PeridotGX
Smash Hero
Yeah, I know, I just REALLY want it to stay. I've supported Marx since Smash 4, If we cant have him at least keep the awesome songIt actually is in Smash 4 in the Halberd Stage, just incase you did not know.
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Yeah, I know, I just REALLY want it to stay. I've supported Marx since Smash 4, If we cant have him at least keep the awesome songIt actually is in Smash 4 in the Halberd Stage, just incase you did not know.
Cranky Kong would be more interesting if he used potions that could turn him giant, metal, or invisible, but also it could be to his detriment and make him small.The surfboard is an interesting mechanic which brings up some neat possibilities,, especially in the air.
There is a bit to work with for Cranky, his moveset could potentially be a mesh between classic Donkey Kong (barrels, girders,etc) and DKC (Squawks as a recovery move, Dentures, cane, gramophone, etc).
I like Dixie but I think I like Cranky a little more! For me any DKC representation in Smash would be welcomed with open arms.
I would not like that at all. That should be reserved for items, and it would be pretty unfair when he is the only one that can do it without items.Cranky Kong would be more interesting if he used potions that could turn him giant, metal, or invisible, but also it could be to his detriment and make him small.
I'd be up for it. But some might say we'd have another Pokemon Trainer in our hands.In before Dixie, Funky, and Cranky all become one character called ''The Kongs" to represent the partner swap system from the Country games.
That way every Kong fan wins.
I doubt they would create much excitement. Melee movset swaps were meant to be fillers for the base roster, which we don't need anymore. DLC characters need to appeal a certain, large fan group. If they are not returning veterans like Lucas and Roy, I don't think any character who uses another as a moveset base is a good choise for DLC, unless we have tons of them.How would people feel about melee style clones as some DLC? Do you think that would sell? Would people be happy to buy it? I think if it was reasonably priced I’d be all for it
It won't be officially translated and distributed quickly I can tell you that.What if Nintendo released an SSB manga?
Smash Mario seemed fine from 64-Melee. He started getting real serious I feel from Brawl and on. 64 Mario was really wacky, but then again just about everything of that game was wacky (and I love it for that).I wish Smash Mario wasn't so bland. And I'm not talking about his moveset, I'm talking about his voice. Where's the cheery and bouncy Mario that we all know and love? Why is he so serious in these games?
The return of Hanenbow. Cutting a 1rst party universe just feels plain wrong.If you could get only one thing non-character related for the next game, what would it be?
Well, I believe that it is starting to happen! She was introduced to Mario Run and that game was made by the main Mario team (the development name is Redsomething like other Mario platformers), in order to introduce players to the Mario series and it's characters.Problem with Daisy comparing to Rosalina is that Rosalina's popularity sparked due to her backstory in Galaxy and Nintendo pushing her as a secondary female comparing to Daisy who was sidetracked to the spinoffs and sports. Had she made more appearance in a main game, I'll be all up for her
I dunno, to me "(last minute) clones" and "DLC" kinda defeat each other. DLC happens after the main game is out, so there shouldn't be time constraints to not be able to create unique characters... which is why clone characters as DLC would be kind of underwhelming to me (unless they're cut veterans who will retain their movesets, the veteran status sells by itself).How would people feel about melee style clones as some DLC? Do you think that would sell? Would people be happy to buy it? I think if it was reasonably priced I’d be all for it
Well, we certainly won't get any last minute (Melee style) clones, because they were the result of a ridiculously little development cycle. And Smash For ones... they weren't really characters that could get their own movesets. Like, you can make Lucina and Dark Pit's specials different from Marth and Pit's but in the end, moveset differences were mostly due to the personalities.I dunno, to me "(last minute) clones" and "DLC" kinda defeat each other. DLC happens after the main game is out, so there shouldn't be time constraints to not be able to create unique characters... which is why clone characters as DLC would be kind of underwhelming to me (unless they're cut veterans who will retain their movesets, the veteran status sells by itself).
Got me thinking about clones and DLC in general. If I recall correctly, DLC wasn't initially planned for Smash 4 so last minute clones were thought to be added to the final game and that's that. But as we know, we ended up getting DLC anyway. This time, I think DLC is already a given at this point, so would there be a point in any last minute clones in Smash Switch? If time is an issue, they could just save a character for DLC.
More like another Shulk. No thanks.I'd be up for it. But some might say we'd have another Pokemon Trainer in our hands.
They'd have different bodies, there's no way for Dixie Kong to do everything Cranky Kong or Funky Kong can do.More like another Shulk. No thanks.
I don't think that's a good idea. Just imagine an unchanged Pichu being a DLC character.How would people feel about melee style clones as some DLC? Do you think that would sell? Would people be happy to buy it? I think if it was reasonably priced I’d be all for it
If English voice acting for Marth is too character-related, then a healthy selection of songs from FE15. Shadows of Valentia has an amazing soundtrack.If you could get only one thing non-character related for the next game, what would it be?
I'm going with changing the loop on songs from 2 mins. to whenever the song needs it. Some remixes are seriously stumped in SSB4 because of it.
To add to this, one of my biggest gripes with Smash 4 is that the battle settings don't save when you turn the game off. I don't like having to constantly change the format from 2 minute timed to stock.I want a better well designed menu
I wish this is something they would've fixed in an update. It's annoying when you forget and you have to stop the match, go back to the menu, and start all over again.To add to this, one of my biggest gripes with Smash 4 is that the battle settings don't save when you turn the game off. I don't like having to constantly change the format from 2 minute timed to stock.
Smash Run returns with online play for friends or randoms, and has 10 stages with more new villains from Smash franchises, even some hidden bosses that yield greater treasure when/if beaten.If you could get only one thing non-character related for the next game, what would it be?
I'm going with changing the loop on songs from 2 mins. to whenever the song needs it. Some remixes are seriously stumped in SSB4 because of it.
Yes! Someone said it. f** relevancy. There needs to be exceptions.Got no problem with Funky. He could theoretically make it instead of Dixie and I'd be ok with it, honestly.
Not the kroc, though. Hopefully demand gains a little more importance this time around. I don't see why we can't have a healthy mixture of old and new especially after a ballot. And ending the "relevancy!" criteria would be fun.
I think characters like Little Mac or Ice Climbers are exceptions. But I get your point, if say, King K.Rool is going to be more unique and/or popular than Dixie Kong or Cranky Kong, it makes sense he'll have edge over those two.Yes! Someone said it. f** relevancy. There needs to be exceptions.
I'm not sure how localization process exatly works, but I kinda doubt Sakurai is the one who calls the shots.I am all in favor of adding English Marth and English Roy.
Sakurai made Marth all Japaneese, because FE was Japanese-exclusive at the time, and he wanted it to show that reflection kind of.
However, as FE is now international, there is no point to make Marth Japanese for all languages.
An adventure mode akin to Subspace Emissary.If you could get only one thing non-character related for the next game, what would it be?
They are. They came to mind when I typed my last post. Just, there needs to be a few more. Little Mac and Ice Climbers have their own series which are iconic in their own right, If not give off the sense alone.I think characters like Little Mac or Ice Climbers are exceptions. But I get your point, if say, King K.Rool is going to be more unique and/or popular than Dixie Kong or Cranky Kong, it makes sense he'll have edge over those two.
I think relevancy makes it easier to narrowing down your character choosing pool, otherwise you'd have to deal with dozens of characters that each plausible.
• The Old Classic Mode: I preferred the Classic Mode prior to Smash 4. It felt as though you were traversing various video game universes and fighting their characters. I wouldn't mind a bit of unpredictability, but only if it's done right. By that I mean when you get to the Zelda series stage maybe you won't always fight Link, maybe sometimes it'll be Zelda & Sheik. Or maybe you fight the entire roster of Zelda characters depending of difficultly settings.If you could get only one thing non-character related for the next game, what would it be?
I'm going with changing the loop on songs from 2 mins. to whenever the song needs it. Some remixes are seriously stumped in SSB4 because of it.
I think Captain Toad would work better as an Assisty Trophy too, but maybe that's because I still don't understand why he got so popular in the first place.You know...I can see Captain Toad being a great new assist trophy. It would suit Toad more than being playable because let's face it, Toad is an assist character first and foremost and Captain Toad's game is built around his disadvantages more than his advantages. But I can see him throwing helpful items to the play or stunning opponents with a flashlight.
Rambi and Squaks!? ...... I WANT AND ABSOLUTELY NEED THIS!!Talking about DK newcomers, my Ideal DK roster would be like this:
Donkey Kong and Diddy Kong- Veterans and main characters.
King K. Rool- The main antagonist.
Rambi and Squawks- The animal buddies are a huge think in the DKC franchise. Rambi is playable in more DKC games than DK himself. They could be a duo Duck Hunt style.
Pauline- Represents the begging of both Mario and DK franchises.
I think that with this roster all major aspecs of the DK history wold be covered. Dixie, Cranky and Funky are great, and I wouldn't mind their inclusion. If I had to choose, I'd pick Cranky. Being the original DK grants him more importance. And he has lots of potential with the walking stick, potions and the ghost of his deceased wife.
How do you feel about the idea of Nintendo Power being represented as a character in the form of Nester. I have been thinking about Nintendo Power's impact in U.S. gaming history, and although that history would likely have nothing to do with Sakurai personally, I think I may finally have found something that could compete for a historical retro character.
Gotta be a video game character bruh. If he's not in a game, he's not gonna come around
I KNOW I've seen a Smash 64 gag-manga online somewhere. What's weird is that I don't think future Smash games ever got that kind of treatment ever again. Maybe cause they were rated higher than 'E(veryone)'?What if Nintendo released an SSB manga?
It's my only gripe about the Smash Speculation Community.I think Captain Toad would work better as an Assisty Trophy too, but maybe that's because I still don't understand why he got so popular in the first place.
No one was really crazy about Toad in Brawl and early Smash 4. Suddenly in 2013, we get a Toad who can't jump with a headlamp and a backpack and people suddenly go nuts for the idea of Toad in Smash. I love the little guy, but it makes me wonder how many people support Captain Toad just because of his relevancy.
Yes, I know.I'm not sure how localization process exatly works, but I kinda doubt Sakurai is the one who calls the shots.