is there a hint for next week?
What the.... Why do people care so much more about guessing the
hint rather than the actual topic at hand? When it was Meta Knight, there was about I would say 2/3rd's of the posts were just people guessing the hint, and the other small portion actually contributing to the discussion about Meta Knight.... Already now with Wolf it's looking to be the exact same thing. Some people we're even discussing Wario for some reason....
** sigh **
Anyways, I'll contribute my thoughts on the discussion as well.
Wolf as it stands is also a very solid character. Its most probable that he will be guaranteed to be part of the "better half" of the roster of characters. Although as some people have said, I do not believe that he will be as HIGH as people are placing him (Some even go as far as to place him amongst the Top 4 in the game).
Many of Wolf's animations and attacks are very unorthodox and awkward looking especially in terms of range. I don't mean this in a negative sense, since it can actually catch quite a few people off-guard. The most notable being his F-Smash, which strikes near instantaneously and has a ridiculous forward range. This keeps a constant "Danger Zone" a couple of feet in front & behind Wolf at all times, which makes approaching him on the ground much more risky. Either way, approaching Wolf is almost always done in the Air, simply due to the fact that if you aren't avoiding his amazing Blaster, you are avoiding his F-Smash, and if you manage to get past those, you are avoiding his F-Tilt, Shine, and any other fast-hitting out of shield combination of attacks. For a Wolf player, knowing that their opponents main form of approach will be the air, he's at an immediate advantage, and can counter-them appropriately.
I have a feeling that Wolf will shift into becoming an extremely defensive and campy character, if he isn't already. While he does have a variety of ways to approach, none of them are as efficient as his defensive play style, which when played correctly can be very hard to break. Right now many Wolf players seem to go on the offense continuously, while this has proven to be somewhat successful, I feel that the real success with Wolf will be focusing on his defensive play style (or at least a strong balance between both offense and defensive play styles). I think the more players start to abuse his Blaster (In the same way Falco from Melee abuses his) the better Wolf players will rise amongst the ranks. But Wolf players will need to constantly "reinvent" their defensive play style, because the more and more we play Smash Brawl, the easier it is becoming to get passed campy players.
Wolf has a lot of neat tricks that he can do with his Shine, and it really opened up a world of approaches that he might not of had otherwise. Just the fact that Wolf has an inherent side-step attached in his Shine shows how well it can be used defensively. Unfortunately for him, he lost out in the speed department of the Space Animals, so getting some quick trash-kills using some properly timed off-stage Shines or D-Air spikes tends to be somewhat difficult. But this really shouldn't phase Wolf players, because Wolf has a variety of killing moves which he can perform on stage without too much worry.
It goes without saying that Wolf's recovery tends to be one of his weakest points. With the correct set of counter-picked stages, opponents to Wolf can really take advantage of mistakes that might come up during recovery. Lylat Cruise in particular strikes me as a stage where I have seen wolves get stuck underneath the tip of the wing countless times.
With that being said and done, probably the best way I could sum this up is by continuing what Overswarm said; "It will take a lot of
patience to play Wolf well."