurai has never said anything on K. Rool being playable or otherwise and unlike Ridley or Dixie Kong has never given him a reason for exclusion. He's also never shown up as an Assist Trophy or a boss. Granted, we could argue that he was excluded because of lack of recent appearance but that was Sakurai giving a general statement that applies to other veterans and newcomers who did not make it to the base roster. There could be more behind K. Rool's exclusion but we will never know until he comes back and we find out if he becomes playable.
Gamedatalibrary is reliable. It compiles Famitsu data, by a person who used to participate in the NeoGAF Media Create threads (before the whole, "incident" happened).
 

Lukingordex

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All custom moves did was divide our community. I hope they don't return in any form at all. I don't want to face Rosalina with a projectile
 

Cosmic77

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All custom moves did was divide our community. I hope they don't return in any form at all. I don't want to face Rosalina with a projectile
Some custom moves like Shooting Star Bit were certainly more potent than others, but the idea of customization itself didn't divide our community at all. Most can agree that it's a good concept. It just needs to be handled better in the future. Keeping them unlocked from the beginning is a good start.
 

Mario & Sonic Guy

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Some custom moves like Shooting Star Bit were certainly more potent than others, but the idea of customization itself didn't divide our community at all. Most can agree that it's a good concept. It just needs to be handled better in the future. Keeping them unlocked from the beginning is a good start.
Either that, or do away with the risk of acquiring duplicates.
 
D

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Gamedatalibrary is reliable. It compiles Famitsu data, by a person who used to participate in the NeoGAF Media Create threads (before the whole, "incident" happened).
Good to know. I’ll certainly be citing them when I bring up sales around the forum.
 
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UserKev

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I want all, Stage Builder, Customs Moves and Master Pieces gone now. No need for any of them. Work on improving Event Matches if possible, new modes. Don't change Classic Mode. Have multiple beneficial classic modes. Chest, Classic Mode and reboot Adventure Mode.
 

Schnee117

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Stage Builder should stay but they should improve it. Removing that would be severely disappointing.

And Classic mode needs to just be like the 3ds version's where you can choose which fight you want from the three in front of you but longer and with the minigames.

 

NintenRob

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Yeah, I would be pissed if they got rid of stage builder. I have made a crap load of stages. I like to make themed after each playable character.

Some turn out better than others but still.




Also, The reason I disliked Custom moves is because they were tied to equipment. It's OK in Smash Run because you are able to buff yourself but in regular battles, playing random is a pain and unnatural. you need sets for CPU otherwise they're going to equipment.


My ideals for the next game is that everyone gets unique custom akin to Palutena, equipment is removed entirely so the game isn't balanced at all around it, customs are selected as you choose your character akin to Kart parts in Mario Kart, and a cheat system is implemented to let you unlock everything a lot quicker.
 

Mario & Sonic Guy

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And Classic mode needs to just be like the 3ds version's where you can choose which fight you want from the three in front of you but longer and with the minigames.

Truthfully, I'd rather not have the Stadium game modes present in Classic mode. In regards to Classic mode's format, the following would probably be a start.
  • Stage 1: 1 vs. 1
  • Stage 2: 2 vs. 2
  • Stage 3: 1 vs. 1
  • Stage 4 (easy route): 3 vs. 1 (giant)
  • Stage 4 (normal route): 2 vs. 1 (giant)
  • Stage 4 (hard route): 1 vs. 1 (giant)
  • Stage 5: 1 vs. 1
  • Stage 6: 1 vs. 1 (metal)
  • Stage 7 (easy route): Fighting Alloy Team (x10)
  • Stage 7 (normal route): Fighting Alloy Team (x20)
  • Stage 7 (hard route): Fighting Alloy Team (x30)
  • Stage 8: 1 vs. 1 vs. 1 vs. 1
  • Stage 9 (normal route): Master Hand
  • Stage 9 (dark route): Master Hand & Crazy Hand
Also, in the case of the Super Mario Bros. series, the Donkey Kong, Yoshi, and Wario series characters can potentially serve as teammates for the player. Likewise, in a 2 vs. 2 match, the opposing Mario series character could be paired alongside Donkey Kong, Yoshi, or Wario.

In regards to the Fighting Alloy Team, they can only perform standard attacks, and are not able to grab or use shields.
 
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kirbstr

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You're not getting what I'm saying at all.
I'm saying that customs for other characters and customs for Miis are not comparable.

Mii Fighters wouldn't even be factored in in your "all-or-nothing" scenario.
Why wouldn't they? The miis were added as a part of the customization feature in the game not the other way around. What makes the miis so special that they would add a completely different part of the game just for customization of miis and nothing else? I'm sorry I just don't really see what you are saying. In what way are they not comparable? They are 100% comparable, in fact, the miis were the first characters that we learned could be customized and are the (ambiguous) face of customization in smash 4.
 

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Why wouldn't they? The miis were added as a part of the customization feature in the game not the other way around. What makes the miis so special that they would add a completely different part of the game just for customization of miis and nothing else? I'm sorry I just don't really see what you are saying. In what way are they not comparable? They are 100% comparable, in fact, the miis were the first characters that we learned could be customized and are the (ambiguous) face of customization in smash 4.
Actually, Mario was the first customizable character shown off.

We learned about custom moves in the smash direct. Miis were E3 later that year. Regardless, Miis being able to be anyone was what was advertised in their trailer. Not the customization features.
 

Verde Coeden Scalesworth

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Actually, Mario was the first customizable character shown off.

We learned about custom moves in the smash direct. Miis were E3 later that year. Regardless, Miis being able to be anyone was what was advertised in their trailer. Not the customization features.
Pretty much. Albeit, it's a "type" of customization, but the costumes are their key points. The custom moves are secondary, and mainly Palutena's gimmick. Mii Fighters share this solely for the sake of making it easier to make a completely different set of characters, being highly variable. Weight classes would otherwise be the only major difference(beyond costumes) for a gameplay gimmick, hence having a bit more. Being shown off with Palutena, the master of unique custom moves was also perfect timing~
 

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I personally loved custom moves. It adds an additional layer fanservice of to a character like Mega Man and it can really mix up your approach to using a fighter.

I just wish that they weren't so awful to unlock and that you could use them without also enabling game breaking stat modifiers. I should have the option of playing someone online with custom moves without having to suffer throw custom parts that grant them instant KO power or self-healing.
 

Awesomeperson159

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I feel like custom moves could be linked to certain costumes, or costumes could be slight variations. For example, Dr. Mario could be an alt costume, but with different properties from Mario, Fire Mario might have a fireball with higher damage but more ending lag, a super jump punch that meteor smashes opponents but goes less distance, a cape that doesn't reflect but does good damage, and all his special and smash attacks could have a fire effect, and Ice Mario could shoot ice balls that have a temporary freeze but do less damage, have a FLUDD could slow opponents but take longer to charge, and he could have the Super Jump custom move.

That's just 3 alts on 1 character that have movesets that feel varied and unique while still being alts of Mario. This wouldn't happen on custom moves off (but default is now on) and if the community really wants it, this can be used with regular custom moves.
 

Opossum

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I feel like custom moves could be linked to certain costumes, or costumes could be slight variations. For example, Dr. Mario could be an alt costume, but with different properties from Mario, Fire Mario might have a fireball with higher damage but more ending lag, a super jump punch that meteor smashes opponents but goes less distance, a cape that doesn't reflect but does good damage, and all his special and smash attacks could have a fire effect, and Ice Mario could shoot ice balls that have a temporary freeze but do less damage, have a FLUDD could slow opponents but take longer to charge, and he could have the Super Jump custom move.

That's just 3 alts on 1 character that have movesets that feel varied and unique while still being alts of Mario. This wouldn't happen on custom moves off (but default is now on) and if the community really wants it, this can be used with regular custom moves.
Locking moveset changes behind costumes isn't a good idea, even if it's only with customs on. Because you can't share costumes in local multiplayer, it locks the other player out of that moveset.
 

Verde Coeden Scalesworth

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Locking moveset changes behind costumes isn't a good idea, even if it's only with customs on. Because you can't share costumes in local multiplayer, it locks the other player out of that moveset.
It is possible to do, if there's 8 costumes per moveset, but it also feels kind of silly when the roster itself isn't even big enough to be hugely bloated on the screen. The Wii U version already looks serviceable size-wise(character placement is a different story), and the 3DS version just had use a button to choose other characters(not the greatest way for some people, but it worked.

This only would ultimately work, again, if there's 8 costumes per moveset and something to make it clear they're completely unique(like pressing L or R gives them a completely different icon. Like a different angle that's turned to the left instead of the right or something. We already know that simply choosing a costume to get an alt as is wouldn't work cause it'd be confusing with that alone, due to characters like Bowser Jr. who had 8 unique costumes as is, with various icons that aren't simply everyone in the same position, etc). Hmm, it's probably better to just have the separate spots at this point for making it less confusing. It's not that the idea isn't plausible in itself, as it works(again, as long as there's 8), but the confusion alone makes it a bad idea.
 

PsychoJosh

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I don't like custom moves. I hope they don't come back.

While I understand the appeal of wanting players to be able to customize their gameplay experience, I think they went about it in kind of the wrong way. You had to unlock custom special moves and also it tied into the annoying gear system they tried to make people use, which wasn't very fun or interesting and mainly just for the purpose of selling amiibos because they couldn't think of a better use for them.

I think a better approach would be to give the characters "move loadouts", or selectable moveset variations, sort of like the ones in Mortal Kombat X. If you've never played that game, this is how it worked: whenever you picked a character, you had to choose one of three different variations for them which gave the characters different moves and attack strategies. For example, Scorpion's "ninjutsu" variant allowed him to utilize unique attacks with a pair of swords attached to his hands, while his "hellfire" variant granted him the ability to manipulate fire in various ways - like chucking it as a fireball or creating flames on the ground as a hazard. His "inferno" variant allows him to summon a demonic minion to help him in battle.

By doing something like this Smash could have a variety of custom playstyles without needing to send players on a grindfest. Characters could have all sorts of unique playstyles that give them different properties without needing players to recognize different "custom move codes" or potentially break the game/nerf the character to uselessness by giving them bad combinations.
 

Cosmic77

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One thing that I really appreciated in Brawl was the bosses. I imagine they ate up a lot of development time, but it felt incredible to fight these random Nintendo characters that you'd never expect (particularly Porky and Rayquaza). If Sakurai were to make another mode similar to Subspace Emissary, which characters, whether they're first or third-party, would you like to see as a boss?
 
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One thing that I really appreciated in Brawl was the bosses. I imagine they ate up a lot of development time, but it felt incredible to fight these random Nintendo characters that you'd never expect (particularly Porky and Rayquaza). If Sakurai were to make another mode similar to Subspace Emissary, which characters, whether they're first or third-party, would you like to see as a boss?
Zero must be the final boss. It has incredible potential that a great writer (and a team) could realize.
 

Schnee117

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One thing that I really appreciated in Brawl was the bosses. I imagine they ate up a lot of development time, but it felt incredible to fight these random Nintendo characters that you'd never expect (particularly Porky and Rayquaza). If Sakurai were to make another mode similar to Subspace Emissary, which characters, whether they're first or third-party, would you like to see as a boss?
Metal Face/Yaldabaoth
Kraid/Nightmare
Death Egg Robot/Chaos
Yellow Devil/Wily Machine/Sigma
Cragalanche/Twinbellows
Grima/Black Knight
Shin Akuma/M Bison
Valor/Father Balder
Mr Sandman
Ultra Beasts
Koloktos/Calamity Ganon

 

Mario & Sonic Guy

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I have a feeling that the next Smash Bros. boss will just be another Smash Bros. original character. Smash 64 had Master Hand; Melee introduced Crazy Hand and Giga Bowser (the latter being an actual fighter that's normally unplayable); Tabuu is the final boss in Brawl's Subspace Emissary; Smash 3DS / Wii U introduced Master Core.
 
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Cosmic77

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Zero must be the final boss. It has incredible potential that a great writer (and a team) could realize.
I could see Zero being a good boss, but I don't know how they could make him the FINAL boss. Like you said, they would really need a good writer for that.



Looking at some of Nintendo's newer IPs, I think DJ Octavio and Hedlok would make some interesting bosses. Octavio could be a background boss that launches his giant fists. If you time your Smash attack right, you can deflect his fists back at him. Hedlok and his six arms could continually target the player. Every now and then, he could try to grab you and leave himself open to attacks.
 
D

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Stage Builder should stay but they should improve it. Removing that would be severely disappointing.

And Classic mode needs to just be like the 3ds version's where you can choose which fight you want from the three in front of you but longer and with the minigames.

Interesting opinion; I always played Wii U Classic. I seen a little bit of the 3DS Classic. I felt like the 3DS had more features doing away with single player but the Wii U was more for multiplayer and interacting. Either way I am hoping intensely for a new Subspace.
Metal Face/Yaldabaoth
Kraid/Nightmare
Death Egg Robot/Chaos
Yellow Devil/Wily Machine/Sigma
Cragalanche/Twinbellows
Grima/Black Knight
Shin Akuma/M Bison
Valor/Father Balder
Mr Sandman
Ultra Beasts
Koloktos/Calamity Ganon

I could see Zero being a good boss, but I don't know how they could make him the FINAL boss. Like you said, they would really need a good writer for that.



Looking at some of Nintendo's newer IPs, I think DJ Octavio and Hedlok would make some interesting bosses. Octavio could be a background boss that launches his giant fists. If you time your Smash attack right, you can deflect his fists back at him. Hedlok and his six arms could continually target the player. Every now and then, he could try to grab you and leave himself open to attacks.
Those are all some interesting boss choices. None of those could fit for final bosses, but they would fit well for bosses.

I want to talk about a final boss. If a final boss were to occur, I do not want a final boss cheaply pulled from a game. I want a final boss that has a lot of story and characterization written into it, as well as having unique powers.
Zero must be the final boss. It has incredible potential that a great writer (and a team) could realize.
Are you talking about this boss?

Before you say the design looks a bit bland maybe it can be some kind of "form". I remember fighting this boss and it was definitely a final boss ( despite not having an interesting story ). Maybe it can go Zero 2 which is the final boss for Kirby 64. This boss does have a lot of potential as a final boss for the next Smash game.
 
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Opossum

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One thing that I really appreciated in Brawl was the bosses. I imagine they ate up a lot of development time, but it felt incredible to fight these random Nintendo characters that you'd never expect (particularly Porky and Rayquaza). If Sakurai were to make another mode similar to Subspace Emissary, which characters, whether they're first or third-party, would you like to see as a boss?
Pokémon has so many good options from Gen VII. Guzzlord, Buzzwole, and Ultra Necrozma would all make great bosses. And if we go back to Gen IV, a fight against Origin Forme Giratina in the Distortion World has been one of my most wanted bosses since Platinum came out.

For Super Mario, King Boo is one I want, so much. He could use different illusions and spectral abilities, and maybe take aspects from his boss fights as well. He could just be really fun.

I know people often say Grima for a Fire Emblem boss, but considering his size, it might be hard. It could be neat if done correctly, though. Like, Grima himself isn't a boss, necessarily, but a whole Subspace-like level. It'd take place on his back, of course, and throughout you'd fight various Risen mini bosses. Say, a General, an Entombed, a Griffon Rider, and a Dark Knight. Finally you'd face Grima at the end, attacking his head and neck, alongside
a Subspace-infused Robin doppelgänger
. Defeat them to finish the Grima boss rush, all while Id - Purpose plays in the background.

Alternatively they could just use Duma who is more manageable for a single boss. Plus he has eye lasers.
 

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Anyone wanna make a bet with me? I say if there is a January direct, there will be NO mention of Smash.
If they announce any Smash, I will again film myself eating a shoe (and this time I'll try to get some kind of edible shoe). But I have a feeling I'll be going hungry.
 

The Stoopid Unikorn

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Anyone wanna make a bet with me? I say if there is a January direct, there will be NO mention of Smash.
If they announce any Smash, I will again film myself eating a shoe (and this time I'll try to get some kind of edible shoe). But I have a feeling I'll be going hungry.
Can I shoe-se the flavor? :p
 
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I have a feeling that the next Smash Bros. boss will just be another Smash Bros. original character. Smash 64 had Master Hand; Melee introduced Crazy Hand and Giga Bowser (the latter being an actual fighter that's normally unplayable); Tabuu is the final boss in Brawl's Subspace Emissary; Smash 3DS / Wii U introduced Master Core.
I wouldn't be surprised but outside of Classic Mode, I'm not eager to see more original enemies and bosses outside of relations to Master Hand. Primads and Tabuu were dull as enemies and as a final boss and if there is a another story mode, they should pull all they can from the Nintendo universe (like they did with Smash Run).
I could see Zero being a good boss, but I don't know how they could make him the FINAL boss. Like you said, they would really need a good writer for that.



Looking at some of Nintendo's newer IPs, I think DJ Octavio and Hedlok would make some interesting bosses. Octavio could be a background boss that launches his giant fists. If you time your Smash attack right, you can deflect his fists back at him. Hedlok and his six arms could continually target the player. Every now and then, he could try to grab you and leave himself open to attacks.
Because of what Zero is capable of. Now very little is known about Zero, making it one of Nintendo's most mysterious villains. But from what we can infer, it's the Nintendo villain with the most potential to wreck havoc upon the universe (Pokémon doesn't count since there are no true villains) and he's the only villain outside of Giygas (who can't be used for obvious reasons) that I could see destroying the whole universe if given the chance.

Zero's association with Dark Matter suggests that it is the source of where Dark Matter come out of. Dark Matter are villains in Kirby Dream Land 2, 3, and Kirby 64: The Crystal Shard and they go around to infest other planets as they did with Kirby 64. If a villain has the potential to take over, if not destroy a planet, and cover it in complete darkness, that is one heck of a scary creature to face. Interestingly, the final battle between Kirby and Zero in Kirby Dream Land 3 suggests that it is weak to positive emotion like happiness, joy, and love. Noting seems to suggest that it can even have positive feelings, only negative, especially with Dark Matter being rejected by Dreamland due to no one wanting to be its friend. Zero was defeated by Kirby in Kirby Dream Land 3, only to return in a more powerful form in Kirby 64. There's also speculation among the Kirby community that Dark Matter might make a return in the Kirby Switch game and I hope that not only it is true but that Zero returns as the final boss.

Zero is an unique villain among Nintendo franchises. Its motive is undefined, we don't know why it acts the way it does. But my speculation is that it is a pure evil monster that each time it is defeated, it grows to be more powerful. Yet, it doesn't choose to commit evil like Bowser, Ganondorf, or Ridley because while they can choose to act evil, Zero cannot. It does not understand what good is and defaults to evil because that is all it was ever taught to know. Ironically the residents of Dream Land, supposed to be one of the bastion of light and goodness in the Kirby universe, indirectly caused its evil and now the world has to deal with its retaliation for being rejected all those years ago.

Zero could show up in Smash as a suicidal demigod who in pure agony wants existence - especially itself - to cease and the game's story would still make a T easily. A nightmarish yet tragic villain that the world would have to eventually find a way to destroy once and for all.
Are you talking about this boss?

Before you say the design looks a bit bland maybe it can be some kind of "form". I remember fighting this boss and it was definitely a final boss ( despite not having an interesting story ). Maybe it can go Zero 2 which is the final boss for Kirby 64. This boss does have a lot of potential as a final boss for the next Smash game.
Heck yeah! I'd loved to see what a third and more powerful form of Zero looks like.
 
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D

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Pokémon has so many good options from Gen VII. Guzzlord, Buzzwole, and Ultra Necrozma would all make great bosses. And if we go back to Gen IV, a fight against Origin Forme Giratina in the Distortion World has been one of my most wanted bosses since Platinum came out.

For Super Mario, King Boo is one I want, so much. He could use different illusions and spectral abilities, and maybe take aspects from his boss fights as well. He could just be really fun.
This would be incredibly fun. There's a lot of potential abilities he could use too due to the many games he's appeared in.
These are all bosses that I wound want in the next Smash Brothers sequel. In Smash Crusade; you can not battle Origin Form Giratina but there is a stage where he watches you duke it off. I have not tried stage hazards in Crusade, but I stopped playing the game for a little bit. My top picks for a boss would be Mega Rayquaza ( Rayquaza from Brawl's revenge! ) and Ultra Necrozma. Ultra Necrozma is a very interesting choice with many possible abilities. It also would fit the new generation of Pokemon trend. King Boo would also be a nice choice of a boss for Smash for Switch. He should be some kind of boss who makes distortion happen. Magalor Soul would also be an interesting boss fight; but not final boss fight. There are so many amazing other boss options out there!
 
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UserKev

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One thing that I really appreciated in Brawl was the bosses. I imagine they ate up a lot of development time, but it felt incredible to fight these random Nintendo characters that you'd never expect (particularly Porky and Rayquaza). If Sakurai were to make another mode similar to Subspace Emissary, which characters, whether they're first or third-party, would you like to see as a boss?
Giygas and Chaos.
 

Dragoncharystary

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One thing that I really appreciated in Brawl was the bosses. I imagine they ate up a lot of development time, but it felt incredible to fight these random Nintendo characters that you'd never expect (particularly Porky and Rayquaza). If Sakurai were to make another mode similar to Subspace Emissary, which characters, whether they're first or third-party, would you like to see as a boss?
A few off the top of my head:
King Boo
Chaos
Aparoid from Star Fox Assault
Guzzlord
Dyna Blade
Mecha Dragon from MegaMan II
Titanic Antoid from Earthbound
 
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Verde Coeden Scalesworth

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Anyone wanna make a bet with me? I say if there is a January direct, there will be NO mention of Smash.
If they announce any Smash, I will again film myself eating a shoe (and this time I'll try to get some kind of edible shoe). But I have a feeling I'll be going hungry.
...You just can't stay away from leather, can you? :smirk:
 

RamOne

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One thing that I really appreciated in Brawl was the bosses. I imagine they ate up a lot of development time, but it felt incredible to fight these random Nintendo characters that you'd never expect (particularly Porky and Rayquaza). If Sakurai were to make another mode similar to Subspace Emissary, which characters, whether they're first or third-party, would you like to see as a boss?
- King Boo
- Mr. Shine & Mr. Bright
- Cragalanche
- Necrozma
- Koopa the Quick/Il Piantissimo/Cosmic Mario/any boss you have to defeat in a footrace
 

Cosmic77

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Pokémon has so many good options from Gen VII. Guzzlord, Buzzwole, and Ultra Necrozma would all make great bosses. And if we go back to Gen IV, a fight against Origin Forme Giratina in the Distortion World has been one of my most wanted bosses since Platinum came out.
Any of the Ultra Beasts would make for a pretty great boss. Their alien-ish designs make them look more intimidating than normal Pokemon. Pheromosa, Buzzwole, Guzzlord, or Naganadel are the ones I'd like to see the most.

Now very little is known about Zero, making it one of Nintendo's most mysterious villains. But from what we can infer, it's the Nintendo villain with the most potential to wreck havoc upon the universe (Pokémon doesn't count since there are no true villains) and he's the only villain outside of Giygas (who can't be used for obvious reasons) that I could see destroying the whole universe if given the chance.
I didn't even think about Giygas! He'd make an incredible Final Boss! They could even use his original "slender Mewtwo" design from the first game.

...Sorry. I know that wasn't the purpose of your post.

I agree that the role of the final boss would work best with a villain who is extremely wreckless yet very ambiguous. Not knowing what level of power you'll be up against helps contribute to that exciting nerve-wracking feeling we get when we face off against a final boss for the first time.
 

IronTed

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While one data point is not a trend, considering they chose Rayquaza in Brawl, they probably would go with Necrozma for a hypothetical boss. Probably just do Ultra Necrozma opposed to the lesser forms., although maybe we could see both DM/DW, and as the fight prgoesses they transform. Or they pull something noncanon and have standard Necrozma transform instead.

Or be unnecessarily complex and have all 4 forms available and transforming, because why not (this definitely won't happen).

That being said, Guzzlord is also a good pick and probably the most likely Ultra Beast in this scenario.
 

Verde Coeden Scalesworth

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As for a final boss, it'll probably just be a unique one like previous games. Although with the exception of Giga Bowser, they've generally been based upon a Kirby boss to some degree. So I wouldn't be surprised if they did that again.
 
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