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This is the main problem with this match-up. If both of you were to fsmash at the same time it should be a draw but it comes down to who is closet the the kill zones.[last stock you're at 200 % and your opponent is at 80% last stock. YOU'RE BOTH IN KILL %]
This is NOT a match-up you can afford to go auto-pilot in.
http://www.youtube.com/watch?v=GGQRBknR1nY#t=2m6sThis is the main problem with this match-up. If both of you were to fsmash at the same time it should be a draw but it comes down to who is closet the the kill zones.
Some people don't know what to do in the ditto, seeing as better Lucario's are losing in it something is wrong in what they are doing....why would you -discuss- the ditto matchup
I'm pretty sure summaries are made so we can all view in one page instead of looking in a bunch of other threads.There is nothing to discuss here, we have more than enough written about lucario in other threads, what would change by writing it down in summary.
Lucario dittos always last like 7 minutes adagegeajhijeajigjiegjaijgeja.With eight minutes in a brawl match, lucario losing in percent means he'll more than likely win the long run since his 'combos' and kill moves have more power.
It's pretty maddening for some people to work hard and get a huge lead only to be punished for it when they get ***** in like 3 hits by a lucario at 180 on a fresh stock lol.These matches should always go down to the wire if both players are evenly skilled.
then lets discuss what little there is left?There really isn't much else to discuss here.
oh the shame.....XD...why would you -discuss- the ditto matchup
Last tournament I went to I had to play a Lucario ditto first round against someone who's better than me. I 3-stocked him first game and 2-stocked him second game.
That picture of the Ditto says it so elegantly. Thanks for that, I've been looking for that picture for a long time
It's Ksizzle, I don't have zucco vids.RJ has new videos of him getting manhandled by Zucco in the ditto we could use for reference.
Fsmash trades too good.
Same thing.It's Ksizzle, I don't have zucco vids.
Discussion over. Please reevaluate all you know about the matchups. :VFlamewaveK - You guys didn't understand what i said.
I just told you that Metaknight is superior to Marth in every way, gimping capabilities, damage racking, aerial mobility, "combo potential", and even a tornado, however for your match-up thread, you have Marth v Lucario and Metaknight v Lucario as the exact same percentage, even though Lucario will clearly have more trouble against a Metaknight than they would a Marth.
Then shouldn't we change the match-up percentage? Perhaps to 55:45 Marth?
Where have you been? lol. MK being everyones worse MU is a false statement for various reason.What does air speed have to do with the character and how they play? (i really don't know and would like to be taught i'm just throwing discussion out there)
Honestly, MK should be everyone's worst match-up, Most characters can't get past his gimping abilities, Lucario is one of them. Marth can't do that as well as MK with only one jump.
MK can play around the edge (not exactly on the ledge planking, but be in the area) all day and it can put Lucario at a disadvantage when Lucario tries to approach. Low percent gimps makes Lucario not a threat to MK at all (except for the stock loss boost perhaps). He has an advantageous option to everything Lucario can do at low percents.
Stealth Raptor - that has a valid reason, (chain grab to whatever percent on MK is not on Marth). At low percents will those combos have that much effect on actually landing a kill move on MK? Should it have enough weight to make both match-ups the same?
well, it sounds like you're using your own personal example (based off more of your player's skill level than the character being good at punishing something) instead of actual known facts.no the cg has nothing to do with it. neither mk nor marth can gimp pikachu easily (though mk has a slight advantage over marth there) but marth has greater spacing abilities and the aerial speed actually does play a factor, marth doing retreating fairs is almost completely unpunishable by pikachu, and the air speed allows marth to greatly influence spacing. if mk goes in the air, he has a much higher chance to get hit by pikachu. in the end though, its the ledge game where marth really shines. if pikachu is on the ledge, it is incredibly hard for pikachu to get on stage. if taken a lot of damage trying to get on stage vs a marth, whereas mk i generally dont have too much trouble getting back on stage, frequently with little to no damage. im just using this as an example, i know a lot of characters have mk as their worst, but to say that mk should be everyones worst is a little rediculous.
You're right, but i wouldn't entirely say Personal Experience, but better yet the experience of Outliers of said character.you can't theorycraft everything.
Only when Personal Experiance combined with Theory can you tell a MU how it is accurately.
I just told you that Metaknight is superior to Marth in every way
What does air speed have to do with the character and how they play? (i really don't know and would like to be taught i'm just throwing discussion out there)
Stop talking.Honestly, MK should be everyone's worst match-up