SSBPete
Smash Lord
ok im really confused
maybe the slope isn't linear?
maybe the slope isn't linear?
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false to a certain extent...The CP doesn't try to recover again when he get hit while recovering the first time.
This is exactly it. I thinkits something to do with the position of the cp. i think if they're above the stage then they try to recover a second time.
i think
Pretty sure it's just random, like whether the CPUs tech or not. You can hit the CPU the exact same way in Training Mode, and sometimes it'll recover, sometimes it won't. On DK at Hyrule, I tried drilling him for 30% for Kirby, then FSmashed him to the left 3 times in the same way, and one time he recovered and one time he didn't.its something to do with the position of the cp. i think if they're above the stage then they try to recover a second time.
i think
Vids or it didn't happen. I would believe that hitting a wall might make them recover again, but I don't think so.I wouldn't say exactly, because there are some weird occurence where the CP is a bit above the stage and still doesn't recover.
are you TASing this? otherwise you can't say that you're really doing it the EXACT same way.Pretty sure it's just random, like whether the CPUs tech or not. You can hit the CPU the exact same way in Training Mode, and sometimes it'll recover, sometimes it won't. On DK at Hyrule, I tried drilling him for 30% for Kirby, then FSmashed him to the left 3 times in the same way, and one time he recovered and one time he didn't.
Yes I can noob, I avoid pushing him and make sure the hitbox reaches first, and that guarantees identical positioning.are you TASing this? otherwise you can't say that you're really doing it the EXACT same way.
Fair enough, but are you sure their recovery behavior is different?also the discussion was about level 9s, not training mode CPUs (which have different behavior)
Hooray for correctness! Yea totally missed the traininng mode talk, blame on the phonesk is talking about training mode dummies and clubba and i are talking about lvl 9 cps
i think we're all right
small differences in the positioning of your character may matter in their algorithms. i doubt you can say you're positioning your own character in exactly the same fashion (down to the pixel).Yes I can noob, I avoid pushing him and make sure the hitbox reaches first, and that guarantees identical positioning.
they are totally different AIs; why would their recovery be the same? also my anecdotal experience is that their recovery behavior is different (in training mode sometimes they don't upB at all. haven't seen level 9s do that)Fair enough, but are you sure their recovery behavior is different?
OK fine. I didn't move at all with the control stick, and moved myself only with Falcon Punch and Falcon Kick. Method: Falcon Punch once on the ground to go a bit forward, Falcon Punch again, Falcon Kick to get to Mario, Falcon Punch, Falcon Kick to get down in the tent, Falcon Punch, Falcon Punch. Also I made sure Mario never teched, if he teched I reset. There, same positioning.small differences in the positioning of your character may matter in their algorithms. i doubt you can say you're positioning your own character in exactly the same fashion (down to the pixel).
I tried BThrowing lvl 9 Mario like 30 times and he tried to up-b every time. So I guess you're right. I'm still right about the training mode CPUs though. And Pete is right about everyone being right, which means he's included in the rightness. wut.they are totally different AIs; why would their recovery be the same? also my anecdotal experience is that their recovery behavior is different (in training mode sometimes they don't upB at all. haven't seen level 9s do that)
Wrong, for Mario anyways, I just saw Mario up-b well below the stage (on Dreamland). But maybe that's just Mario.i'm pretty sure that level 9s will only attempt to upB again if their horizontal positioning places them above the stage.
Are you sure you did each of those inputs on the exact same frames? Characters do sway slightly back and forth when they stand still, right?OK fine. I didn't move at all with the control stick, and moved myself only with Falcon Punch and Falcon Kick. Method: Falcon Punch once on the ground to go a bit forward, Falcon Punch again, Falcon Kick to get to Mario, Falcon Punch, Falcon Kick to get down in the tent, Falcon Punch, Falcon Punch. Also I made sure Mario never teched, if he teched I reset. There, same positioning.
Sometimes Mario up-b'ed, and sometimes he didn't. ggs scrub
I just tested on level 9 Mario and he acted exactly as I said.I tried BThrowing lvl 9 Mario like 30 times and he tried to up-b every time. So I guess you're right. I'm still right about the training mode CPUs though. And Pete is right about everyone being right, which means he's included in the rightness. wut.
Actually I could not get Mario to not up-b at all, even when I baired him repeatedly out of it. So I think it's character dependent. Mario seems to always try.
Wrong, for Mario anyways, I just saw Mario up-b well below the stage (on Dreamland). But maybe that's just Mario.
no ... when i tested i always waited until his upB was 100% complete (I can't hit mario out of his upB for ****) and he never tried to get back when he was over the abyss.i think its just like if you hit him during the upB or after he finished the upB, in the second case, he tries to upB again. i dont think his position really matters :s lvl 9 enemies
.Are you sure you did each of those inputs on the exact same frames? Characters do sway slightly back and forth when they stand still, right?
OK, I misunderstood. I'll try testing it later.I just tested on level 9 Mario and he acted exactly as I said.
I think you misunderstood what I was saying. Level 9s will attempt to use at least one upB. Then, if you hit them while they are still in the air from that upB, they will attempt another upB only when their x position (horizontal position) is in line with the stage (i.e. if they were to fall straight down they would hit the stage).
|aaaaaaaaa|
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pretend the ------- is the stage. they will upB again if they are within the vertical lines "|". That's what I mean.
Cpu behavior is best! Study it, then maybe you can design a better cpu player. Any chance of that ever happeninng btw?I like useless stuff, but for some reason I hate talking about CPU's behaviour.
Obviously nothing is truly random, RNGs are used in video games. It should go without saying that when I say something's "random", I'm saying that it's dependent on the RNG. Not sure why you're bringing it up. I'd say you're playing semantics, but I guess judging by the tone of your post you just don't know much about how computers deal with random events.btw SK even though I'm somewhat joking about the training mode thing, I still doubt that it's truly random whether they upB or not. AFAIK typically in games the only source of supposed randomness is the player, hence in TASes they can manipulate supposedly random things so that they always get really lucky (e.g. in an Ocarina of Time TAS the enemies/grass will just always happen to drop bombs, even though it's supposed to be random). If games contained truly random events then TASes wouldn't be able to do that.
That's based on my (limited) knowledge of TASes though so I may be wrong.