How many times do I have to tell you it's Pichu before you believe me?It's Mewtwo.
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How many times do I have to tell you it's Pichu before you believe me?It's Mewtwo.
I was originally going ot come in here and talk about why its NOT sonic, and the majority of my argument was going to be that while i do consider myself to be in the that group of "elite tourney placing sonic players" unless my opponent is within certain, very specific damage ranges, i still have issues with getting kills. but i still get them way earlier than i used to. so that point is null.Update #19: ?????
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8/19/08
1. This character is definitely a fun one to play, and those who play this character seem quite dedicated to the character. 2. There aren't too many top players who use this character, but those who decide to main the character can generally use the character well, and you'll see a couple placing fairly high in tournaments (if not much higher, in some cases). 3. When the game first came out, many of the top players thought the character had much potential but the character's difficulty KO'ing was going to hold the character back from being too good. 4. However, those people have been proved wrong with time as the people who play the character have proven the character can definitely get KOs. 5. Also, patient users can make this character better than most people expected.
Can you guess this week's character?
One pokemon, two pokemon,Wait a sec... I don't think Dazwa has ever said "It's Mewtwo." quite this much in the period of one hint...
And Panda has jokingly agreed with Dazwa's answer not once, but twice, which I do believe has never happened before.
Not really, thats only been recently.With Sonic, people remained wholly speculative, saying "OMG speed!" but "laggy moves" and "Oh noez weak." Where there wasn't the belief his weaknesses would keep him low tier, there was no certainty that the way to play him was seen either. That is, no one (speaking in popular terms here) formed the belief "We've considered enough possible approaches to this character to say this character's limits are reached somewhere in a hybrid of playstyles W-X" - something that would need to be the common belief for it to be true now that "playstyle Y makes the character far better than was expected."
Except no one is surprised at how well he is doing. Despite having poor KO mopves everyone thought it wasn't bad ebcause of his aerial game, spacing game and other factors.Pit underwent a transformation. He had people worried he had no KO power, and his use seemed pretty obvious (his moveset is yet two-dimensional, come on). But no, the character does have something. And on the word of posters here, he is placing.
So the top players thought the character might have been too good aside from getting KOs. If I read it like that, I don't think it can be Sonic, Sheik, or even Pit. But the IC community, through lots of hard work, figured out a ton of ways to chaingrab into KOs, and found other tricks to land kills.When the game first came out, many of the top players thought the character had much potential but the character's difficulty KO'ing was going to hold the character back from being too good. However, those people have been proved wrong with time as the people who play the character have proven the character can definitely get KOs.
10lolyoshiDazwa practically gave you all the answer on a silver platter. I don't get whats so hard to understand.
you winIf Lucario is a possibility, then so are Ice Climbers.
ICs are underplayed, but those who main ICs play them very well, and are loyal. They require dedication and commitment; understanding all the intricacies of Nana, the subtle timings for desyncs, and of course the chaingrabs; that the top players are still figuring out. When Brawl was released, everyone knew ICs had potential, but some of their kill moves from Melee were nerfed (Dsmash and Bair.. Dsmash is never used for KOing anymore), and their chaingrabs didn't seem as certain or powerful.
Patience... learning how to carefully walk Nana into position for the next grab without accidentally throwing with Popo. Carefully dashdancing to get an appropriate response from both ICs. Meticulously dodging attacks all match, with both ICs, saving Nana where necessary..... waiting to get the grab. (Well that's not quite right, they have offensive options, but they're pretty punishable, especially depending on the match-up.)
Pay close attention to the hint:
So the top players thought the character might have been too good aside from getting KOs. If I read it like that, I don't think it can be Sonic, Sheik, or even Pit. But the IC community, through lots of hard work, figured out a ton of ways to chaingrab into KOs, and found other tricks to land kills.
I dunno, it's not a very strong argument, but the ICs might explain why Panda was so worried he'd give it away. "Patience" is a nice way to dodge around "difficult-to-master instant-kill technique"Did everyone really expect ICs to have the 0-death inescapable grab combo possibilities as they do?
Wario doesn't have trouble killing.Either Sonic, Yoshi, or Wario..."Wah Wah Wah"-Wario
...HMMMMMMM...SamuraiPanda said:This character is really not fun to play as. they're pretty boring. This character does damage, and has a recovery. this character also has some strategy to them, and if used effectively, they can dominate. The main problem with this character is that they have a serious problem with Meta Knight, and usually can't revert to camping or approaching without getting destroyed 90% of the time. People generally place with this character, and if more people can master their strategy, they might place more.
-can you guess who next week's hint is?
Quoted for agreement.Sonic.
Ok, I've guessed Sonic for the past three ones, but at least I do it with reason!
this guy convinced me that it's Ice ClimbersIf Lucario is a possibility, then so are Ice Climbers.
ICs are underplayed, but those who main ICs play them very well, and are loyal. They require dedication and commitment; understanding all the intricacies of Nana, the subtle timings for desyncs, and of course the chaingrabs; that the top players are still figuring out. When Brawl was released, everyone knew ICs had potential, but some of their kill moves from Melee were nerfed (Dsmash and Bair.. Dsmash is never used for KOing anymore), and their chaingrabs didn't seem as certain or powerful.
Patience... learning how to carefully walk Nana into position for the next grab without accidentally throwing with Popo. Carefully dashdancing to get an appropriate response from both ICs. Meticulously dodging attacks all match, with both ICs, saving Nana where necessary..... waiting to get the grab. (Well that's not quite right, they have offensive options, but they're pretty punishable, especially depending on the match-up.)
Pay close attention to the hint:
So the top players thought the character might have been too good aside from getting KOs. If I read it like that, I don't think it can be Sonic, Sheik, or even Pit. But the IC community, through lots of hard work, figured out a ton of ways to chaingrab into KOs, and found other tricks to land kills.
I dunno, it's not a very strong argument, but the ICs might explain why Panda was so worried he'd give it away. "Patience" is a nice way to dodge around "difficult-to-master instant-kill technique"Did everyone really expect ICs to have the 0-death inescapable grab combo possibilities as they do?
Nah. They both has easy to land Kill MovesI think that Next week could be Ness or Lucas.