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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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Guh-Huzzah!

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About the character select screen, people have been saying there should be multiple sort options. Well, I put some thought (about 10 minutes) into what those sort options should be...

Sort by Number (Orders the roster based on their official designation number, the default option)
Sort by Series (Orders the roster based on the Smash Website's series order)
Sort Alphabetically (Does exactly what it says)
Sort by Series Debut (Orders the roster based on the debut year of their series, like the Brawl All-Star Mode)
Sort by Character Debut (Orders the roster based on the characters' debut years, like the Smash 4 All-Star Mode)
Sort by Colour (Orders the characters based on main colour; Red, Orange, Yellow, Green, Blue, Purple, Pink, Black, White, etc)
Sort Randomly (Does exactly what it says)
Special Sort (64) (Orders the roster based on the Character select screen from 64, with the original 12 in the centre-top section)
Special Sort (Melee) (Orders the roster based on the Character select screen from Melee)
Special Sort (Brawl)
Special Sort (Wii U)
Custom Sort 1/2/3 (The player can set up special sort orders in the Options)

After the game releases, Nintendo holds a Smash Popularity Poll, and after it ends a new Sort Option becomes available: Sort By Popularity
I'd actually love this. I'd do Sort by Series probably.
 
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Zinith

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About the character select screen, people have been saying there should be multiple sort options. Well, I put some thought (about 10 minutes) into what those sort options should be...

Sort by Number (Orders the roster based on their official designation number, the default option)
Sort by Series (Orders the roster based on the Smash Website's series order)
Sort Alphabetically (Does exactly what it says)
Sort by Series Debut (Orders the roster based on the debut year of their series, like the Brawl All-Star Mode)
Sort by Character Debut (Orders the roster based on the characters' debut years, like the Smash 4 All-Star Mode)
Sort by Colour (Orders the characters based on main colour; Red, Orange, Yellow, Green, Blue, Purple, Pink, Black, White, etc)
Sort Randomly (Does exactly what it says)
Special Sort (64) (Orders the roster based on the Character select screen from 64, with the original 12 in the centre-top section)
Special Sort (Melee) (Orders the roster based on the Character select screen from Melee)
Special Sort (Brawl)
Special Sort (Wii U)
Custom Sort 1/2/3 (The player can set up special sort orders in the Options)

After the game releases, Nintendo holds a Smash Popularity Poll, and after it ends a new Sort Option becomes available: Sort By Popularity
I never really got the "Sort by Series Debut" designation. In Brawl, Yoshi was placed in All-Star Mode by when he appeared in Super Mario World even though that's not a Yoshi game (it should've been when the Game Freak game Yoshi came out). Meanwhile, Wario was placed by when Wario Land came out. It didn't make sense at the time
 
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I never really got the "Sort by Series Debut" designation. In Brawl, Yoshi was placed in All-Star Mode by when he appeared in Super Mario World even though that's not a Yoshi game (it should've been when the Game Freak game Yoshi came out). Meanwhile, Wario was placed by when Wario Land came out. It didn't make sense at the time
Because Yoshi's a Mario character :yeahboi:
 

MainJPW

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Let's be fair, I could see Sega and Sakurai doing so. Especially Sega. When was the last time Shadow was unique? Let's be honest, Sonic Battle is the only one where he wasn't pretty much a modified Sonic in some way, at least that tied into the current games specifically. Sonic Chronicles is too, but that game appears to be non-canon(it's not that clear) and was... okay. In Shadow and 06, he's still clearly based upon the Sonic playstyle, but has a lot of unique differences too.

Then you have other games where he's basically Sonic again; Sonic Riders, Sonic Rivals, Sonic Heroes, Adventure 2, Forces, Black Knight(including the multiplayer), Secret Rings(mutiplayer only), Sonic Runners(unless he wasn't in the game and I forgot), and I think that was it for his playable status? Obviously the sequels to Riders and Rivals count too. I know there's Sonic All-Stars Racing, but that didn't make him super unique due to how racing games don't work that way(though Sonic R was kind of an exception to that, and even then, they weren't very different for many characters. Just not beyond carbon copies like many Kart Racing games).
Here's the thing about Shadow just being Sonic in those games:

Everyone in Rivals 1 and 2 and Secret Rings multiplayer is a Sonic clone. They all have their special moves but everyone's base moveset is exactly the same.

In Black Knight Shadow uses a different weapon and as a result, has different animations on everything plus he uses Chaos Punishment which allows him to teleport and deliver either kicks or sword slashes from a distance away from the enemy.

In Runners Sonic, Shadow, Amy, Espio and Metal Sonic all play the exact same. There seems to be this trend where speed characters are all supposed to play nearly identically, look at Heroes.

In the All-Stars Racing titles he uses Chaos Spear and Chaos Blast.

In the platformers, while Shadow has played the same as Sonic those games just have really limited movesets anyway; all they really need to get through a level is a Jump or Homing attack and a Spin Dash (and even then 06 goes through the trouble of making Shadow different anyway). In Sonic 2 wasn't Tails an exact Sonic clone? Mighty and Ray were Sonic clones and look at them in Mania. Shadow, when he has the oppurtunity to be different, is pretty unique from Sonic. Shadow, Sonic Battle, 06, Chronicles, and in boss battles he primarily uses his unique abilities. What's the one thing Sakurai has Shadow do as an Assist Trophy? Chaos Control.

When it comes to Sonic's moveset in Smash he's pretty much just using all his moves from Fighters and I show all the moves he barrows in that post, Shadow wasn't in that game. He never fights in that manner. In the fighting game that HE was in (which happens to be Nintendo exclusive) He fights with chops instead of punches, Chaos moves via distortion, energy and teleportation. Those are two completely different fighting styles. He'll only be an echo because he can Homing Attack and Spin Dash and has the same body proportions, but I don't like the argument that he's always playing like Sonic when that's only the case in some platformers where you have that limited pool of moves. You don't need to play that differently just to run through a Shuttle Loop, y'know?
 
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vaanrose

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When you try to organize the CSS by series you run into weird issues with odd numbered groups of characters that require you to fill in the blanks with single characters. It's messy in its own way, too.

I'm actually quite fond of the by-introduction order, minus the way echoes are handled. It's structured chaos.
 

KMDP

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I never really got the "Sort by Series Debut" designation. In Brawl, Yoshi was placed in All-Star Mode by when he appeared in Super Mario World even though that's not a Yoshi game (it should've been when the Game Freak game Yoshi came out). Meanwhile, Wario was placed by when Wario Land came out. It didn't make sense at the time
Actually, according to SSBWiki (I happened to be on the All-Star Mode page to double check Brawl's All-Star order), Yoshi's debut is listed as November 1990, the Japanese release date of Yoshi's Island.

Wario is still Wario Land though. Seems to be based on when they were playable, if possible. Which is why Mother's release date is Earthbound's, Ninten isn't playable in Smash.
 
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Zinith

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Actually, according to SSBWiki (I happened to be on the All-Star Mode page to double check Brawl's All-Star order), Yoshi's debut is listed as November 1990, the Japanese release date of Yoshi's Island.

Wario is still Wario Land though.
That's Super Mario World buddy. Yoshi's Island was 5 years later
 

Pyra

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Geno.

Discuss.


As far as sorting goes, I don't care because I will pretty easily go back to the characters I intend on using multiple times after I find them the first time.
 

Shroob

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Brand new character, even though they could make her an echo, they really shouldn't. She has so much moveset potential.


*Reads from an old book from long ago* Despite the beatings, and certain destruction Isabelle faced, we didn't had to protect her smile...

Because... she never lost it in the first place.

She kept moving forward, no matter how hard or dangerous the battles were, she never gave up. Some say that her endless optimism, her refusal to yield her heart to the darkness, and the untarnished light she held inside, is what ultimately brought a smiling, young man to Smash. To find her, an individual such as himself worthy enough to bestow upon them a gift... but... that's a story for another day. *closes book*

What? The Fate series had hentai games?
Oh, you sweet summer child.
 

Noipoi

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Geno.

Discuss.


As far as sorting goes, I don't care because I will pretty easily go back to the characters I intend on using multiple times after I find them the first time.
Geno's cool, I guess.
I never played Mario RPG so I don't know why everyone loves him, I just want him in so Geno fans can finally rest easy.
 

KMDP

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When you try to organize the CSS by series you run into weird issues with odd numbered groups of characters that require you to fill in the blanks with single characters. It's messy in its own way, too.

I'm actually quite fond of the by-introduction order, minus the way echoes are handled. It's structured chaos.
Controlled Chaos is the best kind of Chaos.

Here's the thing about Shadow just being Sonic in those games:

Everyone in Rivals 1 and 2 and Secret Rings multiplayer is a Sonic clone. They all have their special moves but everyone's base moveset is exactly the same.

In Black Knight Shadow uses a different weapon and as a result, has different animations on everything plus he uses Chaos Punishment which allows him to teleport and deliver either kicks or sword slashes from a distance away from the enemy.

In Runners Sonic, Shadow, Amy, Espio and Metal Sonic all play the exact same. There seems to be this trend where speed characters are all supposed to play nearly identically, look at Heroes.

In the platformers, while Shadow has played the same as Sonic those games just have really limited movesets anyway; all they really need to get through a level is a Jump or Homing attack and a Spin Dash (and even then 06 goes through the trouble of making Shadow different anyway). In Sonic 2 wasn't Tails an exact Sonic clone? Mighty and Ray were Sonic clones and look at them in Mania. Shadow, when he has the oppurtunity to be different, is pretty unique from Sonic. Shadow, Sonic Battle, 06, Chronicles, and in boss battles he primarily uses his unique abilities. What's the one thing Sakurai has Shadow do as an Assist Trophy? Chaos Control.

When it comes to Sonic's moveset in Smash he's pretty much just using all his moves from Fighters and I show all the moves he barrows in that post, Shadow wasn't in that game. He never fights in that manner. In the fighting game that HE was in (which happens to be Nintendo exclusive) He fights with chops instead of punches, Chaos moves via distortion, energy and teleportation. Those are two completely different fighting styles. He'll only be an echo because he can Homing Attack and Spin Dash and has the same body proportions, but I don't like the argument that he's always playing like Sonic when that's only the case in some platformers where you have that limited pool of moves. You don't need to play that differently just to run through a Shuttle Loop, y'know?
I've been meaning to say that Sonic and Shadow are only really as similar as people claim in certain platformers (Adventure 2, Heroes, Rivals) and games where the mechanics are inherently limited (Secret Rings multiplayer, Runners). So, you took the words right out of my mouth.
 
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Pyra

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Finally setting up my Youtube Channel. Plan to do some Retro Game videos on it. Any games i should check out?
Super Mario RPG. :bowsermelee:
Geno's cool, I guess.
I never played Mario RPG so I don't know why everyone loves him, I just want him in so Geno fans can finally rest easy.
A star being inhabiting some kid's doll.
Somewhere along that line (perhaps just Star magic or some BS), the doll got equipped with guns and the ability to transform into a cannon that shoots out a smiling light ball of death.
 
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Zerp

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So, not sure if anyone's covered this yet but it seems that Bayonetta may have gotten some...

buffs!

Witch Time now transfers ownership of enemy projectiles to Bayonetta on hit, pretty minor buff, but it's still funny to me that we can now officially say Bayonetta got buffs.
Geno.

Discuss.


As far as sorting goes, I don't care because I will pretty easily go back to the characters I intend on using multiple times after I find them the first time.
I don't have any personal connection to Geno but I think he'd be cool, the character's concept is cool, his moveset ideas are fun imo (Legacy XP has a playable Geno and it's a blast), his support base is very passionate and has been waiting forever, he's a welcome addition in my book.
 

Guh-Huzzah!

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Super Mario RPG. :bowsermelee:

Star being inhabiting some kid's doll.
Somewhere along that line (perhaps just Star magic or some BS), the doll got equipped with guns and the ability to transform into a cannon that shoots out a smiling light ball of death.
Heard it's a good game. I know nothing about it though Except Geno's in it, Mr. Cloud guy. Some Nintendo Characters in Inns. and Peaches ???.
:p Now i just gotta figure up how to set up a Emulator because i Don't have an SNES.
 

RandomAce

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So, not sure if anyone's covered this yet but it seems that Bayonetta may have gotten some...

buffs!

Witch Time now transfers ownership of enemy projectiles to Bayonetta on hit, pretty minor buff, but it's still funny to me that we can now officially say Bayonetta got buffs.

I don't have any personal connection to Geno but I think he'd be cool, the character's concept is cool, his moveset ideas are fun imo (Legacy XP has a playable Geno and it's a blast), his support base is very passionate and has been waiting forever, he's a welcome addition in my book.
Bayonetta, considered to be the best and overpowered character in Smash 4 and even Ultimate.

Sakurai: Bayo is too weak, LETS GIVE HER A BUFF!
 
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Pyra

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Heard it's a good game. I know nothing about it though Except Geno's in it, Mr. Cloud guy. Some Nintendo Characters in Inns. and Peaches ???.
:p Now i just gotta figure up how to set up a Emulator because i Don't have an SNES.
Putting my joking tone aside, it honestly is one of my favorite SNES games.

Bayonetta, considered to be the best and overpowered character in Smash 4 and even Ultimate.

Sakurai: Bayo is too weak, LETS GIVE HER A BUFF!
I think that very minor buff is coming with quite a few nerfs in the next few version iterations of the game.
 
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perfectchaos83

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Geno.

Discuss.


As far as sorting goes, I don't care because I will pretty easily go back to the characters I intend on using multiple times after I find them the first time.
I think his chances are overrated hundredfold. I don't see him getting in Smash until SE gets 2 or 3 reps total. SE is the one with the key to his inclusion. Not Sakurai.
 
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KMDP

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Bayonetta, considered to be the best and overpowered character in Smash 4 and even Ultimate.

Sakurai: Bayo is too weak, LETS GIVE HER A BUFF!
Sakurai: Let's nerf Greninja while we're at it.
(yes, I know the meme isn't based on actual events)
 

Verde Coeden Scalesworth

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Here's the thing about Shadow just being Sonic in those games:

Everyone in Rivals 1 and 2 and Secret Rings multiplayer is a Sonic clone. They all have their special moves but everyone's base moveset is exactly the same.

In Black Knight Shadow uses a different weapon and as a result, has different animations on everything plus he uses Chaos Punishment which allows him to teleport and deliver either kicks or sword slashes from a distance away from the enemy.

In Runners Sonic, Shadow, Amy, Espio and Metal Sonic all play the exact same. There seems to be this trend where speed characters are all supposed to play nearly identically, look at Heroes.

In the All-Stars Racing titles he uses Chaos Spear and Chaos Blast.

In the platformers, while Shadow has played the same as Sonic those games just have really limited movesets anyway; all they really need to get through a level is a Jump or Homing attack and a Spin Dash (and even then 06 goes through the trouble of making Shadow different anyway). In Sonic 2 wasn't Tails an exact Sonic clone? Mighty and Ray were Sonic clones and look at them in Mania. Shadow, when he has the oppurtunity to be different, is pretty unique from Sonic. Shadow, Sonic Battle, 06, Chronicles, and in boss battles he primarily uses his unique abilities. What's the one thing Sakurai has Shadow do as an Assist Trophy? Chaos Control.

When it comes to Sonic's moveset in Smash he's pretty much just using all his moves from Fighters and I show all the moves he barrows in that post, Shadow wasn't in that game. He never fights in that manner. In the fighting game that HE was in (which happens to be Nintendo exclusive) He fights with chops instead of punches, Chaos moves via distortion, energy and teleportation. Those are two completely different fighting styles. He'll only be an echo because he can Homing Attack and Spin Dash and has the same body proportions, but I don't like the argument that he's always playing like Sonic when that's only the case in some platformers where you have that limited pool of moves. You don't need to play that differently just to run through a Shuttle Loop, y'know?
One mistake you're making here; Sonic's Down Air is specifically Shadow Rocket from Sonic Battle. In fact, it's his only move that's from a modern era game. Homing Attack kind of counts, but only because it's based upon the Adventure series up till 4, and Unleashed and beyond in Ultimate(where it's more lock-on compared to a bit more automated like in the Dreamcast saga itself). But that isn't the point.

Shadow plays the same as Sonic in a lot of those games because he was always a clone of Sonic to begin with design-wise. He slightly branches out in a few games(including Black Knight, and thank you for the correction on that), with only Sonic Battle being a game where he's super different at all. Just cause a lot of games have similar options for playable characters doesn't make it any less valid that Shadow plays a lot like Sonic anyway. It's a design choice to begin with. They still chose to do that despite this. It's still a part of how he is in those games. That said, Chaos Control could be related to his Final Smash(with his teleport spam as seen during Shadow The Hedgehog's intro) and it'd still work to make him as an Echo. This information changes little of the idea he could potentially be an Echo and still fit well into the game.

The issue is that Shadow can absolutely punch, kick, etc. None of those moves are unreasonable for him to do. Yes, they might look silly, but that's not much relevant for an Echo. It's not how it works. Nobody is saying he can't do a lot of that stuff. They could just add Chaos aesthetics to a few moves to make it work. He only uses karate chops in a few games, being Battle, Shadow, and 06. He punches otherwise when he fights, because he's perfectly able to do so(see: Sonic X, during the Adventure 2 saga. The series even loosely adapted Shadow's own game via the Metarex saga, which had a similar plot with Cosmo essentially replacing Shadow as the "main" character of it). Just cause Shadow can do all that doesn't mean it will be the only choice. I'm for a clone/semi-clone myself, but I already accepted long ago that being an Echo works beyond fine for him. Honestly, the only sucky thing would be having the same Final Smash anyway, as he has some much cooler abilities/weapons that could work(like the Orbital Laser). Regardless, I'd love him to be more unique. But him being unique may not happen. It's perfectly reasonable to accept the idea he could be an Echo due to how he is in his home series.

I'd be more worried if we start getting ideas for Echoes from an unrelated series. Just any clone like that(strict clone, not one who had a bit of help for their base model. So none like Jigglypuff, but more like how Ganondorf is. Jigglypuff is a pretty good example of a semi-clone, but it tends to be ignored due to Ganondorf feeling wrong to some people).
 

CodakTheWarrior

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Hi, I'm the person who made the Labo bot moveset yesterday and made another character moveset today. How would everyone feel with me posting it here?
 

KMDP

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One mistake you're making here; Sonic's Down Air is specifically Shadow Rocket from Sonic Battle. In fact, it's his only move that's from a modern era game. Homing Attack kind of counts, but only because it's based upon the Adventure series up till 4, and Unleashed and beyond in Ultimate(where it's more lock-on compared to a bit more automated like in the Dreamcast saga itself). But that isn't the point.

Shadow plays the same as Sonic in a lot of those games because he was always a clone of Sonic to begin with design-wise. He slightly branches out in a few games(including Black Knight, and thank you for the correction on that), with only Sonic Battle being a game where he's super different at all.

The issue is that Shadow can absolutely punch, kick, etc. None of those moves are unreasonable for him to do. Yes, they might look silly, but that's not much relevant for an Echo. It's not how it works. Nobody is saying he can't do a lot of that stuff. They could just add Chaos aesthetics to a few moves to make it work. He only uses karate chops in a few games, being Battle, Shadow, and 06. He punches otherwise when he fights, because he's perfectly able to do so(see: Sonic X, during the Adventure 2 saga. The series even loosely adapted Shadow's own game via the Metarex saga, which had a similar plot with Cosmo essentially replacing Shadow as the "main" character of it). Just cause Shadow can do all that doesn't mean it will be the only choice. I'm for a clone/semi-clone myself, but I already accepted long ago that being an Echo works beyond fine for him. Honestly, the only sucky thing would be having the same Final Smash anyway, as he has some much cooler abilities/weapons that could work(like the Orbital Laser). Regardless, I'd love him to be more unique. But him being unique may not happen. It's perfectly reasonable to accept the idea he could be an Echo due to how he is in his home series.

I'd be more worried if we start getting ideas for Echoes from an unrelated series. Just any clone like that(strict clone, not one who had a bit of help for their base model. So none like Jigglypuff, but more like how Ganondorf is. Jigglypuff is a pretty good example of a semi-clone, but it tends to be ignored due to Ganondorf feeling wrong to some people).
One move Sonic uses that I have a small niggling issue with Shadow using is the same one I cite for why Tails can't be a Sonic Echo, the up throw. In it, Sonic throws the opponent overhead and flares up his spikes to spear them, but Shadow's spikes curve the other way. It's ultimately a minor thing, but something people should keep in mind from a animation/rigging perspective when talking about Echo Shadow.

It's just one more (admittedly minor) hurdle.
 

Zinith

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So, not sure if anyone's covered this yet but it seems that Bayonetta may have gotten some...

buffs!

Witch Time now transfers ownership of enemy projectiles to Bayonetta on hit, pretty minor buff, but it's still funny to me that we can now officially say Bayonetta got buffs.

I don't have any personal connection to Geno but I think he'd be cool, the character's concept is cool, his moveset ideas are fun imo (Legacy XP has a playable Geno and it's a blast), his support base is very passionate and has been waiting forever, he's a welcome addition in my book.
She didn't even do that in her own games!!! What the hell!!!
 

Will

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Canon height. There's more inconsistency that way.
Alright, you got yourself a deal. Just estimating most of these, though.

:ultolimar::ultgnw::ultkirby::ultmetaknight::ultkingdedede::ultrob::ultpichu::ultpikachu::ultjigglypuff::squirtle::ultduckhunt::ultbowserjr::ivysaur::ultsonic::ultdiddy::ultpacman::ultlucario::ultyounglink::ulttoonlink::ulticeclimbers::ultpokemontrainer::ultgreninja::ultwario::ultmario::ultdoc::ultness::ultlucas::ultinkling::ultpit::ultdarkpit::ultvillager::ultluigi::ultyoshi::ultshulk::ultdk::4charizard::ultcloud::ultlittlemac::ultlink::ultroy::ultlucina::ultfox::ultpalutena::ultryu::ultmiifighters::sheilda::ultwiifittrainer::ultcorrin::ultmarth::ultrobin:ultsnake::ultbayonetta::ultike::ultpeach::ultdaisy::ultwolf::ultfalco::ultfalcon::ultsamus::ultzss::ultmewtwo::ultganondorf::ultrosalina::ultbowser::ultridley:

Olimar is only .75 inches tall.
G&W is about the size of his LED sprite within games, definitely taller than Olimar but not by much.
Kirby and MK are 8" tall, Dedede is a little taller but we don't know by how much or if it passes the 8 threshold
R.O.B. is a little over 9" tall.
Pichu is 1 foot tall exact
Pikachu is 1'04" or something
Jigglypuff and Squirtle are 1'08"
Assuming Duck Hunt is a bloodhound, male adults average around 2'02"
Sonic and Ivysaur are 3'03"
Lucario is 3'11"
Young Link is 4'02" using the lab's measuring
Mega Man is 4'04"
An average eleven-year old child's (PKMN Trainer) height is 4'10"
Greninja is 4'11"
Mario is 5'01"
An average thirteen-year old child's (Ness/Lucas maybe) height is 5'03"
Pit and Dark Pit are 5'03"
An average fourteen-year old child's (Inkling) height is 5'04"
Luigi is 5'05"
Shulk is 5'06"
Cloud, Charizard, and Little Mac are 5'07" Most adult Links average out on 5'07" as well. An average fifteen-year old child's (Roy) height is 5'07".
Fox and Palutena are 5'08"
Ryu is 5'09"
Snake is 5'11"
That one chart has Peach labeled at 6"01, Daisy being similar in games where they can be compared. The chart is probably wonky but it's all we got.
Falco and Wolf are 6'02"
Samus in her power suit is 6'03", probably the same without it.
Mewtwo is 6'07"
Ganondorf is 7'06"
That one chart has Rosalina labeled at 7'07"
Bowser's height varies from Mario game to Mario game, but he's definitely taller than Rosalina.
Bigley is bigley, we don't even need to get a height measured.
 
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Zerp

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In all seriousness though, I don't think this Bayonetta buff is a big deal, might even be a overall nerf in most situations considering that witch timing point blank projectiles might knock the opponent too far away from Bayonetta before she can set-up her attack/s of choice out of witch time unlike before where she could just witch time them and set up a punish of choice for free, although I want to see it in action first before really judging it.
 

ned_ballad

Smash Apprentice
Joined
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Messages
171
When you try to organize the CSS by series you run into weird issues with odd numbered groups of characters that require you to fill in the blanks with single characters. It's messy in its own way, too.

I'm actually quite fond of the by-introduction order, minus the way echoes are handled. It's structured chaos.
Since the website lets you sort by series or by number, I think the game will.

Sorting by when they were added to Smash is pretty confusing if someone hasn't been following the series since Smash 64. It will come across as essentially being random.
 

Darkraid

Smash Champion
Joined
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Messages
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Location
Kalos
A guide to creating a Smash Bros. leak

It's simple, really. In this guide, I will be teaching you how to create a Smash leak that will have Reddit [SmashBoards] in a frenzy.

  1. Say something painfully obvious about Ultimate before it's directly confirmed so people will think you're credible.
    -This was easier to do before E3, as all you had to do was say that the Ice Climbers were coming back. Now you must be a bit more creative.
  2. "Me nan works at Bandai-Namco".
    -Who cares if the development of Ultimate was so secretive that much of Nintendo didn't even know it was being made? Just say you have an insider source and your credibility will increase by seven billion points.
  3. Insert any popular character into the leak.
    Just say King K. Rool will be in and you'll be all over Reddit, man.
  4. Control+c and control+v are your friends.
    Just copy paste anything whatever the **** Vergeben says.
Congratulations! You are now an expert in the field. Enjoy being featured on Zent's Youtube channel, you are guaranteed to be there.

From https://www.reddit.com/r/smashbros/comments/92lnvp/a_guide_to_creating_a_smash_bros_leak/
I hate Zent. He treats everything like a real leak. Moron
 

Zinith

Yoshi is Thicc in S P I R I T
Joined
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Messages
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All around you, awaiting to consume your soul
Switch FC
SW-4624-0132-9722
Alright, you got yourself a deal. Just estimating most of these, though.

:ultolimar::ultgnw::ultkirby::ultmetaknight::ultkingdedede::ultrob::ultpichu::ultpikachu::ultjigglypuff::squirtle::ultduckhunt::ultbowserjr::ivysaur::ultsonic::ultdiddy::ultpacman::ultlucario::ultyounglink::ulttoonlink::ulticeclimbers::ultpokemontrainer::ultgreninja::ultwario::ultmario::ultdoc::ultness::ultlucas::ultinkling::ultpit::ultdarkpit::ultvillager::ultluigi::ultyoshi::ultshulk::ultdk::4charizard::ultcloud::ultlittlemac::ultlink::ultroy::ultlucina::ultfox::ultpalutena::ultryu::ultmiifighters::sheilda::ultwiifittrainer::ultcorrin::ultmarth::ultrobin:ultsnake::ultbayonetta::ultike::ultpeach::ultdaisy::ultwolf::ultfalco::ultfalcon::ultsamus::ultzss::ultmewtwo::ultganondorf::ultrosalina::ultbowser::ultridley:

Olimar is only .75 inches tall.
G&W is about the size of his LED sprite within games, definitely taller than Olimar but not by much.
Kirby and MK are 8" tall, Dedede is a little taller but we don't know by how much or if it passes the 8 threshold
R.O.B. is a little over 9" tall.
Pichu is 1 foot tall exact
Pikachu is 1'04" or something
Jigglypuff and Squirtle are 1'08"
Assuming Duck Hunt is a bloodhound, male adults average around 2'02"
Sonic and Ivysaur are 3'03"
Lucario is 3'11"
Young Link is 4'02" using the lab's measuring
Mega Man is 4'4"
An average eleven-year old child's (PKMN Trainer) height is 4'10"
Greninja is 4'11"
Mario is 5'01"
An average thirteen-year old child's (Ness/Lucas maybe) height is 5'03"
Pit and Dark Pit are 5'03"
An average fourteen-year old child's (Inkling) height is 5'04"
Luigi is 5'05"
Shulk is 5'06"
Cloud, Charizard, and Little Mac are 5'07" Most adult Links average out on 5'07" as well. An average fifteen-year old child's (Roy) height is 5'07".
Fox and Palutena are 5'08"
Ryu is 5'09"
Snake is 5'11"
That one chart has Peach labeled at 6"01, Daisy being similar in games where they can be compared. The chart is probably wonky but it's all we got.
Falco and Wolf are 6'02"
Samus in her power suit is 6'03", probably the same without it.
Mewtwo is 6'07"
Ganondorf is 7'06"
That one chart has Rosalina labeled at 7'07"
Bowser's height varies from Mario game to Mario game, but he's definitely taller than Rosalina.
Bigley is bigley, we don't even need to get a height measured.
What's Yoshi's canon height? Either he's comparable to the Mario Bros. or he's SIGNIFICANTLY taller
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
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Um....Lost?
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Swampasaur
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Answer this question.

What are the three oldest games that you think will receive new stages?
 
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Mario & Sonic Guy

Old rivalries live on!
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Messages
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Mushroom Kingdom
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TPitch5
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Sakurai: Let's nerf Greninja while we're at it.
(yes, I know the meme isn't based on actual events)
He already nerfed the Final Smash fighters by removing their fully playable status. Farewell to Wario-Man's insane air game, and potential 1-hit KO Wario Waft.
 
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