Well, he'd move quickly, but he would be as easy to kill as most other characters. Probably.Mallow heavy?
That would be really weird because heavy is the complete opposite of what I would expect from a cloud person.
I couldn't agree more with all of this! The Assist Trophy idea would at least be cool enough to see all five of them in a screenshot together. Yoshi really deserves some love - it's not an unloved franchise, either. I feel like Yoshi and Donkey Kong get the biggest shafts, out of Smash 64 franchises (F-Zero is competing for a pretty close third)The guy did a really good job, definitely. Also, really liked the art. Anyway, yeah, I can definitely see some changes. But I like the stuff s/he came up with!
I would love for Mallow to also become playable, but I guess I can't get past "Assist Trophy" in my head. Love your ideas, though.
I love how personal/intimate his storyline is in SMRPG. I think Geno does a great job of being the "overall plot" person. But we get to know Mallow really well. Goes from young kid who cries a lot to hero! Pretty good stuff.
Yoshi fans deserve some love. Right @Zinith?
Also, I'll probably talk stages when I'm done replaying.
Amen. Yes, it takes less time to make them, but that doesn't mean less care.The only thing I'll address here is the notion that echoes are lesser characters and a disservice to the character that gets made into one.
I'm not even gonna debate about whether that's true or not, because that doesn't matter. What matters is if Sakurai sees it that way, and I don't really think he does. He was content making one of his own characters into an echo and not utilizing any of his unique potential, so I think Sakurai is much more open to the concept than a lot of the fans are. I just don't see him thinking that making a character playable is a disservice just because they're cloned off another one.