Zenjamin
Smash Lord
you beat me too it.Tell me you read at least half of the thread, then I won't slap you with my dong.
however if he has read so much of the thread and still doesnt get the point, slap him with a foot long
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you beat me too it.Tell me you read at least half of the thread, then I won't slap you with my dong.
First off I think you need to realize that you shouldn't be getting angry over some silly hypothetical discussion that's taking place at an online forum. There's more important things in life to get upset over man.I read most of it, I just wanted to let off steam to so many that want to make the game easier.
I'm in favor of leaving techs the way they are, with no more accessibilities or more frames of time in which you can hit your tech. I believe someone here did mention assigning wavedash to a button which I believe would lead to many noobs just flying around the screen. Due to the fact it does require more than 1 button it is better off left to players who would learn the technique and use it more appropriately. I can still play people for fun and just not l-cancel, wavedash, tech chase, etc. and still have fun. But it's much more encouraging at least to me and my friends to learn the technical aspects of this game then actually using them appropriately when playing.
This is personal opinion, please do not speak as though everyone agrees that learning this is not fun. I had alot of fun learning them, though learning how to apply them was a bit more difficult.Arcnatural,
the use of techs is good, the process of learning them is not.
i did read your whole post, and you never back this claim up.which in affect decreasing the spontaniality of the match.
.
Wow, everyone in my crew hated spending hours at a time trying to get this down.This is personal opinion, please do not speak as though everyone agrees that learning this is not fun. I had alot of fun learning them, though learning how to apply them was a bit more difficult.
You do realize that we're going to ignore this because this is a discussion, not a place to blow off steam. So if you want to say something, please back it up with some reasoned thought. Otherwise this is just going to be a pointless argument, with no chance of progressive thought.IMO It should be -way- less technical, if not any adv techs at all, i think it just makes a better game.
Waveshining/Wavedashinng isn't "broken" by any means. I don't believe anybody in the world can pull of the whole lot of advanced techs consitently, 100%, all the time. Also, waveshining doesn't constitue a guaranteed death, since there's still a chance for human error. By making wavedashing easier to perform, you're only decreasing the chances of error, which is in the execution of the wavedash itself, and that definitely will make waveshining much easier. If something is easier to pull off, it'll have a higher potential of being "broken." And to your "wavedashing equals death for half the characters in the game" point, it's not true. Only Sheik, Peach, Yoshi, Roy, Ganondorf, Zelda, Bowser, and Link can be waveshined. Jigglypuff can't get waveshined...First off I think you need to realize that you shouldn't be getting angry over some silly hypothetical discussion that's taking place at an online forum. There's more important things in life to get upset over man.Trust me I get upset everytime I play a video game. Even if I'm winning by like 3 stocks and miss an l-cancel or flub up a wavedash I still get pissed. It sucks, but sometimes I have better days then others (mentally and technically
).
But anyway to address your arguement that noobs will be wavedashing all over the place...
I've seen people wavedash around all willy nilly. I just charge at them and dsmash when they wavedash into me. I can also dash attack or various other things and I'm almost never punished for it. Just because noobs are wavedashing all willy nilly doesn't make them any good. They wouldn't know how to use it.
I don't see it as being a horrible idea, but in the same sense I can also see the annoyance factor. If you want to know what I think would really happen.
Scrubs would just wavedash backwards and spam fsmash the whole match. That would really be the worst thing that could happen. Maybe I just don't see all the things that are really bad about this. I think that by making this a basic move, it will be less broken then it was in SSBM. I mean look at waveshining. I really don't see waveshining being kept unless it's nerfed heavily. If a character can waveshine, it shouldn't mean instant death for half the characters in the game. Look at Jiggs. I bet you would see Jiggs a lot more in competitive play. Jiggs would **** Fox without waveshining.
It's just that space animals are dominating the tourney scene right now, but it's not stopping anyone from using any of the 24 other characters in the game. The top 5 are still pretty prevalent, along with the rest of high/mid tier, but you just don't see them winning any major tourneys, that's all.I think that as long as the technical skill of Fox/Falco continues to increase, the fewer and fewer characters you will see at tournament play. At some point the matches are going to basically be Fox, Falco, and Marth. That's pretty much all it is now. You won't see Peach, you won't see Falcon, you won't see Jiggs. Hell you almost never see Shiek anymore.
This is where practice comes into play. Are you that against putting in extra hours? In effect, I'm comparing this to sports. There's casual/amateur play, then there's professional play. Pros obviously put much more time into practicing than the amateurs do, and consquently, they're better at it. The point is, you don't practice techs by yourself, and only by yourself. After you get the basic concept down, you force yourself to use it in actual gameplay. You'll lose a whole string of matches at first, but that's only because you're giving yourself a deliberate handicap. Once wavedashing begins to feel more natural, your mind becomes less and less focused on it, and more and more focused on the other aspects of the game.i did read your whole post, and you never back this claim up.
(Which you seem to hold as your main argument)
Why would making techs easier to learn decrease the spontaniality of the match? in most of my posts on this thread i explain how it would increase the spontaniality of the game.
If you are focused on how your fingers are moving on the controller, you are less focused on how your character is moving. Less focused on the actual game.
It'd be nice if you'd explain in greater detail exactly what you mean by that.Hydro Kirby,
as your sig says "falco user" , I find myself a little skeptical of your defense of the mechanics of shining and the space animals.
I already stated that I have already logged my hours and have mastered techs enough to effectively use them in matches.This is where practice comes into play. Are you that against putting in extra hours?
It'd be nice if you'd explain in greater detail exactly what you mean by that.
i do agree with you.Does anybody feel, like me, that learning advanced techniques has not only increased his fun the in game but also lowered the skill difference between multiple players ? I actively support the transfert of all the tech skills from one Smash title to another because of both reason stated above.
I've started playing this game at launch day with my friends, spending countless hours of bashing our favorite Nintendo characters in one big mess (with items !).
After about a year, the game became odd and we lefted it for such title has Tales of Symphonia, Phantasy Star Online ep. 1&2, and many more.
And guess why we came back to SSBM with has much excitement has the first day we played ? That's right, the challenge of learning a whole new way of fighting. It didn't took long to get good with the basics such as WD or L-canceling, we were practicing each time we could get in gang and that's pretty much it. No weekend spended alone in front of a TV just trying to get better. Only playing with our fellow friends and raising our skill level slowly but surely.
I guess everybody should look at it that way. Smash has stayed for years a multiplayer fun and crazy game. Learning advanced techs has not decreased his potential of goodness, hell it has raised it by 1000%.
One forum, one game, a million of happy kids, teenagers and adults. I guess this is why I feel advanced tech should stay, just because it gather a bigger range of people. The technical side hook gamers who are in need of micro and challenge, the rest can play it the ol' fashioned way.
Just my two cents, and between, I've read the entire thread before posting![]()
Because, SSBM, in effect, has become a sport.I already stated that I have already logged my hours and have mastered techs enough to effectively use them in matches.
So don’t try to use "you’re just being lazy" card.
btw,
Why do people always want to compare smash to sports or some other game? If you want football or tekken, go play football or tekken.
Smash is so successful and popular because of how unique it is.
So you're going to give me a broad, generalized comment that I can't properly debate against. And you seem to be implying that my status as a Falco is somehow detrimental torwards my stance in this debate. On the contrary, I probably have a more detailed knowledge about techs than you do, just because I play the space animals.umm,
That those with an advantage will always defend that advantage.
/shrug, its no big deal, it’s only a natural reaction.
Just as I defend ganon's 4 hit KO combos
Then if he doesn't want to put in time and take just a little away from this "life" of his, then he won't improve. It's that simple. You have to make sacrifices. For example, I'm skipping Homecoming to go to NCT:II. Why? I think NCT:II is more improtant, weirdly, than Homecoming. There's always prom for later. But that's my opinion, and not everyone agrees with it. Bottom line is, if you want to get better, you have to put in more time. It doesn't matter how much time you've put in up to this date and how good you currently are; there's always room for improvement.i do agree with you.
just like you i stoped playing because there didnt seem much left to do, then i went through learning techs, and the game got so much faster and more fun.
not everyone can take the time to learn these techs though, thats the beef i have with them.
(i whoop my brother so bad he doesnt even like the game anymore. i tell him to learn the techs and he tells me that he actually has a life)
I dissagree with this, see here is our side of the deal the contributes to our opponents human error. We DI one way, he sees it but it doesn't register in time and we get out of the combo. There are two parts to human error, everything has to register with the mind in order to eliminate the chance of error, but like I said, it's still there. DI, patience and timing is our part contributing to their error.i disagree,
its DI, patience, and timing is what allows us to get out of an opponents combos.
That's your opinion.Hydro Kirby,
im sorry to tell you this but it looks like nintento cares more about my little brother then you or me.
thats the whole direction nintendo is going with the wii. get those tho dont game often. let microsoft and sony have the hardcore gamers.
Why won't he just learn while playing ? Having fun doesn't mean you can't try to L-cancel an attack from time to time ? I don't have a gamecube and still can do advanced tech, so I'm pretty sure anybody who plays around 5 hours a week can get good in less than 3 months...Then if he doesn't want to put in time and take just a little away from this "life" of his, then he won't improve.
Yeah, I agree with you completely, cF. My part about putting in time was directed at those who complain that techs are too hard, and yet they've put in little to no time at all.Why won't he just learn while playing ? Having fun doesn't mean you can't try to L-cancel an attack from time to time ? I don't have a gamecube and still can do advanced tech, so I'm pretty sure anybody who plays around 5 hours a week can get good in less than 3 months...
But oh my god, people will start whining at my post saying "Geez I wanna get good now, make everything easier *emo cry*". To those I say :
- Did Ken got good at this game in 3 months ? I'm sure he learned has much as advanced techs were discovered.
- Don't you think he had all the information disponible to you at that time ? Heck no.
- Does the fact he's the best in the world at this game screwed his life over ? I believe no, he kept on studying and manage to have a normal job like everybody.
So please, don't play the "I have a life" card, because there IS people out there with jobs, girlfriends/boyfriends and degrees. It's the common john for the suckiest players.
I totally agree with you 110%The way I see it, the technical skills are what makes the game usable on the competitive level people here play on. There's no point in dumbing down the game, as the casual players aren't effected by it. If they want to master wavedashing and that, let them, butg there's no point in taking out something because a couple people don't want to spend time learning them.
As much as I like the idea, the basics of L-cancelling is because you pull your shield at the same time your hitting the floor. I know you would like to higher the frame window where you can stop the lag of an aerial, but it would result in air dodging. Or even worse, not being able to air dodge that near to the ground could cut off wavedash. =/For example,
If you press L either directly after you do an aerial or as you are experiencing the lag, you will only cancel a small fraction of the lag.
But as you press L closer to the target frame, your lag time will lessen.
So if you press L at one exact frame, you will completely cut off the lag. (something that will be very very hard to do.)
This would encourage everyone to get better while letting the scrubs see progressing improvement in their game.
(How much lag would be canceled per frame would be up to the devs.)
Amazingly well putThe way I see it, the technical skills are what makes the game usable on the competitive level people here play on. There's no point in dumbing down the game, as the casual players aren't effected by it. If they want to master wavedashing and that, let them, butg there's no point in taking out something because a couple people don't want to spend time learning them.
I think that's a horrible arguement, personally. Very subjective.Amazingly well put
Whoa. It's just amazing when you get the occasional intelligent postThis is personal opinion, please do not speak as though everyone agrees that learning this is not fun. I had alot of fun learning them, though learning how to apply them was a bit more difficult.
Jigglypuff can't be waveshined. Nor can you waveshine -> grab, since it falls down after you shine it.Hydro Kirby:
When Jiggs misses the rest, it's always lasers, drillshine, wavedash to grab, uthrow uair.
This is what makes wavedashing broken. When you have set knockback moves like the shine that can always be linked into a grab via wavedash, the game gets broken.
Well that's really odd, because I remember reading something in the forums, to which multiple Jiggs players said why Fox ***** Jiggs at the upper levels. I remember TheMagus spoke about the horrid lasers -> drillshine -> grab -> uthrow -> uair combo that just destroys Jiggs, especially at places with low ceilings.Jigglypuff can't be waveshined. Nor can you waveshine -> grab, since it falls down after you shine it.
And when a Jigglypuff misses a rest, you usually laser it as much as possible, then usmash for the kill.
I believe in the FC3 EC vs WC Ken does laser > drill > grab> uthrow > uair on KillaOR. There's no shine.Multiple Jiggs players said why Fox ***** Jiggs at the upper levels. I remember TheMagus spoke about the horrid lasers -> drillshine -> grab -> uthrow -> uair combo that just destroys Jiggs, especially at places with low ceilings.
Oh thanks. That makes more sense now.I believe in the FC3 EC vs WC Ken does laser > drill > grab> uthrow > uair on KillaOR. There's no shine.