So why is it that Smash is so successful in your eyes?
There are three major reasons.
In climatic order
1)Nintendo Content-This is the world of the game. It's the same as Hyrule for the Legend of Zelda. The game takes the best content from Nintendo and puts it all into one. It's what give the game soul
2)Replayability-Smash is a default game. It's game that you can keep playing over and over again. It has a lot of stuff like lots of characters, stages and items. It has multiple modes. The gameplay also leads it being ever changing. It's different every time.
3)Accessability-Players are able to get into the game easily and enjoy themselves. Very easy to jump in which is a must for a multiplayer game (as people usually don't own them when they first play).
They work in this. Accessibility pulls players in. It gets them into the game. Replayability keeps them playing long after their first few playthoughs. Nintendo content is the soul of the game and makes it unique. It makes it so you aren't just fighting with different models. This is the secrets to Smash's success. These three things are not unique and you'll find most of them in every successful game. Accessibility is one of the reasons the Wii did so well.
Sony Smash isn't succeeding because it miss the mark on all of these. SuperBot didn't respect the Sony content and threw in a lot of third party characters rather than using Sony's large backlog. Weak music also hurt (Smash puts a lot into it's music). The game isn't very accessible as it focuses on competitive friendly gameplay (combos mostly). There are also way to many buttons (Smash consolidates around 3). The game lacks replayability since every characters kills in the same way and there are long points where nothing happens (I watched a 1v1 where it took 3 minutes for someone to die). It also has less stuff than Smash. If SuperBot wants to be successful, it needs to look at these and apply them their game's context (doesn't have to be like Smash, but these three things are very important).
People haven't learned to ignore SmashChu at this point? He is consistently and adamantly against everything remotely associated with high-level Smash, marks every single utterance of Sakurai as a golden definitive against competition, yet refuses to acknowledge his statements regarding the Smash 4 roster as anything but "We're getting a huge roster increase," cites sales figures as a measure of quality, and falls back on "personal taste" to defend his obnoxious and usually incorrect positions on any matter.
Say what you will, but this needs mentioning.
First, let me repost this.
The thing you have to remember is that a sale is a customer. Every number of the sales chart is a person who bought it. Products have to appeal to people. It has to serve their needs. If a product doesn't do then, it wont sell (least not for long). Sales and people are one in the same. As an aside, the reason no one has bested Smash is because no one tries to understand what made Smash successful. I can tell SuperBot didn't and tried to be different. I do wonder if anyone will beat it one day.
This is the basics to make any business and why sales are quality (so, no, flyinfilipino, people don't get it). If your product doesn't fill someone's needs or wants, it fails. In my Smash example above, Smash was successful because it fulfilled a want. People want a game they can jump into without fluff tutorials or learning advance techniques or combos. They want a game that will last them a while. They also don't want to play "Model fighter," so Nintendo content gives the game a fresh coat of paint.
Every time I bring up sales or business, people contest it. Truth is, finances are part of everything in the world. People don't like talking about money, mostly because their bank account is small or that they still struggle and work for money. But it's there. The rich and successful are willing to talk about money and learn about it which is why they are rich and successful in the first place. Money is important because it's a factor in everything. Money can end marriages. It starts and ends wars. It determines your Friday night. It determines your future and what happens when you get old. It determines what you eat. It elects politicians. And it determines if the next few years are bad or good. People are going to say "Yeah, I get it," but the minute I say something like, "Sales are a measure of quality because people spend money on what they like and avoid what they don't like," the concepts go out the window.
A lot of people here are never going to like what I say because it's not what they want to hear. Mr. Link is an example of that. I say competitive smash doesn't work because it doesn't bring it money (many competitive fighting games don't do well and Sony Smash is joining those ranks). But no one here wants to hear that. They want to believe that Nintendo and Sakurai are doing wrong and they should listen to them or else. I come and say Nintendo and Sakurai are doing right and the sales and profits are just a measure of that. Thus, in the words of the late Rodney Dangerfield, "I don't get no respect!"
That's how it goes. In the end, sales are an important thing to look at. You should be happy Smash sells as much as it does. If it didn't, we wouldn't get sequel, especially not with the same quality.