PSABR is selling, you posted numbers didn't you? May not be meeting sales expectations, but it's still technically competing for a share of consumers that enjoy Smash, some of which may not be as tempted to buy a WiiU for that experience now.
Success is one potential outcome of competition, but not every competitor starts or ends successful. Sales are just a metric, and at that, one of many ways games can be in competition with each other. Sorry that you think nothing else matters, or that a limited amount of sales data is enough to write a game off.
Currently, the game has sold 0.22 million. While it hasn't released in Japan, I doubt it's going to do well there. With Brawl at 10.7 million, Sony Smash has 2.1% of Brawl's sales. From it's current growth pattern, it will be lucky to break .5 million. Generally, for any big title, 1 million is average. Anything below that is weak. Using VGchartz's Brawl numbers (11.37) the percent would be 1.9%. None of this is very strong. Nintendo would easily hold 95% of the market share. This is pretty close to a Monopoly. 5% is also generous.
The problem here is Sony Smash is not successful at all. It's doing flat out pittaful, especially for a game with the purpose of bringing in Smash like sales.
Any credibility you may have had on business or competition just flew out the window. Honestly, have you been living under a rock for the past 20 years? There is an unbelievable amount of conflicting interests they compete over, OS related and beyond:
*sigh
I find your comments very funny. You scream "YOU DON'T GET BUSINESS. SEE! SEE!," yet you have no idea how the market works. tisk tisk.
Follow the money. Microsoft makes money by selling software and licensing out Windows. They would care about OS usage because that's how they make their money. Microsoft is in the
software business. Apple is in the
hardware business. Apple actually sells products like computers and phones. They make no money off the OS. Essentially, their OS-es are no different than Nintendo's. They are both just functions of the products. This is also why Apple has done better than Microsoft in consumer electronics markets.
Again. They are in different businesses. if you understood money, you'd see that.
Also hilarious how you dodged this. Might be more funny if you tried to reply.
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Seeing as, when asked what competition is you said "sales," I think it is.
I find your comment hilarious, actually. It shows how little you know of business or money. Again, the whole point of making these games is money. Sony and Nintendo exist to try and make a profit. It only makes sense that profits, and sequentially, sales, would be the main determiner of success. The rest doesn't matter if the company can't produce enough money to stay afloat.
The reason you think it's "zany" is you don't see the money. Video games are a business, so profits drive decisions. This is why everyone is trying to make another Call of Duty. It's also why the company behind Darks Souls want to make it more like Skyrim. Because Skyrim makes money. Heck, this game exist because Sony wants Smash Brothers sales. profits are the name of the game. With such a disparity in sales numbers (10.7 million last reported from Nintendo vs 0.22 million during the busiest shopping season).
It's pretty natural that the measurement of success for an entity that's sole purpose was to create a profit for its owners would be profits.
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Our argument ended a while ago and this is why.
PSABR is worth a lot more to Sony than what these initial numbers pull in. It's essentially in-game advertisement for their other products, a way to gauge consumer intrest in characters and older franchises, and dampen the pull Smash has for some Sony consumers. It's an investment for them that's not paying off immediately, but very well could in the long run.
Games are meant to sell, not to advertise. There are far better ways to advertise than make a whole new studio and make a full video game. Your basically moving the goal post.
This discussion isn't so much on if the game is successful or not It obviously isn't; a child could see that. It's that you want to believe it is. Sony Smash tried to be competitive while still retaining Smash like gameplay. Nintendo, however, has decided not to try and be a competitive friendly game. This game could be fuel to show why Nintendo should make a competitive friendly game. However, it proved the opposite. In it's first three week (when games sell the best) and in the holiday season, it can only muster up about 0.22 million. Even 1 million would be a far cry for Brawl's 10.7 (or 11.37). It shows this path is not successful, and Smash should not be tournament friendly. But if you can define the game as a success, then you could say Nintendo should be competitive friendly. That is what this argument is. It's pulling at straws and moving the goal post to try and define it as successful.
Smash becoming tournament friendly died with the release of Sony Smash. It's shown that the game can't survive trying to appeal to competitive players. Accessibility is a big reason why Smash is the best selling fighting game in the world. Sony Smash only proved that.
EDIT:wow, there were a lot of typos the first time I wrote this.