ballin4life
Smash Hero
I have a hunch that training mode "Attack" is just a level 3 CPU (or maybe some other level, IDK)Also low level CPUs act like training mode: they sometimes don't upb. I think that is random (or maybe depending on stuff such as percentage, but always with a random factor) as a way to nerf them (which is stupid). I think the way they are designed is act like a lvl 9 for a small amount of time, then enter in passiveness (walking). Or something a bit like that. So if they happen to be in their "strong" part during their recoveries, they'll upb. This is a pure assumption, nothing verified at all.
I'm not sure you understood my post.Obviously nothing is truly random, RNGs are used in video games. It should go without saying that when I say something's "random", I'm saying that it's dependent on the RNG. Not sure why you're bringing it up. I'd say you're playing semantics, but I guess judging by the tone of your post you just don't know much about how computers deal with random events.
EDIT: Your post, and then Pete's post saying what it said as if it's something new... I guess it isn't as common knowledge as I thought. Bleh.
My impression (which could be wrong) is that "random" events in video games are seeded based on player input. Here's an extremely simple example that I remember reading: in Final Fantasy, critical hits are "random", but really it's just if you press attack on a certain frame you get a critical hit. Since what frame a player hits attack on is generally random, this appears to produce random results.
However, in the above example, if you do EXACTLY the same inputs, the video game will produce EXACTLY the same results.
My question was whether smash is like that. And my claim was that you will have to TAS to make sure you did EXACTLY the same inputs. The alternative is that they use a pre-seeded RNG, so that events could still be "random" regardless of player input.
Here's a quote from Wikipedia, which is where I'm getting my info:
I assume you mean a pseudo random system. In that case, it depends on how much you know about the system. If you knew the exact algorithm and the seed, then you could predict the exact results. If you only knew the algorithm, you might be able to make more general predictions e.g. "the results will follow pattern X in the long run".can you reliably predict the results of a random system in the short run (say, the first 10 digits it throws up)?
if not, then it's random as it needs to be
It's sort of like asking "can you reliably predict the number that comes up when you roll a die". If you don't know anything else the best you can do is guess "each number comes up with 1/6 probability". If you know the exact position, acceleration, etc of the dice during the roll, then you theoretically could predict the exact number (determinism, duh).