Some people perfer advanced techs to be taken out of the game and I can name a few reasons why.
1) They believe that they "if" their opponent wasn't able to manipulate the game, then they could not be beaten.
2) They believe they should not have to work much or as long as they do to get as good at the game as some of their friends or the "Pro-Smashers".
3) They want to compete in tournaments and be well known, but do not want to put the time and effort into climbing the mountain to get to the top.
I have some examples of how I learned about advanced techs and how I apply them today.
I have played the game ever since the game was released, and for two years, me and my group of friend believed that we couldn't be beat. Thought that we were gods among those who played smash brothers much like those who play that I run into today. Then out of no where, we ran into this guy who placed 16th in a tournament that he went to, and knew Azen (who was the best at the time) and fought the guy. One by one, he tore us apart, us not knowing how he was moving so fast, how he read us so easily and how he played us with his mind games and his advanced techs. He ***** all of us, then he took all three of us on at once, with peach, and still beat us. It aggrivated us because we couldn't keep up, but you know what the funny part was? When we saw him sliding accross the ground back and forth we asked how he did that, he showed us, and within an hour, me and my friends learned how to wave dash or as we call it, sliding. It still took us quite some time to know when and how to use it, as well as get it as fluently as we do today. We continued to fight this guy over and over, and as our fustration built we continued to practice against each other. My friend Charles who learned how to SHL or as we call it Jump Gun even better than bombsoldier and plays on a skill level equal to him imo, and me who has learned how to wave shine (Flash Bomb) comparable to chillin and other fox players that I have seen. My friend sean's young link is monstrous, who to me plays on a skill level comparable to even aniki's young link and Robs Dr. Mario is comparable to the best ones we have found online. We fought this guy 6 months later and beat him at his own game, still improving our tech skills, L-cancelling, wall teching, and the over all speed of our movement.
We now, as from what we have seen, can easily play at the tournament level, have we been to any? Are we garunteed to win? No, we aren't used to that kind of pressure, but maybe when we shake off some of that anxiety we can show what we can do, and do well, to contend with the best. Do we believe we can win though? Yes, we believe so, there are 6 of us now who play as fluently as the top seeds in america. That and we are really hoping the tournament season starts in D.C. as we plan to go for this seasons rounds if they start there, since we live in that area. We play at a competitive level amongst ourselves, and have alot of fun doing so, each of us learning new ways to expose one another and our faults, then the other having to cover or strengthen his weakness to keep up. Are others as privalaged as us? No, some people don't have that many people to play with to continuously test their skills against with different characters each time. We had to learn how to get into each others heads and play each other rather than just playing the game.
But you know what? Techs allow us more lee-way, allow us to live a bit longer (wall teching), allow us to move a bit faster (L-cancelling, jump cancelling) and keep constant pressure on our opponents. Yet none of these technical skills mean anything if you do not have any mind games, these technical skills allow you to play a bit more.
- Wave Dashing (sliding) allows you to fake out your oppoenent if used correctly or cover a short distance quickly, baffeling your opponent "****it! I didn't think he was going to back off like that just to draw out my attack" or "Jeez, he came in to fast, I wasn't expecting that" these sort of games allow you to get your opponent to hesitate or reconsider his options.
- L-cancelling allows you to get rid of that extra lag inbetween moves (allthough after you reach a certain hight in your full jump and do an attack and land on the ground you don't need to L-cancel) that require you to be in the air and land, allowing you to follow up a move to where your opponent thinks that he has the small window of opportunity in which he has just been denied. This builds up overtime to where he becomes more cautious as to what he does.
- Wall teching is that one thing that aggrivates people, getting them angry about "This m-fer won't die!" getting into their heads and having them reevaluate how they should kill you, and buying you a bit more time in the process.
These small things play a huge role in mind games, and practice is the key. I played with fox before i picked up falco, and i got SHL (Jump Gun) down within about 20 minutes, and learned the difference between fox and falco's timing in sheilds, jumps, and the rate at which they fall, as well as their reach. Never touched marth before a couple of weeks ago, and did a double Fair within 2 tries consistantly. Things in this game are not hard at all, but it may come easier to other than some. Now when I run into complete scrubs saying "I'm a god in SSBM" I show them, they are far from it, but then after that, I teach them everything I know, and tell them to practice, and now I know alot of people who can atleast give me a "decent" challenge outside of my "crew" who give me constant pressure and know my game better than anyone. I have to constantly adjust as they have to for me.
These things should not be taken out of the game for whatever reason, and not simplified for any reason. I enjoyed learning these new techniques, and if i go to the tournament and Ken beats me? So what? I'll get aggrivated, and practice a bit more, change up my game and get into his mind more so the next time we face, I'll beat him.
"Nothing in life is given to you, you have to earn it."
For me, L-cancelling is just as easy as teching off the ground, practicing and getting these things down does not take as long as most people thing "Oh it's to hard" it's not. It's simple, i learned it within a short amount of time and have been doing almost every advanced tech for the past 3 years of me playing this game, teaching others what I know and the easiest way to get them down.
All the techs from SSBM should be in SSBB, hands down, it adds for more intense play, but you know what? Even before my group of friends and I learned about these techniques, the game was still so much fun, but now, we have an even bigger blast playing this game, for the sheer thrill of "I got you this time!" "Oh but next match, I got a new trick up my sleeve for you!"
Could I deal without wave dashing (sliding)? Yea, but it's already a strong part of my arsenal to take my mind games that much further, that I would greatly miss it, and it would be a challenge to adjust to not having it.
Though the first thing I am testing for when I get SSBB is sliding, if sliding is in, almost everything from SSBM will be in SSBB, except for a few, but new ones will be discovered.
Practice the game and take your time, if you don't get it down, don't get fustrated and want it to be simpler it takes away from those who worked hard to get it when it wasn't as easy.
There should be a line that seperates "Scrubs" From "Pro Level" Players. Even if you say that the "Scrubs" wouldn't know when to use wave dashing, to be honest, it's not that hard to know when and how to apply this simple technique.
Red Sox, for you, technical skill allows you to play better mind games by pushing the game engine to its max, while also allowing you to apply more pressure, getting your opponent to hesitate or get fustrated. You see it as pointless BS that should be made easier, maybe so you can do it too, instead of having to work for it. No matter how simple things get, you still have to work to obtain them. Sometimes things just can not get any more simple than they already are, like SSBM.