That article only says Fox and Ness can, and I've never accomplished it with Link. Sk, would you post a 2 second video to show me? I'd like to learn it with Link.Link can do it
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That article only says Fox and Ness can, and I've never accomplished it with Link. Sk, would you post a 2 second video to show me? I'd like to learn it with Link.Link can do it
simple-facts-that-you-may-not-know@Cobrevolution are you a samus main only?
i'll try to do it but right now its super hard. i''m guessing you need to recover aswellThat article only says Fox and Ness can, and I've never accomplished it with Link. Sk, would you post a 2 second video to show me? I'd like to learn it with Link.
I knew about the fast fall thing, but I didn't know the rest, good stuff!Metal Mario's fast fall is slower than his regular fall.
@ THE_MAAFIA
Normal Fall:
Fast Fall:
His character size multiplier is 1 while regular mario is 1.1
So Metal Mario is shorter than regular Mario.
Hyrule is huge.
I don't understand what you mean. Can't every character double jump perfectly to the top of DL if you time it right? Or are you just saying it's cool with Fox because his jump is so fast?Today I learned that Fox can instantly double jump to the top platform on DL and get perfect landing. The timing is really tight but it's totally feasible. Rising laser never looked smoother.
http://smashboards.com/threads/fox-guide-and-discussion-thread.288187/page-25#post-16040256I don't understand what you mean. Can't every character double jump perfectly to the top of DL if you time it right? Or are you just saying it's cool with Fox because his jump is so fast?
Your name... I like dat shizwhile buffering up, pressing 'c' + 'a' or 'c' + 'r' will result in an upsmash. useful for: walking upsmashes, aiming one's shield to a quick upsmash & controlled, multiple upsmashes...
while in-shield and buffering up, pressing 'c' + 'b' will result in an up + b out-of-shield. useful for aiming one's shield to a quick, controlled up + b.
Nice! I love hanging around the ledge so I'll practice that a lot! :3 Id love to play/train your luigi online if ya wantthanks for the welcome! i only play 64 smash, so i'll be sticking around for a while... your handle is pretty cool too--glad you saw my luigi tech in the character thread, as i was mostly aiming that towards you.
incidentally, i'm currently maining luigi as well, so i'll be sure to pass along any other discoveries in the character-specific thread. however, here's one that especially applies to the weegster, but is also useful for any character, so i'll post it here:
follow a pivot with an immediate forward smash in the same initial direction of the pivot... this is similar to following a dash grab with a forward smash, but extends the range quicker & precludes the possibility of unwanted dash-smashing (particularly with luigi, who is prone to that). probably a tactic most useful for kirby.
also, i edited the post above to include additional, related tech that slipped my mind at first; specifically the running upsmash part & down-b section.
Simple facts that you may not know: Luigi-Kirby matchup is 80-20
I can tell you're a Luigi main because you call it a "shield slide" and not a "shield stop."double-tapping forward seems to get you into the sliding animation faster than holding forward (useful near ledges & on platforms to get to the teetering animation, or to get the sliding speed boost or slide turn-around faster).
luigi doesn't suck.
Very useful information to me, thanks for posting.while buffering up, pressing 'c' + 'a' or 'c' + 'r' will result in an upsmash. useful for: walking & running upsmashes, aiming a shield to a quick upsmash & controlled, multiple upsmashes.
while in-shield and buffering up, pressing 'c' + 'b' will result in an up + b out-of-shield. useful for aiming a shield to a quick, controlled up + b.
while in-shield and buffering down, pressing 'c' + 'b' will result in a down + b out-of-shield. useful for aiming a shield to a quick, controlled down + b (except for dk).
Kirby always dies first. Kirbycide last stock for both ends in kirby losing. Here is it happening with suck https://youtu.be/ge_DRT7ekDA?t=7m33s. I don't have any footage of it happening with throw but one time as pika a kirby fthrew me to kirbycide and not only did the kirby die, but I was actually able to upb back to the ledge and didn't die at all. It was in a doubles match.The other day I was playing a kirby online with fox and on my last stock and their second to last he went for the ledge cancel -> suicide f-throw. Even though I was dead I was instinctively holding up and mashing some buttons bc for a second I felt like I could mash out like his stupid neutral b. Then somehow something amazing happened that I've never seen before:
Kirby hit the bottom blast zone and lost his stock and somehow I input an Up B with Fox before I touched the blast zone and died. Not only that but it was quick enough that it actually went off and I was able to shoot up before dying even though he drifts sometimes while it's charging up. Does anyone know about this? How big is the window you have to input stuff? I know Metal Mario will actually die first if Kirby suicide neutral B's him too, but I'm not sure if that's related.
1. that's hilariousKirby always dies first. Kirbycide last stock for both ends in kirby losing. Here is it happening with suck https://youtu.be/ge_DRT7ekDA?t=7m33s. I don't have any footage of it happening with throw but one time as pika a kirby fthrew me to kirbycide and not only did the kirby die, but I was actually able to upb back to the ledge and didn't die at all. It was in a doubles match.