Diddy can outcamp falco. In what means can Lucario outcamp him. You have one projectile, I have 3. Without f-smash, how will lucario be killing diddy early? Bair has atrocious ending lag/cooldown(dont remember which one it is) and dair as already discussed is not really a good option. Diddy has sure fire setups into kill moves while lucario doesn't. Btw...dmg is a wario main
There's a problem though with those.
Firstly, on the camping point, I somewhat agree with your concept, but I do not agree with your reasoning. The number of different projectiles one has at their disposal does not equate to their performance at camping. Peanut Popgun may be a stellar interrupt or harassment tool, but Aura Sphere trumps it in camping no matter how you look at it. You should've just said that bananas are better at camping than Aura Sphere and left it at that, plus the fact that no character wants to give Diddy Kong enough room to set up both bananas. I'm not sure if he outcamps Falco though. I'll need to look into that one a bit more.
Secondly, funny thing about Bair. It actually has very little cooldown. It actually has relatively little landing lag, and the time between the hitboxes' disappearance and the end of the attack is very short. Sadly, it's cursed with a relatively slow startup of 15 frames to balance out its range, power, and lack of cooldown. A funny thing about Fsmash too, is that in all honesty, Lucario's fsmash really isn't his best kill move imo. I honestly think Aura Sphere is a much better kill move, especially in this matchup, as it has more range goes through bananas, and he DOESN'T TAKE A STEP FORWARDS SO NO TRIPPING YAAAAY! Anyways, I think Lucario would be killing in this matchup mostly with Aura Sphere, Dair, Uair, and gimps, not in that order.
Thirdly, on the killing point, if we consider when Lucario will be dying at, let's say 150%, then we begin to realize that Lucario technically doesn't need set-ups into kill moves, as at that percent, all his moves will kill or set up for edgeguards all by themselves without a required set-up. Also, the fact is that by the time Lucario reaches his "death percents" in this matchup, Diddy Kong's "death percentages" will become much lower than Lucario's. Will this matter much? Dunno, depends how far behind the Lucario is in percent. It just means that even if the Diddy Kong is far ahead in terms of percent, he isn't exactly safe from being KO'd.
Fair outranges all of your aerials and bair comes out faster than all your aerials. Not to mention Side B.
However, there's a problem here, as well.
While in sheer range, Fair may have more overall distance covered than any of our aerials, you need to realize a few things. First of all, Diddy Kong's forward aerial does not have any disjoint able to match Lucario's Bair, and as such, Bair wins the confrontation every time. In this case, your statement has been proven wrong. You are on to something, however. In a normal trade, Diddy Kong's forward aerial will beat out our Fair, which is normally our most used aerial, when we attempt to confront it head-on directly horizontally at the Fair's maximum horizontal range. However, Lucario not only has a much better air speed to support this aerial, but his Fair generally has better overall coverage, allowing him to attack Diddy Kong somewhat safely (from his fair) when he approaches at odd angles. If you want to be technical as well, our Fair is faster by one frame. =D
Your second statement is outright wrong, however. If you are talking about startup, then Diddy Kong's bair has hitboxes on frame 5 apparently. Meanwhile, Lucario's dair activates on frame 4. If you are talking about end time, then both Lucario's fair and dair still beat it by multiple frames. If you were trying to be silly and implying that it actually had an advantageous effect for you in an aerial combat situation, you should realize that Bair has both poor coverage AND poor range compared to our aerials, and the 1-2 frame difference in startup between our fair and your bair means ABSOLUTELY NOTHING as our fair will still win in a confrontation every single time from nearly any angle concievable. Good day, sir.
You should've mentioned uair. That move actually does outspeed our entire moveset at 3 frames.
Monkey Flip is weird and easy to beat out and react to in most situations. I don't know why you mentioned it.
Every chr. has to deal with lucario's aura, not just diddy. This is not something that changes the matchup in his favor. Yes it is hard to kill lucario, guess what, its hard for diddy to kill nearly everyone. Its not uncommon for chrs. to live to 160-170 against diddy. That percent hardly matters when he's outputting nearly 40% each combo string.
Believe me when I say that there's a real difference between Mario living to 170% and Lucario living to 170%. When Mario lives to 170%, you will still die at 100-190% if you fall prey to his Usmash or Fsmash. When Lucario lives to 170%, you need to be much more careful, as nearly his entire moveset will take you out easily as early as 80-90% if you are not careful. To Lucario, a percent lead generally means nothing if you aren't planning to time him out, as giving him more damage just means that you can potentially die earlier. This can potentially shift the tide of a match much more drastically than most other matchups.
Also in regards to AS. Diddy can just jump over it and throw a naner. Simple enough. Lulu has lag after firing. This can also stop Lulu from "camping" with AS. I can't honestly believe this matchup is in lucario's favor after playing the best lucario's out there. If only lee would post his thoughts...
If you are in a situation in which you can do this, Lucario did something horrendously wrong. Seriously.
I don't doubt your experience, but your reasoning is flawed as all hell.