Stealth Raptor
Smash Legend
50:50. lucario should never die till you are at max aura
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AS is not a really good idea to punish landing. And If you see the marth progressing toward you even after they missed a fair I would use a fsmash if you see it adequate.Use fsmash sparingly. Most of the time Marth can just sh over it and fair you. The long startup leaves it bait to counter too, and Marth can counter fsmash from near max range and still hit you (Lucario's fsmash outranges it only by a hair). Use AS and ftilt to punish landings.
Rolling, when used SMARTLY, can destroy Marth's approaches. If Marth is predictable with fair patterns, it's very easy to roll behind him and grab. Marth hates crossups. Don't abuse this, though, else you'll be eating a turnaround dancing blade for 10-20 %.
60-40 Marth
Ok, I agree with this.Ftilt is your best move in this matchup. When spaced at tipper range, it's nearly unpunishable, and it can punish misspaced attacks rather easily. Marth extends his hurtbox on a lot of his moves, and even a whiffed fsmash can be punished by ftilt.
Rolling, when used SMARTLY, can destroy Marth's approaches. If Marth is predictable with fair patterns, it's very easy to roll behind him and grab. Marth hates crossups. Don't abuse this, though, else you'll be eating a turnaround dancing blade for 10-20 %.
The hell is this ****.Use fsmash sparingly. Most of the time Marth can just sh over it and fair you.
No........ As much as I am use to this MU, it's still not in our favor.Lee Martin says this MU is in our favor.
Hopefully he name searches and goes into detail as to why it is here.
Yeah, is it just me or has this thread not moved outside of a cycle of S-A tier characters? I dont remember when it was we last did a B or lower lolWhy are we discussing marth? I don't think anything changed about the match-up.
The hell is this ****.AS is not a really good idea to punish landing.
Marth can easily outspace AND outspeed ftilt. It is not even close to the best move in this matchup.Ftilt is your best move in this matchup. When spaced at tipper range, it's nearly unpunishable, and it can punish misspaced attacks rather easily.
*Blank stare*Marth extends his hurtbox on a lot of his moves
A lot can punish a whiffed Marf fsmash. It's a pretty **** unsafe move lol.and even a whiffed fsmash can be punished by ftilt.
Fsmash is pretty much your best answer to Marf's air game, actually. If he's constantly hopping over it and fairing you you're doing it wrong. Counter is beyond unreliable as a, uh, counter to fsmash (or anything).Use fsmash sparingly. Most of the time Marth can just sh over it and fair you. The long startup leaves it bait to counter too, and Marth can counter fsmash from near max range and still hit you (Lucario's fsmash outranges it only by a hair).
Asdadfhdghjkjl*Dies*Lucario's quick dash
Why have we not rediscussed G&W? I don't think there's a single ratio that needs readjusting more than that.Yeah, is it just me or has this thread not moved outside of a cycle of S-A tier characters? I dont remember when it was we last did a B or lower lol
why is marth using counter attack?Counter attack. Punish his unpunishable attacks.
That's an unpunishable attack?, you do know that's false right?Counter attack. Punish his unpunishable attacks.