If you make the controls so simple that any noob can learn them, then the game really will be broken. Not everyone is able to perform drillshine infinites, and that's the beauty of it, so not everyone is limited to one character to use. People, in effect, are forced to seek out other character choices to cover their weakness. I relate this to football; not everyone can be the quarterback, since that calls for a very specific set of skills and a very sharp mind, but there are other positions for people to play. You can broaden the example to cover all sports: basketball isn't right for everyone, so there are other sports to satisfy your needs. The analogy is far from perfect, but I feel that it gives a good idea of how or why people choose the less tech-heavy characters over the more tech-reliant ones.
I've said countless times that there is a difference between the technical skill required to perform powershielding and the technical skill required to perform l-cancelling. Hydro Kirby is the only one who begins to address whether or not that difference is arbitrary and so far he's the only one who has begun to convince me otherwise.
Actually, it's harder to perform powersheilding than it is to perform L-cancelling. L-cancelling has a reasonable time frame to perform it in (around 1-20 frames, I believe), but for powershielding, you pretty much have to get it down to 2-3 frames, or maybe even just one. Both are relatively easy to practice, but powersheilding just requires better natural reflexes. I do find it a bit ironic that you're in favor of keeping the insanely hard techs as they are (powersheilding, Smash DI, ledgeteching), but you advocate for the simplification of performing the raw basics of advanced techs.
This is the mentality that I really want to address.
Why? Why would it "heavily screw up the tournament scene"?
I hold that it would improve the tournament scene,
As stated before, once it becomes clear that techs are just another tool then there will be more of a focus on mind games, reaction time, anticipation, ect...
Do you really believe techs will let the scrubs beat you?
Can anyone with tech skill beat ken?
It won't screw up the tournament scene, because there won't
BE a tournament scene. One of the basic requirements of a tournament level fighting game is a certain required amount of techincal proficiency, whether you like it or not. There's a difference between everyone having easy access to advance techs, and everyone being able to learn the techs. If the advanced techs were to all gain their own button, anybody, and I mean
anybody will be able to pull off the infinites, wavelanding, and etc. with less practice and more ease than before. This completely imbalances the game, since when you look at the tier list today, the only reason that Sheik, Marth, Peach, and another handful of characters are still competetive is due to the fact that the inhuman perfection that the game is theoretically capable of producing will never be reached by a human.
On another note, wavedashing probably won't get its own button because in a way, it already does have it's own button, and wavelanding would be really weird to pull off. Which button would you use: the wavedashing button or L/R?
Creative Destruction? If I knew what you meant, I'd know whether to laugh or ponder the thought for hours.
That was an econ thing referring to how capitalistic society will cause its own demise. Completely unrelated to this, dunno why I said that XD
Anyway that's a mute point. I'll move onto another game that I feel is very close to being perfect by design. Poker. There's really just a couple basic concepts. Bluffing, pot odds, and raising to knock out people with poor hands. However, all of these concepts combine together and make one hell of a game that never gets dull, maybe it's the random chance element that makes this game unique and have lasting power.
However, poker wasn't invented by some company to generate profit. And you can't really compare it to SSBM, since poker has no requirement of technical skill, and has a substantial luck factor compared to SSBM. SSBM is more techincally dependent, but the luck factor is almost nonexistant, except in random stage selection and bracket luck.
My point is I feel that the development of fighting games are being held back by an overcomplication of technicality. Hey maybe I'm wrong on this one. I haven't played the super-technical fighting games to see the difference. I just think that a fighting game that isn't technical can still have all the lasting power of a super-technical one AND at the same time appeal to a far greater number of people.
That's the big advantage to making a game less technical. It will be more universally popular. If you make it good enough and dynamic enough it won't matter that it lacks that artificial technicality that gives the game depth. And the artificial technicality won't turn off so many people from enjoying something so great.
But the opposite will happen. "Advanced" gamers will be turned
off by the fact that this game takes such little work to master, and when the depth is gone, the upper tier community slowly fades. That's the mindset that kept, and still is keeping, SSBM out of Evolution, a massive gaming tourney that includes 4 fighting games, I believe, and also Mario Kart DS. Each of which is very technical when compared to the technicalities of SSBM. You seriously have to play the other fighting games to understand what I'm saying; the ridiculous amount of memorization and reflexes needed to play SCII turned me away from that game.
But the one thing I love about SSBM is that if you don't think about which buttons you're pressing, you can't win. Button mashing gets one completely assraped in SSBM, but in other more standardized fighting games, you can do the odd super/combo here and there, and get in some lucky hits. But in SSBM, button mashing usually leads you to up b off the stage.