With
Vergeben’s Simon Belmont/Ridley leak on Gamefaqs having notable credibility, I figured that I would analyze Simon again. What is the main reason Sakurai wanted to add a Konami character in Smash Switch, despite the company’s incredibly awful treatment to Kojima during their restructure? I can only think of five possible reasons, one of them being
personal impact. Sakurai has personal history with Castlevania since the vert first game on the NES, based on the statement he gave in the
Sakurai x Nomura interview:
“For me personally, it was the year 1986, when games like The Legend of Zelda and Castlevania were released, and I experienced physically interactive games. They had a big impact on me.”
I feel that such personal impact with this iconic franchise would tempt him to consider a Castlevania character. Second, Simon's potentially massive
ballot popularity. I have seen Simon Belmont constantly requested and campaigned in online forums since the ballot creation. Simon’s amount of votes could have convinced Sakurai enough at least consider the idea thoroughly. Third, the move-set potential Simon offers. Simon has a distinct weapon not primarily used by other Smash characters, which would be his whip. That and his assortment of different weapons like the throwing axe, holy water, and boomerang could have tempted Sakurai to make him playable.
Fourth, pure will. I think there would be no way Konami characters would be a consideration to Sakurai without getting past the Konami Kojima treatment. I feel two things would play into this. One, the strong likelihood that Kojima would want Snake back in Smash.
Even back in Smash 4, he still wanted Snake to be in the game despite not being contacted by Sakurai to do negotiations. Metal Gear Solid is still Kojima’s baby, and I cannot imagine an event where Kojima would not want it to happen even in the hard circumstances. If Sakurai contacted him primarily for permission, Kojima would still say yes and possibly help Sakurai with his anger with Konami.
Fifth and most importantly, Sakurai wanting to have Smash be the #1 fighting game roster ever. Sakurai has managed to create an unbelievable roster for Smash 4 thanks to the third-party additions like Sonic, Megaman, Pac-Man, Ryu, Cloud, all big gaming icons in a single fighting game. With Smash 4 in specific, he wanted the 3DS/Wii U installment to be the
best character game in the world. If he wanted to fill in the remaining bases for big third-parties like he stated in a
Nintendo Dream interview, then he will have to get past Konami’s treatment and try to negotiate one of Konami’s big icons to truly make Smash the number one character game in the world.
In my perspective, with Konami’s restructuring in 2016 when the Smash Switch project plan was created, they would still be open and fair with the negotiation of Simon Belmont. Around this time,
they previously brought a majority of their old library via Wii U eShop consistently throughout the years when other third-parties couldn’t,
allowed their titles to be part of the NES Mini lineup, and had a Castlevania anime in production in 2016. (If
Vergeben’s information is anything to go by.) I personally think in 2016, Konami was free and available to make profitable business deals with Nintendo and Sakurai. All of these factors create an small opening in which Simon Belmont’s inclusion in Smash Bros. is very possible. This is just my theory though to explain how an addition like Simon came to be.