• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


Results are only viewable after voting.
Status
Not open for further replies.

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,382
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
One move Sonic uses that I have a small niggling issue with Shadow using is the same one I cite for why Tails can't be a Sonic Echo, the up throw. In it, Sonic throws the opponent overhead and flares up his spikes to spear them, but Shadow's spikes curve the other way. It's ultimately a minor thing, but something people should keep in mind from a animation/rigging perspective when talking about Echo Shadow.

It's just one more (admittedly minor) hurdle.
If it becomes too much of an issue to make work, that actually could matter. It's not that minor, as it requires animation differences to make sense. Though it could be fixed in multiple ways. Like using his Chaos abilities to surround his head with a similar animation overall. Sonic's Down Tilt is honestly the only one that looks remotely out of place, but as noted before, Shadow could still do that move. I'd like to see minor animation changes so he karate chops instead of punches for most of his punch moves. Won't work on the Forward Smash, though.

Echos are allowed to have different Final Smashes, tho. Just look at Dark Pit.

Agreed on everything else, though
Yep, it's just Super Shadow, like Super Sonic, is a bit too iconic to ignore. I'd prefer other Final Smashes(i'd love Ancient Light for Sonic, which would do phantom damage to all characters and items, not unlike Ridley's massively strong damaging attack) but not KO just like that. It would also stop time for a bit during it, so any exploding items could potentially KO a fighter. In a twist, it would fit Ultimate's FS design better). I expect Super Shadow, but I'd prefer the Orbital Laser myself. That or Chaos Spear(basically another reskin of Light Arrow, but it would still work, especially if he goes Super during it).
 

KirbyWorshipper2465

Smash Legend
Joined
Oct 29, 2007
Messages
19,378
Location
The Western side of Pop Star.
Geno.

Discuss.


As far as sorting goes, I don't care because I will pretty easily go back to the characters I intend on using multiple times after I find them the first time.
Geno is a cool dude, he kills Smithies and isn't afraid of anything.

In all seriousness though, he's neat, his aesthetics give of a Link-esque vibe and he can both represent Square-Enix's old alliance with Nintendo and Mario RPGs in general. Has some of the best SMRPG weapons, too.

So, not sure if anyone's covered this yet but it seems that Bayonetta may have gotten some...

buffs!

Witch Time now transfers ownership of enemy projectiles to Bayonetta on hit, pretty minor buff, but it's still funny to me that we can now officially say Bayonetta got buffs.
Well, Viewtiful Joe's chances of getting in Smash have officially been killed.
 

Will

apustaja
Joined
Jan 18, 2014
Messages
33,911
Location
hell
Switch FC
SW-7573-2962-2407
Echos are allowed to have different Final Smashes, tho. Just look at Dark Pit.
That's not really a strong argument because:
1. They weren't called Echoes at the time.
2. Pit's final smash changed
3. We haven't seen Dark Pit's final smash.
 

ThatShadowLink

Smash Ace
Joined
Jun 9, 2014
Messages
532
NNID
ThatShadowLink
Echos are allowed to have different Final Smashes, tho. Just look at Dark Pit.
They probably have to be based on a Final Smash already in the game though. Dark Pit's is a reskin of Zelda/Sheik's. Considering Echo Fighters are made solely on reused moves and assets this seems very likely.
 

Arcanir

An old friend evolved
Joined
Jul 8, 2013
Messages
6,660
Location
Getting geared up for the 20th
NNID
Shoryu91
3DS FC
4253-4855-5860
Thanks to ResetERA's TheDinoman and IntelliHeath, we seem to have all of his posts together now. Here's what seems to be a full summary of Loz18's posts (Let me know if I missed anything):

-All characters returns, roster will be 60+ not including Inklings.
-Ganondorf is OoT based
-Inklings' moveset details
-Multiple airdodges
-Wavedashing returns
-Demo will have around 12 characters, will start stage first, then character selection
-Link is unchanged aside from Bombs and no hookshot
-Zelda is based off of ALBW
-Believes higher ups may've played with unannounced characters
-Demo didn't have a title, just a splash screen of Super Smash bros.
-There will be a Nintendo Direct in August, will showcase the start screen all the way up to the menu options. Tournament Mode and two other modes aside from All-Star Mode will be shown, one is completely new and will be used to unlock new characters.

-Zelda will have a BotW costume
-Airdodges are directional.
-Dodges will have a penalty
-There are more newcomers, believed one would happen at the invitational.
-Heard there will be a 'heroes vs. villains' theme, but isn't sure.
-Nintendo has been strict on information.
-Tournament Bracket Mode will be in the game
-There may be a story mode.

-Talked about the Zelda redesigns.
-Moray Towers will be a stage.
-Admits that he mixed up the Invitational surprise, instead of a character it was actually Nairo.

Also, he does believe Vergeban has access to some information, thanks to dezeray112 Dragoncharystary for this.

So far, he's had a really good track record, the only thing that seems to be inaccurate right now is Zelda missing a BotW costume (at least in the demo), the amount of characters in the demo being around 30, and not getting a character at the Invitational. The last two are potentially excusable since the former seems to have been an even earlier build based on what he says about the title screen and the latter could've been speculation on his part based on his wording.

Link to original thread.

Sourcegaming also made a video about some of his posts.

Edit: Added dezeray112 to credits and also added a third set for details that I had previously overlooked and links to the original thread and SourceGaming's video, thanks again to Dragoncharystary.
 
Last edited:
Joined
Apr 7, 2017
Messages
733
Location
Dying
That's not really a strong argument because:
1. They weren't called Echoes at the time.
2. Pit's final smash changed
3. We haven't seen Dark Pit's final smash.
Dark Pit's final smash is the same. It was confirmed on the website:



EDIT: :ultgreninja:'d by MarioandSonicGuy.
 
Last edited:
D

Deleted member

Guest
Thanks to ResetERA's TheDinoman and IntelliHeath, we seem to have all of his posts together now. Here's what seems to be a full summary of Loz18's posts (Let me know if I missed anything):

-All characters returns, roster will be 60+ not including Inklings.
-Ganondorf is OoT based
-Inklings' moveset details
-Multiple airdodges
-Wavedashing returns
-Demo will have around 12 characters, will start stage first, then character selection
-Link is unchanged aside from Bombs and no hookshot
-Zelda is based off of ALBW
-Believes higher ups may've played with unannounced characters
-Demo didn't have a title, just a splash screen of Super Smash bros.
-There will be a Nintendo Direct in August, will showcase the start screen all the way up to the menu options. Tournament Mode and two other modes aside from All-Star Mode will be shown, one is completely new and will be used to unlock new characters.

-Zelda will have a BotW costume
-Airdodges are directional.
-Dodges will have a penalty
-There are more newcomers, believed one would happen at the invitational.
-Heard there will be a 'heroes vs. villains' theme, but isn't sure.
-Nintendo has been strict on information.
-Tournament Bracket Mode will be in the game
-There may be a story mode.

Also, he does believe Vergeban has access to some information, thanks to Dragoncharystary for this.

So far, he's had a really good track record, the only thing that seems to be inaccurate right now is Zelda missing a BotW costume, the amount of characters in the demo being around 30, and not getting a character at the Invitational. The last two are potentially excusable since the former seems to have been an even earlier build based on what he says about the title screen and the latter could've been speculation on his part based on his wording.
He claims that wavedashing is in and it isn't. You can waveland but not wavedash (apparently, these are two different mechanics).
 
Last edited by a moderator:

Will

apustaja
Joined
Jan 18, 2014
Messages
33,911
Location
hell
Switch FC
SW-7573-2962-2407
There is the screenshot below...



Dark Pit only uses his Dark Pit Staff during his Final Smash.
That's where your wrong.
It shoots out the lightning chariot. :reverse: i better not get taken seriously
 
Last edited:

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,382
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
That's not really a strong argument because:
1. They weren't called Echoes at the time.
2. Pit's final smash changed
3. We haven't seen Dark Pit's final smash.
Dark Pit had a different Final Smash in 4, though. The thing is? They can have different Final Smashes anyway. Yes, they weren't called Echoes yet, but it doesn't really change much. Dark Pit's didn't change to match Pit's at all, so it still is clear that they don't have to have the same FS anyway. However, the idea they need to be reskins as is may have merit.
 

Shroob

Sup?
Joined
Sep 26, 2013
Messages
41,801
Location
Washington
Thanks to ResetERA's TheDinoman and IntelliHeath, we seem to have all of his posts together now. Here's what seems to be a full summary of Loz18's posts (Let me know if I missed anything):

-All characters returns, roster will be 60+ not including Inklings.
-Ganondorf is OoT based
-Inklings' moveset details
-Multiple airdodges
-Wavedashing returns
-Demo will have around 12 characters, will start stage first, then character selection
-Link is unchanged aside from Bombs and no hookshot
-Zelda is based off of ALBW
-Believes higher ups may've played with unannounced characters
-Demo didn't have a title, just a splash screen of Super Smash bros.
-There will be a Nintendo Direct in August, will showcase the start screen all the way up to the menu options. Tournament Mode and two other modes aside from All-Star Mode will be shown, one is completely new and will be used to unlock new characters.

-Zelda will have a BotW costume
-Airdodges are directional.
-Dodges will have a penalty
-There are more newcomers, believed one would happen at the invitational.
-Heard there will be a 'heroes vs. villains' theme, but isn't sure.
-Nintendo has been strict on information.
-Tournament Bracket Mode will be in the game
-There may be a story mode.

Also, he does believe Vergeban has access to some information, thanks to Dragoncharystary for this.

So far, he's had a really good track record, the only thing that seems to be inaccurate right now is Zelda missing a BotW costume (at least in the demo), the amount of characters in the demo being around 30, and not getting a character at the Invitational. The last two are potentially excusable since the former seems to have been an even earlier build based on what he says about the title screen and the latter could've been speculation on his part based on his wording.
Honestly, this feels like a half truth and a half lie.

We know for a fact that a LOT of people somehow saw the trailer early, so some of the stuff he's saying would have been confirmed by the trailer.

But there's a lot wrong here too.
 

Blargg888

Oh okay.
Joined
Jul 14, 2014
Messages
10,016
Location
You tell me.
NNID
Emerald_Latios
3DS FC
1977-0669-4694
Switch FC
SW-1254-5927-2992
Geno.

Discuss.


As far as sorting goes, I don't care because I will pretty easily go back to the characters I intend on using multiple times after I find them the first time.
Geno is a character that I don't have too much connection to. I've played Mario RPG, but that was after I played through both the Paper Mario series and the M&L series. Geno gets no nostalgia points for me, so it's all up to other factors.

He was a cool party member to have during Mario RPG, and his connection to the plot helped make him more interesting overall, but in the end, I wasn't any more attached to him as a character than I was Mallow.

From a design standpoint, he's pretty cool looking, and I could definitely see him working well as a Smash character. The most defining thing about Geno for me is the potential he has for a really cool moveset. With the combination of his little gun inside of his hand, combined with his special moves from Mario RPG, he could have a cool and unique projectile based moveset in a similar vein to Mii Gunner and Megaman.

I'd definitely be interested in seeing him in Smash for the sake of his potential moveset alone. Whether or not we'll actually get him is something else entirely. I personally don't expect it, but it might happen. And I'd be happy if it did.

I know that my thoughts aren't really that different from most other people's, but I've never actually voiced them before, so I figured, why not?

They need to be organized based on their most significant colors so that, when you have every character unlocked, they form a beautiful mosaic that we can all appreciate every time we see the CSS.
Hey guys, I've got a """""""""'leak"""""""""" of the Smash Ultimate tier list.
Here it is:
1532824815788.png

This is my favorite type of "Chromatic Scale".
That's not really a strong argument because:
1. They weren't called Echoes at the time.
2. Pit's final smash changed
3. We haven't seen Dark Pit's final smash.
Except we have seen DP's Final Smash, it's in a picture on the official site.
So we know that Echoes characters can still have differing FSes.
 

Pyra

Aegis vs Goddess
Joined
Jul 7, 2012
Messages
18,560
Location
where ToasterBrains is
NNID
ToasterBrains
Switch FC
SW 8322 4207 9908
I hold that the final smashes they're hiding from us are interesting enough to be hidden and they're not just doing it for the sake of video variety

I will die on this hill

:ultpeach::ultyounglink:

"They are probably the same as before / didn't change because that's easier" is a terrible answer and it's weird everyone would be okay with proposing things because they're interesting for other things but are super "meh" about the potential here

i mean come on
boring speculation is boring
 

papagenos

Smash Champion
Joined
Dec 15, 2007
Messages
2,494
Location
Massachusetts
Switch FC
SW-0554-8947-9778
Thanks to ResetERA's TheDinoman and IntelliHeath, we seem to have all of his posts together now. Here's what seems to be a full summary of Loz18's posts (Let me know if I missed anything):

-All characters returns, roster will be 60+ not including Inklings.
-Ganondorf is OoT based
-Inklings' moveset details
-Multiple airdodges
-Wavedashing returns
-Demo will have around 12 characters, will start stage first, then character selection
-Link is unchanged aside from Bombs and no hookshot
-Zelda is based off of ALBW
-Believes higher ups may've played with unannounced characters
-Demo didn't have a title, just a splash screen of Super Smash bros.
-There will be a Nintendo Direct in August, will showcase the start screen all the way up to the menu options. Tournament Mode and two other modes aside from All-Star Mode will be shown, one is completely new and will be used to unlock new characters.

-Zelda will have a BotW costume
-Airdodges are directional.
-Dodges will have a penalty
-There are more newcomers, believed one would happen at the invitational.
-Heard there will be a 'heroes vs. villains' theme, but isn't sure.
-Nintendo has been strict on information.
-Tournament Bracket Mode will be in the game
-There may be a story mode.

Also, he does believe Vergeban has access to some information, thanks to Dragoncharystary for this.

So far, he's had a really good track record, the only thing that seems to be inaccurate right now is Zelda missing a BotW costume (at least in the demo), the amount of characters in the demo being around 30, and not getting a character at the Invitational. The last two are potentially excusable since the former seems to have been an even earlier build based on what he says about the title screen and the latter could've been speculation on his part based on his wording.

he said "higher ups" had played as unrevealed characters, and thought one would be revealed at the invitational. otheriwse i think you got everything down i could find as well.

EDIT: oops just saw you have that on there, nvm i think you got it all.
 
Last edited:
D

Deleted member

Guest
QUESTION

What do you think Smash Ultimate's ending theme is gonna sound like?
By ending do you mean credits? If so, I think it'll be a medley of Smash 64's credits theme, and the main themes of Melee, Brawl, Smash 4, and Ultimate. Kind of like Smash 4's credits theme. Seems like a pretty safe bet.
 
Last edited by a moderator:

Zinith

Yoshi is Thicc in S P I R I T
Joined
May 13, 2018
Messages
24,797
Location
All around you, awaiting to consume your soul
Switch FC
SW-4624-0132-9722
Geno is a character that I don't have too much connection to. I've played Mario RPG, but that was after I played through both the Paper Mario series and the M&L series. Geno gets no nostalgia points for me, so it's all up to other factors.

He was a cool party member to have during Mario RPG, and his connection to the plot helped make him more interesting overall, but in the end, I wasn't any more attached to him as a character than I was Mallow.

From a design standpoint, he's pretty cool looking, and I could definitely see him working well as a Smash character. The most defining thing about Geno for me is the potential he has for a really cool moveset. With the combination of his little gun inside of his hand, combined with his special moves from Mario RPG, he could have a cool and unique projectile based moveset in a similar vein to Mii Gunner and Megaman.

I'd definitely be interested in seeing him in Smash for the sake of his potential moveset alone. Whether or not we'll actually get him is something else entirely. I personally don't expect it, but it might happen. And I'd be happy if it did.

I know that my thoughts aren't really that different from most other people's, but I've never actually voiced them before, so I figured, why not?


Hey guys, I've got a """""""""'leak"""""""""" of the Smash Ultimate tier list.
Here it is:
View attachment 154761
This is my favorite type of "Chromatic Scale".

Except we have seen DP's Final Smash, it's in a picture on the official site.
So we know that Echoes characters can still have differing FSes.
"Top tier Mario" again. *grumble grumble*
 

KMDP

Smash Legend
Joined
Jun 18, 2018
Messages
12,199
I hold that the final smashes they're hiding from us are interesting enough to be hidden and they're not just doing it for the sake of video variety

I will die on this hill

:ultpeach::ultyounglink:

"They are probably the same as before / didn't change because that's easier" is a terrible answer and it's weird everyone would be okay with proposing things because they're interesting for other things but are super "meh" about the potential here

i mean come on
boring speculation is boring
"They are probably the same as before"
:ultyounglink:
"probably the same as before"
:ultyounglink:
"same as before"
:ultyounglink:
"before"
 
Last edited:

CodakTheWarrior

Smash Ace
Joined
Jun 7, 2017
Messages
548
Oh yeah, definitley.
Alrighty then, this time it's the Excitebiker.



Excitebiker Moveset


The Excitebiker is always on his bike, meaning he is incredibly speedy. In my mind his speed would be comparable to Captain Falcon's or Fox's. As a result, though, his jump is quite low to the ground and doesn't cover much distance. His weight is pretty heavy given his bike, the weight being around that of Wario's.


Excitebiker also has a special mechanic that is somewhat similar to Cloud's limit. Above his icon on the hud is a meter that determines the Excitebiker's overall speed. The faster the Excitebiker moves and the more damage he deals out, the more the meter fills up. Once the meter is full, the Excitebiker enters a speed up state for 10 seconds. During this state, Excitebiker moves MUCH faster, having a run speed greater than that of even Sonic's. This state will also increase his jump height, allowing him to recover drastically better as well. After the ten seconds is up, Excitebiker returns to normal and has another 10 seconds of cool down before the meter will begin to charge again. Alternatively, Excitebiker can use his down Special to use up the meter instantly in exchange for an attack.

Specials:

Neutral Special: Wrench Toss- A wrench bounces across the ground that deals moderate damage and knockback. Up to 3 can be on screen at once.

Side Special: Wheelie: Excitebiker performs a wheelie that causes decent damage. The move speeds up Excitebiker, making it a great move to quickly fill up his speed gauge.

Up Special: Ramp Trick- A ramp appears that Excitebiker rides off of to recover. The move does slight damage, but when the meter is full the move recovers FAR better. Excitebiker will do a different pose after riding the ramp depending on which direction you press the stick.

Down Special: Rev Up/ Burn Out- While the meter isn't full, using this move will slowly fill it up. You will be completely vulnerable while using it, however. If the gauge is full, using this move will instantly deplete the speed meter and causes the bike to briefly crash. The move deals MASSIVE damage, but also has the most recoil damage of any move in the game, dealing around 30% to yourself. Excitebiker will also stay stationary while using it, so it's a risky move to use.

Normals:

Jab: The front tire on the bike will rapidly roll around in place, dealing quick-fire damage.

F-Tilt: The bike will shift forward slightly, dealing slight damage.

U-Tilt: One of the few times the biker himself will attack, the biker will headbutt the opponent in an upward fashion.

D-Tilt: The bike will quickly squat to the ground and pop both tires in either direction causing damage.

Dash Attack: The bike will burst forward into opponents. Doesn't deal much damage, but is good for filling up the speed meter.

Smashes:

F-Smash: Similar to his F-Tilt, Excitebiker will rev up his engine and kick up dust into the opponent before jutting his bike forward sharply.

U-Smash: The biker takes a wrench and throws it up in the air where it will be suspended for a moment. One of the very few projectile smashes in the whole game.

D-Smash: Excitebiker will perform a 360 on the bike, all the while kicking up dust into his opponents.

Aerials:

N-Air: The biker will do a 360 in midair, causing some damage.

F-Air: The biker will whack opponents with his fist, has a meteor effect if hit on sweet spot.

B-Air: The bike's exhaust will let out a little smoke, dealing minimal damage.

U-Air: The biker will swing his fist upward dealing damage.

D-Air: The bike's back wheel will quickly slam downward, has meteor effect on sweet spot.

Grab/Pummel: The biker reaches forward off of bike to grab opponents. In Pummel, Biker just whacks away at opponents with wrench in hand.

Throws: Forward throw has Biker simply throw foe away. Back throw has bike's exhaust smoke opponents. Up throw has bike's front knock opponents upward.
Down throw has opponent thrown under bike and run over before flying away.

Final Smash: Victory Lap- Oppenents are transported to the race track where they are stampeded by oncoming excitebike racers.

Taunts: Up Taunt has biker pump his fist up in excitement. Side Taunt has biker quickly do spinning wheelie in place. Down Taunt has biker, for the only time, hop out of the bike and tighten wheels before hopping back on.


Alts: All colors are simply based off of other drivers from Excitebiker, with red being the default.

Stage: Excitebiker Arena- A scrolling stage in the vein of Big Blue. Players will have to avoid oncoming racers and ramps while fighting.

Boxing Ring title: "The Original Speedster"



I'm really proud of this one. I think for a while I will come up with movesets for characters I don't think are likely and post them here to kill time, it's a ton of fun. Tell me what you think!
 
Last edited:

KirbyWorshipper2465

Smash Legend
Joined
Oct 29, 2007
Messages
19,378
Location
The Western side of Pop Star.
I hold that the final smashes they're hiding from us are interesting enough to be hidden and they're not just doing it for the sake of video variety

I will die on this hill

:ultpeach::ultyounglink:

"They are probably the same as before / didn't change because that's easier" is a terrible answer and it's weird everyone would be okay with proposing things because they're interesting for other things but are super "meh" about the potential here

i mean come on
boring speculation is boring
They sure wouldn't keep Peach's, seeing how much of an advantage it gives her. Besides, having Daisy summon peaches as healing items wouldn't make frigging sense.
 

KMDP

Smash Legend
Joined
Jun 18, 2018
Messages
12,199
They sure wouldn't keep Peach's, seeing how much of an advantage it gives her. Besides, having Daisy summon peaches as healing items wouldn't make frigging sense.
I still think Peach and Daisy can have the same Final Smash. Just a few changes needed.

1) Make the music that plays a sped-up version of Daisy's theme from Super Mario Land (like how Peach's music is a Sped-up Cloud World theme from SMB3)
2) Inflict the enemy fighters with the Flower status, while also putting them to sleep, instead of generating peaches.

Done.
 

KirbyWorshipper2465

Smash Legend
Joined
Oct 29, 2007
Messages
19,378
Location
The Western side of Pop Star.
I still think Peach and Daisy can have the same Final Smash. Just a few changes needed.

1) Make the music that plays a sped-up version of Daisy's theme from Super Mario Land (like how Peach's music is a Sped-up Cloud World theme from SMB3)
2) Inflict the enemy fighters with the Flower status, while also putting them to sleep, instead of generating peaches.

Done.
I approve the possibility of beating opponents with Orpheus of the Underworld's Can-Can.

Edit: Oh, right, that theme can work too. Was thinking of the Starman theme for some reason.
 
Last edited:

Zinith

Yoshi is Thicc in S P I R I T
Joined
May 13, 2018
Messages
24,797
Location
All around you, awaiting to consume your soul
Switch FC
SW-4624-0132-9722
I hold that the final smashes they're hiding from us are interesting enough to be hidden and they're not just doing it for the sake of video variety

I will die on this hill

:ultpeach::ultyounglink:

"They are probably the same as before / didn't change because that's easier" is a terrible answer and it's weird everyone would be okay with proposing things because they're interesting for other things but are super "meh" about the potential here

i mean come on
boring speculation is boring
My hill to die on is the idea that Yoshi's Final Smash will be the Eggdozer. If it was just gonna be Super Dragon but cinematic, they'd have just showed it by now
 

vaanrose

Let's Mosey
Joined
Jul 29, 2014
Messages
5,789
Location
Los Angeles
NNID
vaanrose
3DS FC
1762-2697-1591
Switch FC
SW-4679-3965-5961
I'd bet at least half of the unrevealed final smashes are exactly the same and only unrevealed because they weren't finished yet. A lot of the trailers without Final Smashes were also pretty shallow on other moves shown off, instead filling time with gags.
 

KMDP

Smash Legend
Joined
Jun 18, 2018
Messages
12,199
I approve the possibility of beating opponents with Orpheus of the Underworld's Can-Can.
Peach/Daisy can even do a Can-Can Kick!

But I was actually talking about this theme. XD

EDIT: Well, technically this version, the more complete one.
My hill to die on is the idea that Yoshi's Final Smash will be the Eggdozer. If it was just gonna be Super Dragon but cinematic, they'd have just showed it by now
And then Yoshi's is just a copy of Ridley's with him in Super Dragon form and throwing the enemy at Bowser's castle or something. :troll:
 
Last edited:

Blargg888

Oh okay.
Joined
Jul 14, 2014
Messages
10,016
Location
You tell me.
NNID
Emerald_Latios
3DS FC
1977-0669-4694
Switch FC
SW-1254-5927-2992
"They are probably the same as before"
:ultyounglink:
"probably the same as before"
:ultyounglink:
"same as before"
:ultyounglink:
"before"
I think what Toaster is trying to say is that saying that YL's Final Smash is just Link's old Triforce Slash isn't as interesting as thinking up new ideas for it.

I doubt that YL will have Triforce Slash personally, because not only are there more interesting possibilities for an FS for Young Link, but I'm pretty sure that Young Link never actually had the Triforce of Courage either.

As it stands, I think the only Link in Smash that still has the Triforce is Toon Link.
 

Will

apustaja
Joined
Jan 18, 2014
Messages
33,911
Location
hell
Switch FC
SW-7573-2962-2407
The WarioWare Gold amiibo paintings are out. People expected them to have some type of leaked paintings but, nothing but the preexisting amiibo have files made. These are pretty funny though



I may be late as hell but that Isabelle one has me dying
 
Last edited:

KMDP

Smash Legend
Joined
Jun 18, 2018
Messages
12,199
I think what Toaster is trying to say is that saying that YL's Final Smash is just Link's old Triforce Slash isn't as interesting as thinking up new ideas for it.

I doubt that YL will have Triforce Slash personally, because not only are there more interesting possibilities for an FS for Young Link, but I'm pretty sure that Young Link never actually had the Triforce of Courage either.

As it stands, I think the only Link in Smash that still has the Triforce is Toon Link.
I was actually making a joke. If you're on desktop, hover your mouse over Young Link's icons (or better yet, click on 'em!).
 
Last edited:

Icedragonadam

Smash Master
Joined
Jul 16, 2014
Messages
4,093
Switch FC
SW-5227-6397-6112
I'd bet at least half of the unrevealed final smashes are exactly the same and only unrevealed because they weren't finished yet. A lot of the trailers without Final Smashes were also pretty shallow on other moves shown off, instead filling time with gags.
Essentially, the ones that are in a way already fast and streamlined. Final Smashes like Diddy's and Yoshi's for sure are going to change a bit.
 

Idon

Smash Legend
Joined
May 24, 2018
Messages
17,725
Location
Waxing Moon Ritual
NNID
Miyamoto Iori
Switch FC
SW-4826-9581-3305
I hold that the final smashes they're hiding from us are interesting enough to be hidden and they're not just doing it for the sake of video variety

I will die on this hill

:ultpeach::ultyounglink:

"They are probably the same as before / didn't change because that's easier" is a terrible answer and it's weird everyone would be okay with proposing things because they're interesting for other things but are super "meh" about the potential here

i mean come on
boring speculation is boring
I'd prefer to temper my expectations.
Expect the worst, hope for the best, and the reality will fall somewhwere inbetween.

It's going to be triforce slash. At most, YLink will pull the master sword out and turn into Adult Link to perform it.
 
Status
Not open for further replies.
Top Bottom