SFA Smiley
The SFA King
Just saying, AZ has adopted the Japanese Ruleset
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Why does everyone keep saying this? I only fought him when he would approach me, which rarely happened, because he didn't feel the need to, despite his pretty much always being at a solid percent disadvantage (at least) during the set. I am a pretty aggressive player.Reflex did this against vinnie at apex too (actually half the top wario's try to do this), but with 2 extra minutes, running away to achieve victory is HARDER.
Do you have any clue how ******** this is.Because if a large tourney tries 10 minutes, it's a bad tourney and no one will attend so they won't try and just stick to good old 8 minutes.
If a not so large tourney tries 10 minutes, it's too small and insignificant to matter so no on takes it seriously.
Not half as ******** as your response to it.Do you have any clue how ******** this is.
Game 1 you stayed on the SV platform the entire match. Game 2 was a little less campy, Game 3 I got farted at like 25 on CS and chased you for the rest of the match. Not saying that it's a bad thing, I think that's what Wario has to do in order to beat ICs. I should have been wiser with my CP.Why does everyone keep saying this? I only fought him when he would approach me, which rarely happened, because he didn't feel the need to, despite his pretty much always being at a solid percent disadvantage (at least) during the set. I am a pretty aggressive player.
Exactly as I said. Plus, the third game wasn't even close to going to time, and getting Waft KO'd at ~29% has to count for something, right?Game 1 you stayed on the SV platform the entire match. Game 2 was a little less campy, Game 3 I got farted at like 25 on CS and chased you for the rest of the match. Not saying that it's a bad thing, I think that's what Wario has to do in order to beat ICs. I should have been wiser with my CP.
It was a well placed fart, if anything. I ain't johning, I kill people at 0.Exactly as I said. Plus, the third game wasn't even close to going to time, and getting Waft KO'd at ~29% has to count for something, right?
It is ******** but that's pretty much how it works here.Do you have any clue how ******** this is.
implying finland has large tournamentsIt is ******** but that's pretty much how it works here.
Intentional timeouts are a bad thing. This isn't boxing where going 12 rounds is a challenge on it's own. Without time, we have extremely campy matches where there's no punishment for not moving forward. Now, we have a similar but different problem, where the current time is too low and there's no punishment for not moving forward as long as you have the lead and there's not a lot of time. With 10 minutes, it would be easier to score a KO than to time out.If we're trying to prevent timeouts for the sake of making the game better than we've concluded that timeouts are bad for the game. Logically you should just get rid of the timer altogether. If timeouts aren't bad for Brawl I don't see any reason to make the timer longer other than to lengthen tournament times.
I think that was the beta English name.Since the game isn't called Super Run Away Brothers: Flee, it's understandable.
we do that anyway? lol or you're just not playing patient warios.I don't feel like reading this entire thread to see if this point has been made been does anyone really want warios just camping you to build their waft back up and kill you at 50 when you have them at 140.