felipe_9595
Smash Lord
So StillStud is the new Smasherx74 ?
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It's obvious Studstill just doesn't know what he's talking about. It's totally fine to say RNG, especially when you don't even know the exact percentage. Knowing him, I thought he'd suggest using the term PRNG, but the fact that he didn't proves he doesn't even know what he is talking about.I obviously didn't know the exact odds for item dropping, otherwise I would've said what it was when I was responding to Kimimaru. Kimimaru asked what causes item drops, and I told him: RNG. That's literally what determines whether the item drops or not. I really don't know what you expect me to say and I don't see how anyone can have a problem with that.
LOL! This post made my day .So StillStud is the new Smasherx74 ?
Since you love getting technical, I'd argue the percentage is not "fixed" because the RNG is not perfect. Yes let's avoid using terms possibly even used by the creators of the game . Newsflash, a "randomly" generated number determines whether these things happen.@ Madao I didn`t bring it up because it has nothing to do with my point, but thanks for "explaining" RNG. The chances of an item being dropped, Kirby losing his power, the tornado location, whether or not a box will explode, what pokemon will fly by or what pokemon will come out, all of these and many more have fixed percentage chances of occurring.
Words and concepts that are not interchangeable but similar and therefore should be avoided:
Random, Random Generated Number, Random Number Generator (formal), Random Number Generator, psuedo-random number, etc etc.
Where the tornado is:
Goofus: "RNG, slobber rawrr"
Gallant: In one of four locations.
The chance of something happening is secured by RNG which is the functional means of how these events happen. There is a 1/6 chance a number is face up on a six sided dice. How a computer simulates the roll and picks a number to be face up is by means of RNG where only an integer between 1 and 6 can be selected and the probability of any integer is equal to any other integer that is available for selection.People really should stop saying RNG. Everything has a percent chance of happening; that doesn`t mean a coin flip is the same as a dice roll, nor should you describe 'things that have a chance of happening' as "RNG". It`s intellectually abhorrent.
To expound upon Sir Gallant's point, he should have said, "In one of four locations as selected by a PRNG."Where the tornado is:
Goofus: "RNG, slobber rawrr"
Gallant: In one of four locations.
Of course not to the process, Shears, I was, I thought obviously, stating that 1/2 or 1/6 or 1/343 are not equal, and to someone asking what determines how something happens: "RNG, dude," falls painfully (to me) short. I have been informed I shouldn`t care so much about useless forum posts, but I detest sprawl.Simulating dice roll, or coin flip, or whatever is done using RNG/PRNG in computers, having a different statistical probability or different number of outcomes doesn't make any difference.
Yes, exactly, my problem isn`t the truth of this explanation of fact, my problem is when this explanation is shortened to 'RNG, dude' and then used as a response to "whatare the chances of dropping an item if I get hit?", where I`d call it lazy, vague, and approaching inaccuracy, rather than colloquial.Not only is RNG used to colloquially explain events in the game that are not defined by user input, it is the precise technical term used to explain and perform this event:
The chance of something happening is secured by RNG which is the functional means of how these events happen. There is a 1/6 chance a number is face up on a six sided dice. How a computer simulates the roll and picks a number to be face up is by means of RNG where only an integer between 1 and 6 can be selected and the probability of any integer is equal to any other integer that is available for selection.To say RNG is wrong, or that it doesn't accurately explain what is happening is actually incorrect, the formal and technical explanation is RNG.
I`m not arguing the fact that there isn`t a little man inside the computer with a variable sided die he rolls REALLY FAST.There is no argument against its use, its like arguing how many protons are in a Hydrogen atom, its a fact, its science, its not available for argument or discussion.
Except that wasn't what Kimimaru's question was likeShears, I understand how computers determine 'random numbers.'
We aren`t debating what RNG means, I`m sayign that when someone says when will the tornado spawn, or what are the chances of me losing my Kirby power, that saying "RNG dude" is a pretend answer that yields no value. That was/is my beef.
This creeps over into the tumble debate, defining it as "when you are in that animation" for the sentence "Kirby never loses his power on non-tumble causing hits" renders that almost useless strategically unless you are aware of specifically what causes tumble versus not, which at this moment escapes my memory.
If Kimimaru asked "what are the chances" then your beef would be valid, but this is not the case.
"Speaking of dropping items, does anyone know the logic involved in determining [dropping items]?He didn't know that it was random
Which is my point, your answer says nothing to answer his question correctly, and in fact states that it (and Kirby`s loss chance) are "random"; which can mean any myriad of percent chances instead of simply defining the actual chance. It seems to me he knows it is "random" and would like to more specifically understand the chances then the objected to "RNG". His question is clearly about what odds of it dropping am I dealing with, despite the fact that he used 'logic' colloquially. This is conjecture, sure, Kimi is best to say what he meant.Think it's just RNG, same as Kirby losing copied abilities
Neither does a certain smash game but we don't mention that in this forumfact: maxim tomatoes do not spawn at apex
No problem! What I mean is it's possible the odds can change based on certain conditions. These can include player percentage, number of current items on the screen, or more. In my experience, I've encountered explosive barrels on Dreamland more often when I have a higher percentage than when I have a lower percentage. We're just not 100% sure if the percentages truly are fixed or not.The phrase 'influence the RNG' makes no sense to me. The actual odds are what it is.
Maybe I`m being dense, but I don`t really understand what you just said. Either way whatevs, thanks for clearing that up!
Lets not try and make up numbers and call it correct..."Speaking of dropping items, does anyone know the logic involved in determining [dropping items]?
Sometimes I pick up an item and it drops on the first [9ish percent chance], and other times I keep it in my hand and take multiple [9ish percent chances] before it goes away."
The correct answer to the question is: About 9% chance of dropping the item. More if the item is exhausted (last bit is theory)
The incorrect answer is:
Which is my point, your answer says nothing to answer his question correctly, and in fact states that it (and Kirby`s loss chance) are "random"; which can mean any myriad of percent chances instead of simply defining the actual chance. It seems to me he knows it is "random" and would like to more specifically understand the chances then the objected to "RNG". His question is clearly about what odds of it dropping am I dealing with, despite the fact that he used 'logic' colloquially. This is conjecture, sure, Kimi is best to say what he meant.
Mind = blown. RNG isn't perfect, so it's not exact!So in conclusion, I`m totally right and the correct answer is "1/12 or so, and unassisted influencing of the seed values for the RNG is not possible, and shouldn`t even have been mentioned. The 'logic' is equivalent then, to 1/12 chance."
Lol ok. Keep thinking you're usually right..In the most polite way possible: No, I don`t. You need to work on your reading comprehension and stop bothering me with your inane replies. I`m tired of humoring fools with my time and posts, I am usually right, as I tend to have discipline about talking out of my ***.
Here's the replySpeaking of dropping items, does anyone know the logic involved in determining that? Sometimes I pick up an item and it drops on the first hit, and other times I keep it in my hand and take multiple hits before it goes away.
Star King's answer is good enough and even Kimimaru was satisfied with the answer. Yet you started arguing for no good reason.Think it's just RNG, same as Kirby losing copied abilities
Quite ironic you consider "RNG dude" a lazy response, yet you can't bother to check the drop rate, so you make some estimation, based on your foggy memory lol.At multiple times I stated that the item drop rate is probably the same as the Kirby power loss rate, which I stated I had trouble remembering if it was (to quote Sakurai) "1/12 or 1/11" a difference of 9.1 percent and 8.3 percent, which I feel was accurately summed up either way, for all non-negligible purposes, at "about 9%".
So again, not sure where you are even accusing me of being wrong at, or over-stating anything?
This never happened . Nice job making false claims about me.Get it together, it`s annoying to be called stupid or dense by someone who can`t even follow the basic conversation points. The only information present in this series of posts besides what I`ve stated is that whatever "non-tumble causing hits" will not cause Kirby power loss and thus probably not item/bomb drop either.
You're the one who failed to grasp basic concepts. Just try reading the original question and answer again...Again, the next person that tries to insinuate or flat out accuses me of being wrong while failing to grasp basic concepts will get the same treatment. I`ve tried being nice, I`m just trying to share knowledge about this game, not get called stupid by people not paying attention.