KMDP
Smash Legend
- Joined
- Jun 18, 2018
- Messages
- 12,199
Ah, well, I never really put much stock into that idea anyway. Like you just pointed out, it wasn't even a good one. XDDamage scaling is a terrible way to balance a game and it's a good thing that Smash in general has no use for it (move staling isn't the same). Putting in a system like that just because of Bayonetta would be nerfing every other character just to keep her gimmick. If it only applies to her, well, I'm sure Sakurai wouldn't do that since it's a huge mechanical difference that isn't visually obvious. Beyond that, it actually probably wouldn't be that much of a nerf for two reasons:
Some of what makes her so obnoxious isn't from true combos, so it would be difficult to apply effectively
Bayonetta has a lot of very weak attacks, so all taking less damage would do is cause her opponent to be trapped in combos for longer before they're knocked too far, which might actually result in her becoming slightly stronger, and certainly would make her even more unfun to play against.
Last edited: