Crash Moveset
Making a shocking appearance from Activision's world renowned Crash Bandicoot, Crash has arrived to Smash, allowing the battle between the console titans of the 90s to finally come to fruition. Crash's play style is centered around lots of crazy, zany movement to match his bonkers personality. Crash also uses his special 'super powers' and the various iconic crates from his games, allowing him to have a fast-paced style to match the quick nature of his series.
Crash's run speed is overall very quick, being slightly slower than Mario's. However, his jump height is pretty low, having a jump only slightly better than Ganondorf's. Crash's weight is right around the middle, leaning slightly more toward the heavy side. Also, like in his home games, Crash has the ability to crawl along the ground to avoid some attacks.
Specials:
Neutral Special: Death Tornado Spin- Does Crash's signature spin move. A very quick attack that deals moderate damage to enemies, Crash can also repeatedly use the move in midair to help him recover.
Side Special: Crate Throw- One of his most unique moves, Crash throws one of five crates out on the battlefield, with each crate type having different effects;
-Wooden Crate- Deals minimal damage to opponents, but can be broken to yield possible Wumpa Fruit, allowing Crash to heal, or even other items. The most common crate type to appear.
-Cage Crate- This crate is essentially a wooden crate that requires far more hits to break. If broken, there will be a guaranteed 3 Wumpa Fruit. However, the crate will automatically disappear after 10 seconds. Second most common crate to spawn.
-TNT Crate- A much more dangerous crate overall, the crate does the least amount of damage after being thrown. Instead, once it lands, it will begin a countdown beginning at 3 seconds. After the timer, the crate will immediately explode, causing major damage. Be careful, though, as this is the only crate that can damage Crash himself. Third most common crate type.
-Iron Crate- After being thrown, the crate will very quickly fall to the ground. If opponents touch any part of the crate, they will be meteor smashed, making it a great crate to throw off of the stage. If the crate does land on solid ground, though, it can't be broken, and will, instead disappear after 10 seconds. Fourth most common crate variation.
-Nitro Crate- The final crate type is also the strongest. Once thrown, the crate will instantly explode once it hits anything, having a blast even more deadly than the TNT Crate. To balance its raw power, however, this crate is by far the rarest to appear from the attack.
Up Special: Bounce Crate- Once used, this move will spawn a wooden bounce crate beneath Crash that allows him to recover. Unlike other bouncing recoveries in the game, the crate will permanently stay where Crash uses it unless an opponent breaks it or Crash uses the move again in a different location. This also means that Crash can bounce off of the crate as many times as you want, so long as it is present.
Down Special: Fruit Bazooka- This move allows Crash to take his bazooka and aim towards his opponents. The bazooka can be aimed in any direction, and has a reticle to show where the shot will end up. Once you're aimed where you want, press the button again to shoot out a lightning fast Wumpa Fruit at your opponents, dealing some pretty good damage.
Normals:
Jab: A basic one-two punch followed up by Crash bashing against the opponent with his rear.
F-Tilt: Crash kicks forward and up, dealing slight damage.
U-Tilt: Crash does a headbutt to hit the opponent.
D-Tilt: Crash does a split on the ground and kicks his fit out on either side, all the while having a pained expression on his face.
Dash Attack: Crash's slide Attack from his games. Just like in the games, the attack can be cancelled with a jump to allow him to have a far better jump height.
Smashes:
F-Smash: Has Crash reel back to punch the opponent, only to trip and have various colored gems and crystals fall out of his pockets and toward the foe, hurting them.
U-Smash: Crash summons Aku-Aku, who flies straight up in the air in a spiral formation.
D-Smash: Aku-Aku appears and spins in circles around Crash, dealing damage.
Aerials:
N-Air: Crash spread out his arms and legs in a joyous pose to surprise attack the opponent.
F-Air: Crash claps his hands together and swings his arms down in a slashing manner.
B-Air: Crash kicks his leg backwards sharply, is very strong at sweet spot.
U-Air: Similar to Mario's U-Air, Crash flips in midair while kicking upward.
D-Air: The iconic Super Belly Flop move from Crash 3. Crash belly flops all the way down to the ground, having some significant power as well as a meteor effect. However, the move can't be cancelled once activated unless hit, which means an imminent death if the attack is used too far off stage.
Grab/Pummel: Grab is simply just Crash lunging forward slightly and grabbing opponent with hands. Pummel involves Crash repeatedly kicking opponent with foot until he lets go.
Throws: Forward throw has Crash give a hearty kick to send enemy away. Back throw consists of Crash throwing foe behind him and then knocking them back with his head. Up throw sees Crash holding opponent in both arms before slinging them upward with all his might. Down throw has Crash throw opponent on ground before stomping around on them to send them flying.
Final Smash: Nitro Rampage- Opposition is sent through a portal to a vortex where countless enemies and villains from the Crash series hit them with a barrage of attacks.
Taunts: Up Taunt causes Crash to pull gem out of his mouth, examine it, and then swallow it again. Side Taunt makes Crash do the gem collection dance from Crash 2.
Down Taunt has Crash do the 'Perfect' dance from the original Crash game. Both dance taunts can be cancelled due to their length as well.
Alts: All of Crash's alts are basic color swaps based off of other Crash characters/bosses, such as a yellow for Cortex, grey for Koala Kong, etc.
Stage: The Time Twister- A traveling stage that periodically warps players between various locations from the first three Crash games. Some of these locations include Cortex's blimp, The Lost City, an ice location, Area 51, and several others.
Boxing Ring title: "Crash 'The Brash' Bandicoot"