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Smash 1.1.5 Ganon Changes

Ray_Kalm

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Post all changes here, I'll update.

Z1GMA Z1GMA you'll love this.

Jab is faster in many ways and doesn't connect vs characters it use to after non teched flame choke, but characters like Sheik and others could be hit now.

Ganondorf's Jab has less startup/end lag than before.

Jab hitbox 7-8 from 8-9, damage to 6/8/10 from 4/7/10

Jab: Startup Sweetspot/Sourspot: 8F/7F -> 7F/6F Damage: 7/10/4 -> 8/10/6 Hitbox X Position: 12/18/7 -> 11/19/7

Dash Attack Total Frames: 41F -> 37F

Wizard's Foot: 1Ground Damage: 12/12/10 -> 14/12/12Hitbox Z Position: -1/-3/-4 -> 0/-3/6

Wizard's Dropkick (Custom 1):Damage: 10/10/9 -> 12/12/11Hitbox Z Position: 1/-1/6 -> 0/-1/8

Wizard's Assault (Custom 2):Damage: 9/9/7 -> 11/11/9Hitbox Z Position: -1/-3/4 -> 0/-3/6

Flame Choke:Air Grabbox X Position: 5.5 -> 7.5Ground Grabbox X Position: 5.2 -> 7.2

Flame Wave (Custom 1):Air Grabbox X Position: 6 -> 8Ground Grabbox X Position: 5.2 -> 7.2
 
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Opana

Smash Lord
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I noticed jab immediately, so hyped right now!
 

Garo

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After every patch I've immediately checked if the endlag on Warlock Thrust has been lessened. Still not the case, but I'm glad for the jab buff.
 

Rob_TH

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What I like the most about this patch is that now, side B to tech chasing down B may be a really good setup to kill.
Trying against a DDD CPU, with 150% rage I killed him at 100% at the edge, I guess it can be even a little bit earlier
 

link2702

Smash Champion
Joined
May 10, 2008
Messages
2,778
Ganons uair buff is Incredible.... It's easier than ever before to gimp people with it.
 

Theosmeo

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LastOfTheM
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Wizkick shockwave(landing) does 8% now, from 2-3% to 8%...


MMMM shield stun

Uair in high % neutral is a new meta btw, kills ZSS at 110% center stage
 
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A2ZOMG

Smash Legend
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Complete Ganon changes.

Jab hitbox 7-8 from 8-9, damage to 6/8/10 from 4/7/10, FAF 29 from 35, very small range increase
Ground Wizkick damage to 12/14 from 10/12 (2 damage increase also applies to both customs)
Flame Choke and Flame Wave 2 unit horizontal range increase (this helps Flame Choke near edge)
DA FAF 38 from 42
 
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probationsmack

Smash Cadet
Joined
Mar 3, 2004
Messages
28
I'm getting a sh dair autocancel effect in training. Or at least the lag is much less than a regular hop dair

its a very strict window requiring a fastfall and i question the practicality of the hitbox, and for some reason its easier to buffer tilts/smashes out of it than jab.
 
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Theosmeo

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Wait does the increased damage on landing wizkick make it break shields?
 

Swoops

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Shockwave always did 8% guys. You're looking at the start up frames on Kurogane.

So we're sure that jab is frame 7 now? Was hoping for frame 6 but I guess we made progress ^_^. Also I found it almost impossible to get that 6% hitbox on the jab. Was always getting 8% or 10%.

Interesting stuff on the increased Flame Choke range...
 
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mgleed

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Sep 23, 2012
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Shockwave always did 8% guys. You're looking at the start up frames on Kurogane.

So we're sure that jab is frame 7 now? Was hoping for frame 6 but I guess we made progress ^_^. Also I found it almost impossible to get that 6% hitbox on the jab. Was always getting 8% or 10%.

Interesting stuff on the increased Flame Choke range...
A2's been explaining the choke range shouldn't be a huge change and should make the biggest difference when you choke your opponent near the ledge, making it harder for them to DI to grab the ledge. I misunderstood it at first as the movement range, but it's just the grab hitbox.

And yeah, Jab is frame 7.
 

Eclipse_

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Jan 5, 2015
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nato.i97
Has dgrab down b always combo'd at low percents?
yeah it has, I found this out after getting grabbed by a Ganon CPU, who did down throw to down b, and it worked at lower percents, so I tried it myself, and it seemed to work. It's been around for a while, not new to this patch for sure
 

JoJoVS

Smash Rookie
Joined
Mar 16, 2016
Messages
3
yeah it has, I found this out after getting grabbed by a Ganon CPU, who did down throw to down b, and it worked at lower percents, so I tried it myself, and it seemed to work. It's been around for a while, not new to this patch for sure
Alright, cool thanks. New to the boards for sure so I'll check my info better from here on.
 

adom4

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Also the biggest buff didn't gte mentioned here, Sheik got nerfed pretty hard.
If she can't 50-50 us anymore i can see the MU being not horrible, we will live forever.
 

Gold_TSG

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I think I'm gonna faint from all this Dorf glory...
 

Shmeckie

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That new jab...

It's amazing the difference one frame makes.
 

adom4

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We might need to retest jab after choke, did any of the follow ups change?
 

Gold_TSG

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Brothers of Darkness, today begins a new era. With this new power our Dark Lord has bestowed upon us, let us banish the light from Smash once and for all, and redefine our place on their lists. Spread your darkness, instill fear into all those before you, and praise the Dark Lord's name!

 
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DarkFox207

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Hey guys I don't post often but when I do I have the goodies :)

Also down throw to jab works on heavyweights at 0% and does 16% ( 2 hit combo)

And since dash attack got less endlag. I was testing some combos and it found this

https://youtu.be/ZOGhfYw9NrA
 

Z1GMA

Smash Hero
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Sep 10, 2008
Messages
5,523
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Sweden
Post all changes here, I'll update.

Z1GMA Z1GMA you'll love this.

Jab is faster in many ways and doesn't connect vs characters it use to after non teched flame choke, but characters like Sheik and others could be hit now.

Ganondorf's Jab has less startup/end lag than before.

Jab hitbox 7-8 from 8-9, damage to 6/8/10 from 4/7/10

Ground Wizkick damage to 12/14 from 10/12 (2 damage increase also applies to both customs)

Flame Choke and Flame Wave 2 unit horizontal range increase

Ganondorf's up-air angle now sends more horizontal, similar to his F-tilt.

Ganondorf's Down B, Wizard's Foot, does 2% more on the early and late hits and as a result kills earlier!
JAB?? REALLY?? That's so nice!! Wow!

Uair: Cool. More stage-spikes and more gimps during Off-stage-battles --I'll take it!
 

adom4

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JAB?? REALLY?? That's so nice!! Wow!

Uair: Cool. More stage-spikes and more gimps during Off-stage-battles --I'll take it!
Uair didn't change, it was a placebo.
Dash attack changed too, FAF: 42->38, apparently sourspot DA can kill confirm now as well.
 
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