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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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Fenriraga

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Considering people that play her already said shes worse dont think much is gonna change. Most of this fanbasr wont be happy ubtil she cannot combo at all. The character thats getting nuked is pika. Easily was the best character in the demo.
Sakurai was literally shaking his head watching her off-the-top combos at E3, and was met with a crowd of hundreds of people booing.

She also somehow jumped 4 times in the combo MKLeo did against Ridley. Obviously a bug, but still.

She's gonna get nerfed more. Probably pretty hard.
 
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Slavic

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If Elma can't even beat Corrin despite Corrin being just as unestablished and his series still being B-tier then what would suggest she'd get in over more popular characters from bigger series.



Or you know, he just puts in Inklings, a few ballot newcomers, and the returning veterans instead of taking a risk on a character he already rejected once back during Smash 4. Besides, its not like the complaints about Xenoblade X's poor characters weren't already festering before Smash Ultimate started development. Even Tetsuya Takahashi himself noted the dissastisfaction with X's characters.
Now comparing FE and XC is a bit unfair in this instance, since Awakening, the game before Fates, sold around 2 million units, while the first Xenoblade sold closer to 200,000, so a Fire Emblem character was hugely more safe to pick as a DLC character.
 

staindgrey

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Sakurai was literally shaking his head watching her off-the-top combos at E3, and was met with a crowd of hundreds of people booing.

She also somehow jumped 4 times in the combo MKLeo did against Ridley. Obviously a bug, but still.

She's gonna get nerfed more. Probably pretty hard.
The boos were what did her in, IMO. Live boos from fans while the game's director is standing there is a pretty strong indicator of public opinion.

It's not even a question of whether she needs nerfed at this point. The live fans didn't like what should have been an exciting moment. Sakurai will fix it how he sees fit.
 

SneakDuckens

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Has anyone seen Sakurai's new Famitsu column? Here's the link if not (https://sourcegaming.info/2018/06/20/smash-is-special-part-1-sakurais-famitsu-column-vol-557/). Gamexplain also just posted a video that sums it up (https://www.youtube.com/watch?v=Cb3gWV-3_nE)

If you did read it, any comments? What he said about character unlock methods is pretty interesting imo.
It's nice to have a source now when people who don't understand game development reference the game being built completely from the "ground up." He straight up mentions that he used "pre-existing" systems to develop this game.
 

Zippo

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Wait, so if Ultimate's proposal was done in December of 2015, that means all of the newcomers with the possible exception of Pokemon, were chosen by then, right?
 

Zerp

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For Bayonetta I predict she'll probably get nerfed some more and it'll be 1.1.6 all over again. She'll get nerfed, people will scream on both sides, some Bayonetta mains will be extremely upset about these unjustified character ruining nerfs and take their anger out on the whiners, and some people will be screeching at them to just adapt, there'll be thousands upon thousands of flamewars as half of the community takes great pride in their least favorite character getting nerfed to the ground... and she'll still be Top 5 anyway. :troll:

Rinse and repeat every patch.
 
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Will

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I wouldn't mind a Gen 5 Pokemon as a playable, but I just imagine Zoroark as a playable and I had a weird gimmick idea. :4pacman:
Zoroark's Disguise ability would play during a match so that you would automatically start off the match as a ditto match; costume and everything. You have their attacks and their specials as well, but you have the same weight, jump height, and speed. Once you get hit, you transform into Zoroark and the real battle begins.
 

Fenriraga

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Wait, so if Ultimate's proposal was done in December of 2015, that means all of the newcomers with the possible exception of Pokemon, were chosen by then, right?
Yeah, "Project Plan" For Sakurai has always involved having the entire roster picked out, with the occasional clone and Spiky Blue Rodent making it in later on. For the most part though, it's the final roster.
 
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monadoboy

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Fenriraga

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Bayo and Cloud were probably added later
Probably not, actually. In fact, they may have even been among the first, considering I'd assume Sakurai got the rights for them in 4 and Ultimate at the same time.
 

StrangeMann

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Yeah, "Project Plan" For Sakurai has always involved having the entire roster picked out, with the occasional clone and Spiky Blue Rodent making it in later on. For the most part though, it's the final roster.
To note:
It's likely that the forbidden 7 and Icies/Chorus Men were in the project plans of those games then scrapped later on due to developmental issues. Just because a fighter is in the project plan doesn't mean it gets in every time.
 

Troykv

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The boos were what did her in, IMO. Live boos from fans while the game's director is standing there is a pretty strong indicator of public opinion.

It's not even a question of whether she needs nerfed at this point. The live fans didn't like what should have been an exciting moment. Sakurai will fix it how he sees fit.
I wonder how Sakurai would make Bayonetta combo heavy without making her too OP... Someone has ideas?
 

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Wait, so if Ultimate's proposal was done in December of 2015, that means all of the newcomers with the possible exception of Pokemon, were chosen by then, right?
Almost entirely. I believe in Brawl's case, Wolf, Toon Link and Sonic were added way late in development after the final roster had already been decided for a year. So it's not that it's impossible for things to change, but it's unlikely. Particularly if Nintendo had planned on releasing Smash this winter all along, considering they don't have any other major first-party Switch releases scheduled then besides Mario Party and the Pokemon spin-off.

I wonder how Sakurai would make Bayonetta combo heavy without making her too OP... Someone has ideas?
Increase her aerial moves' knockback so that she can't combo as easily the higher their damage goes up. Makes it less likely that she carries them up off the top.

I'd hate to give her a universal damage nerf or fundamentally change the way she plays. But maybe limit her easy combo potential to lower percentages and make her work for the kill.
 
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Fenriraga

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To note:
It's likely that the forbidden 7 and Icies/Chorus Men were in the project plans of those games then scrapped later on due to developmental issues. Just because a fighter is in the project plan doesn't mean it gets in every time.
Very true, very true. At the very least, it's a solid chunk of what the final roster will be. Things can always change, of course.

I wonder how Sakurai would make Bayonetta combo heavy without making her too OP... Someone has ideas?
My only idea would be for her to make it so that her up air, Witch Twist and afterburner kick just flat out won't kill at the top unless they're used raw. But that may also be a horrible idea. I'm sure they'd think of something, whether it will or will not be too drastic has yet to be seen.
 
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Captain Shwampy

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Probably not, actually. In fact, they may have even been among the first, considering I'd assume Sakurai got the rights for them in 4 and Ultimate at the same time.
That would mean bayo didnt even get in from winning the ballot

im pretty sure he opened up the ballot right after the proposal for a reason.
 

Zerp

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I wonder how Sakurai would make Bayonetta combo heavy without making her too OP... Someone has ideas?
I doubt this is how they'd do it but if you want Bayonetta to be a combo character and not be OP, what I think you should do is alter her risk/reward ratio, right now Witch Twist is just too safe of a move for the amount of reward you get off of landing it, I'd give it tons more end-lag and landing lag if it misses. Same thing goes for Witch Time, it's overly safe for a move that can punish mere neutral pokes with death, I'd slap a ton of end-lag on it if it misses and make her take extra damage during that end-lag. Right now she's a low-risk high-reward character, I'm more than fine with her keeping that big reward if there's a big risk involved with it.
 

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If Elma can't even beat Corrin despite Corrin being just as unestablished and his series still being B-tier then what would suggest she'd get in over more popular characters from bigger series.

Or you know, he just puts in Inklings, a few ballot newcomers, and the returning veterans instead of taking a risk on a character he already rejected once back during Smash 4. Besides, its not like the complaints about Xenoblade X's poor characters weren't already festering before Smash Ultimate started development. Even Tetsuya Takahashi himself noted the dissastisfaction with X's characters.
You didn't respond to my first point. What reason do you have to think that this game will use only ballot characters?

Regarding your point, the entire reason Corrin was chosen for promotion was because his series was B-tier. Xenoblade had a single game that sold under half a million under its belt. The Fire Emblem series had much more than that.
Now comparing FE and XC is a bit unfair in this instance, since Awakening, the game before Fates, sold around 2 million units, while the first Xenoblade sold closer to 200,000, so a Fire Emblem character was hugely more safe to pick as a DLC character.
Essentially, this is what I'm saying. Picking a character from a series that just had a monumental success and pushing the next entry in the series hard makes sense from a business perspective.

1. You have no evidence to support your supposition that this game is going to have only "inklings, a few ballot newcomers, and the returning veterans." Polls have been used to guide Sakurai since Melee, but he has never used exclusively polls. To do so now isn't impossible, but it certainly places the burden of proof upon you.

2. You're overstating the complaints about X's characters. If complaints from a vocal minority were enough to prevent characters from getting in, we wouldn't have a whole host of characters (:ultbayonetta::ultbowserjr::ultduckhunt::ulticeclimbers::ultike::ultjigglypuff::ultlucina::ultpacman::ultpalutena::ultdaisy::ultpichu::ultdarkpit::ultpokemontrainer::ultridley::ultrob::ultrobin:ultrosalina::ultroy::ultryu::ultshulk::ultsnake::ultsonic::ulttoonlink::ultvillager::ultwolf:)

Whether you want to admit it or not, Xenoblade Chronicles X was a game that was doing as well as its predecessor on a console with a fraction of the users. If Xenoblade Chronicles was enough for Shulk, then Xenoblade Chronicles X is enough for Elma.
 
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Zippo

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Almost entirely. I believe in Brawl's case, Wolf, Toon Link and Sonic were added way late in development after the final roster had already been decided for a year. So it's not that it's impossible for things to change, but it's unlikely. Particularly if Nintendo had planned on releasing Smash this winter all along, considering they don't have any other major first-party Switch releases scheduled then besides Mario Party and the Pokemon spin-off.
Yeah, "Project Plan" For Sakurai has always involved having the entire roster picked out, with the occasional clone and Spiky Blue Rodent making it in later on. For the most part though, it's the final roster.
Ahh. I see. I think that should rule out Switch era characters like Spring Man and Rex/Pyra in the base roster for good, though their chances weren't that high to begin with.
 
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Can metal Sonic possibly happen to be a character he could be like Sonic but heavier it could shoot missiles and be a little slower
 

Fenriraga

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That would mean bayo didnt even get in from winning the ballot

im pretty sure he opened up the ballot right after the proposal for a reason.
No, it absolutely would. Bayo and Corrin were developed enough to be shown off in December, which I assume would have taken at LEAST a month. The Ultimate Project Plan was finalized in December as well. We don't know when he STARTED planning out the characters, it's just a safe bet that it was around when the ballot ended. What we do know for sure is the project plan was complete around the time they showed them both off. If his goal from the start was "Bring every character in the series back", he probably planned out the DLC ahead of time.

If I recall, the ballot officially ended in October. That's more than enough time to secure the rights and all that jazz.
 
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monadoboy

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How do you figure that? DLC opens the door for so many characters that have since been released.
Previous DLC were all either veterans, a very recent character, big third parties and the ballot "winner."
I just don't think Rex is likely at all considering the past DLCs. When DLC starts he might be outshined by many other options.
 

AlphaSSB

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I wonder how Sakurai would make Bayonetta combo heavy without making her too OP... Someone has ideas?
Any combination of very low percent damage, low knockback finishers, and more moves put her into a helpless state.
 

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Honestly, the statement Sakurai made about Geno in 2016 makes me wonder if Geno was actually planned for Smash Ultimate in December 2015. Was he hiding something when he made that statement in April of 2016? I am getting skeptical and confused about Geno's situation right now.
 

KMDP

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I wonder how Sakurai would make Bayonetta combo heavy without making her too OP... Someone has ideas?
I guess remove her total damage output and knockback stuff?
How about something like how it works in fighters like Dragon Ball FighterZ? (not sure about more typical fighters) Your combos have diminishing returns the longer they go on, so an attack deals more damage at the start of a combo than at the end. Also the hitstun window decreases, so the combo is harder to maintain.

Of course, balancing this with the naturally shorter combos in Smash is a completely different hurdle.
 
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Zeox

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Ridley finally made it and is the western and big man did a change of heart for us

And your telling me its not fan focused this time
I said the opposite, that is fan focused, but that if Sakurai doesn't sees potential in the character, not even being popular will help him be playable.
That's the difference between Ridley and Waluigi.
One had a lot of abilities and powers, the other had a tennis racket.
 

Troykv

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Previous DLC were all either veterans, a very recent character, big third parties and the ballot "winner."
I just don't think Rex is likely at all considering the past DLCs. When DLC starts he might be outshined by many other options.
Well, you're lucky, we don't have veterans to re-create this time xDU. The other stuff are harder to predict.
 

Will

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One had a lot of abilities and powers, the other had a tennis racket.
You're one step closer to making me unleash my full Waluigi fanboy, Zeox. :4rob: Ridley doesn't even have his pogo stick tail.
 
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How about something like how it works in fighters like Dragon Ball FighterZ? (not sure about more typical fighters) Your combos have diminishing returns the longer they go on, so an attack deals more damage at the start of a combo than at the end. Also the hitstun window decreases, so the combo is harder to maintain.

Of course, balancing this with the naturally shorter combos in Smash is a completely different hurdle.
Damage scaling is a terrible way to balance a game and it's a good thing that Smash in general has no use for it (move staling isn't the same). Putting in a system like that just because of Bayonetta would be nerfing every other character just to keep her gimmick. If it only applies to her, well, I'm sure Sakurai wouldn't do that since it's a huge mechanical difference that isn't visually obvious. Beyond that, it actually probably wouldn't be that much of a nerf for two reasons:
Some of what makes her so obnoxious isn't from true combos, so it would be difficult to apply effectively
Bayonetta has a lot of very weak attacks, so all taking less damage would do is cause her opponent to be trapped in combos for longer before they're knocked too far, which might actually result in her becoming slightly stronger, and certainly would make her even more unfun to play against.
 

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So, with all this exciting new info I updated my roster prediction to make it reflect the ballot, recent games as of the project plan, and Mii Costumes, which I feel will contain most of our newcomers:
Ultimate Roster C.png

All I'm saying is that it would make a lot of sense for Sakurai and his team to make the most of characters they're already making (Ashley, K. Rool, Chrom) and characters they've been given permission to use (Geno, Lloyd, Monster Hunter).

I also ordered it in order of potential reveals (K. Rool, Dixie, and Bandana Dee, Ashley, Isabelle, and Geno, Elma and Monster Hunter, Simon, Chrom, and Lloyd, and Lip and the Chorus Men as secret fighters).

While 16 characters may seem like a lot, it is still the less newcomers added than in Brawl and Sm4sh, and with 4 new echo fighters it's more like 12 characters, which is less than Melee.
 
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Zeox

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You're one step closer to making me unleash my full Waluigi fanboy, Zeox. :4rob: Ridley doesn't even have his pogo stick tail.
I am talking in how Sakurai's sees it.
Ridley had a lot of main games and battles to show abilities, Waluigi had a lot of spinoff games where he does what other characters do, like play tennis or race in a kart, can you blame him for seeing more potential in Ridley than in Waluigi?
 

Imadethistoseealeak

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Honestly, the statement Sakurai made about Geno in 2016 makes me wonder if Geno was actually planned for Smash Ultimate in December 2015. Was he hiding something when he made that statement in April of 2016? I am getting skeptical and confused about Geno's situation right now.
Just read that and I think his comments on Geno mean nothing. For one thing he was asked the question, he didn't bring it up, it would've been weird if he avoided it. And all he mentions is Geno being a requested character and him thinking about making him playable during Brawl. Nothing here gives away his current thoughts on Geno. That and given how he was talking about the end of Smash 4 (Dec 2015 Direct) while also planning the next Smash shows Sakurai has a good "poker face" lol.

Just a thought but does anyone think we could get an echo fighter as a fighter of the day randomly? Doesn't seem they'll have full trailer reveals, so it would be a cool surprise. One could hope.
 

SuperSmashStephen

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Previous DLC were all either veterans, a very recent character, big third parties and the ballot "winner."
I just don't think Rex is likely at all considering the past DLCs. When DLC starts he might be outshined by many other options.
Xenoblade Chronicles 2 just came out last year. That’s still pretty recent. Given that the game was an incredible success, has a major DLC update coming itself, and Sakurai loved the game, I don’t think it’s hard to see Rex & Pyra making it as a DLC newcomer. Not to mention, the potential for a unique moveset.

May I ask who are these other outshining options you speak of?
 
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