• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Smash Back Room Weekly Character Discussions! FINAL UPDATES: Ness + Lucas. All done!!

thisismatt

Smash Cadet
Joined
Nov 24, 2007
Messages
45
Pokemon Trainer? He has friends! LOL

Naw, but yeah, it's pretty much Ike.

The only ones definitely out are Zelda, Sheik, Peach, Zamus and Samus.
 

Johnthegalactic

Smash Lord
Joined
Apr 19, 2008
Messages
1,155
Location
None of your business
Update #10: ?????

After a bit of a delay, we've finally begun discussing the new character of the week. This character has some difficulty with some of the faster characters, as well as characters with strong projectile spamming games. This character's recovery seems great, and was quite intimidating when the game was first released, but now that the game has been out for longer we've come to realize just how easy this character's recovery can be to punish sometimes. Always be careful when you're playing against this character; even if you're winning, the game can turn around instant if you don't react fast enough. When all is said and done, this character can be fun to play with, but is rarely fun to play against.

Can you guess who next week's character will be?
Well, Dedede's Waddle Dees block projectiles, and he never has trouble, so it has to be Ike.
 

Banjodorf

Dynamic Duo
Joined
Nov 15, 2007
Messages
8,455
NNID
bluefalcon27
3DS FC
2105-8715-5493
Looks like D3 wins, lol.

At long last! We've been given update 10!
 

Mr. Escalator

G&W Guru
Joined
Apr 11, 2008
Messages
2,103
Location
Hudson, NH
NNID
MrEscalator
Hahaha!! >:D
It was obviously not Ike, but a lot of you were like "lol only idiots think its the fatty penguin iek is more fun and has aether and smash hard". It's nice to know I was right :D

For those who though it was Ike and werent annoying about stating it, good to you.

But Dedede is king!!

Mr. Esc won another match.

8:2
 

Nodrak

Smash Ace
Joined
Oct 12, 2007
Messages
992
Location
Ontario, Canada
His recovery has its ups and downs (no pun intended). It is quick and travels far, allowing DDD to make it back from nearly any hit. On the other hand, it has a set trajectory until you cancel it and it is punishable by many characters.
I still say it's harder to punish when it's canceled then when it isn't. When DDD starts his upB it's common to run towards where he'll land, now when he doesn't cancel it, it's faster (no pause in the air) and you have to worry about the placement(spacing) of where you are to where he's landing (not all characters have sonic's speed or snake's projectile/mine use to help with this). If you can set myself up in a good spot to punish before it's too late, you still have the actual attack and the stars that fly out to worry about. One slip up on the non-DDD player on either the spacing or the timing of a dodge, they get hit. When it's canceled you can just keep running and you don't have anything to worry about. You can just continue to rush in and attack as he hits the ground or gets up. Not to mentioned all those failed upB-canceled edge-grabs.
 
Top Bottom