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Should Metaknight be Banned? ***Take 3***

Should Metaknight be banned?


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pure_awesome

Smash Lord
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We cannot predict that it'll be great. That's a possibility, however we might just as well end up with another top tier character just like MK. Sure the Match-up lists say otherwise, but that doesn't mean that they won't change with MK gone. Then we will have more of that character winning every tourney so i guess we may just have to ban that character too if that happened. That wouldn't be great at all that would be horrendous IMHO.
If there were another character who could dominate other characters like MK, we would have found him and he would be wrecking tournaments right behind him already. Metaknight getting the boot from the scene won't change the DDD - Snake matchup.

Cannot predict this neither. You can't say that without MK or even with MK that more Samus' and Bowser's and Mario's won't pop up in the future. And they could end up being so good with them that they move up in the Tier list.
Bowser still gets destroyed by ICs and DDD, of which there would be more of without MK around. Samus still gets wrecked by Marth*, of which there would be more of without MK around. Mario... well, you get the idea.
There's very few characters where MK is their worst matchup, so banning MK just increases the presence of the character that is their worst matchup.

I'm sure there would be some movement within the tier list and even in tourney results, but you're missing the important thing: None of that helps us in deciding whether or not to lift the ban on MK. Let's say Jiggs rockets to high tier for some arbitrary reason with MK gone, Falco drops to mid tier, Lucario is S tier, Link is top. Okay, so? Is that a reason to keep MK banned?

A decision we would know to make with much more evidence and accuracy than we do now. To outright ban him now is premature.
We would make the decision with even more evidence and accuracy by keeping him in the game and analyzing how he's impacting it than by removing him from our field of vision for a random length of time.


Temp ban no. I'm all for banning him if it's decided that we're going to do it just because the majority wants to, I think the Brawl community without MK would be amazing. But it would either have to be permanent, or at least be under the guise of one.


*I actually am not sure of this, but you get the point.
 

Tyr_03

Smash Champion
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Variety and entertainment are not viable reasons for a nationwide ban. That only flies for individual tournaments in which case we're each at the mercy of the TO anyway.

Just saying, that's a dumb argument.
 

CRASHiC

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Variety and entertainment are not viable reasons for a nationwide ban. That only flies for individual tournaments in which case we're each at the mercy of the TO anyway.

Just saying, that's a dumb argument.
However, both of those things tie into the much larger argument of making a healthy smash community. We must have both variety and entertainment to have the most successful tournament scene possible, successful as in large and popular, not as in a few select players doing what ever it takes to win, ignoring the health of the Smash community.
 

CRASHiC

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solution: ban brawl
Yes, if we took out the brawling out of brawl this would be completely fair, every match would end up in a time out draw for both characters. This would make everyone tourney viable.

Oh, and I'd like to point out we've elected presidents with less of a majority.
 

pure_awesome

Smash Lord
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i voted yes.
I personally would be fairly interested in hearing your reasoning.

And not interested like "Lol I'm on Smashboards, tell me your opinion so that I can completely ignore it and then SHOUT MY OPINION AT YOU IN BETWEEN MEME REFERENCES!!!" either. Like legit interested.

Do you think it's necessary for the future of the community, or it would just be more fun that way?
 

XienZo

Smash Lord
Joined
Apr 12, 2008
Messages
1,287
Variety and entertainment are not viable reasons for a nationwide ban. That only flies for individual tournaments in which case we're each at the mercy of the TO anyway.

Just saying, that's a dumb argument.
Variety means more options, which means a deeper metagame. Thats one of the reasons why Melee's physics allow greater depth than Brawl; all the ATs mean more choices, more ways to respond, and a deeper metagame.

By removing the total amount of variety of characters, we limit what a smasher can do, and limit the metagame's depth. Instead of "Who can play the best with any of these 10 characters", it becomes "Who can play best with MK", which, although MK has a lot of choices, he doesn't have more choices than the other characters combined.

If we lose entertainment, we lose smashers, which means the metagame's development rate slows down, hindering it.
 

XienZo

Smash Lord
Joined
Apr 12, 2008
Messages
1,287
Found it:

The fact that n00b people can switch to metaknight and automaticly place better shows there is a problem.

The fact that people who main meta cant be counter picked(by char or stage) shows that there is a problem.

The fact that a PRO/well known player can lose with his main and switch to metaknight to win a match that determines who gets 4th place shows that there is a problem.

Dominates MOST medium-large scale events shows there is a problem

5 jumps+glide+4 recovery options(all B moves) shows that there is a problem

Fastest start to finish down smash in the game(correct me if im wrong) which has good KO power shows that there is a problem

Most of his attacks come out fast and end fast when compared to the rest of the cast shows there is a problem

increased meta dittos in the top 10 placings leads me to believe that metaknight is the present and the future and that shows there is a problem.

2-3 frame u-air that can be comboed into tornado or UP+B for low as gimp kills that works on 90% of the cast shows there is a problem.

Invinvible UP+B (from ground), tilt locks and wall locks added to this ALREADY amazing character shows there is a problem

DECIMATES over half the cast and only goes "even" on a bad day with only a handful of characters shows there is a problem.

Tornado that eats thru nearly all attacks shows that there is a problem

A ledge stalling tech that is UN-PUNISHABLE if done right( i have serveral quotes from m2k on this) shows that there is a problem.

ABSOLUTE AWESOME priority(transcending) which shows there is a problem

















ban metaknight
__
 

Deathcarter

Smash Lord
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Apr 9, 2007
Messages
1,358
Bowser still gets destroyed by ICs and DDD, of which there would be more of without MK around. Samus still gets wrecked by Marth*, of which there would be more of without MK around. Mario... well, you get the idea.
There's very few characters where MK is their worst matchup, so banning MK just increases the presence of the character that is their worst matchup.
I'm sure there would be some movement within the tier list and even in tourney results, but you're missing the important thing: None of that helps us in deciding whether or not to lift the ban on MK. Let's say Jiggs rockets to high tier for some arbitrary reason with MK gone, Falco drops to mid tier, Lucario is S tier, Link is top. Okay, so? Is that a reason to keep MK banned?
Response at the bolded. You may be right when it comes to the F and G tiers, but Meta Knight does limit the D and E tiers as EVERYONE of them are decimated by MK with the possible exception of Bowser. They are ***** by some of the other top tiers, but none of them systematically destroy EVERY D/E tier; I doubt even one top tier has a 65:35 or higher advantage on even half of them.

MK's departure would benefit those characters as even though the 7 other top tiers would multiply, they would not multiply uniformally. Some regions might have an influx of Snakes and DDDs as opposed to the other top tiers which would help Pits and Shieks while hurting Luigis and Bowsers for example. I don't think the top tier would multiply in tandem between all of them because at least Snake, Falco, Diddy Kong, Wario, and Marth have enough tools to deal with their bad matchups (at least among the top/high tier characters) without a secondary.

Meta Knight definitely does not deserve to be banned (though I personally hate his overuse; like him as a character though), but their would definitely be a rise in C/D/E/Pokemon Trainer characters.
 

pure_awesome

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If I remember right, Xyro just listed all kinds of reasons why MK is a crazy good character. (Correct me if I'm wrong, please.)

I just want to know if he thinks MK is so good that he'll actually hurt the community, or that he's so good that he makes it boring and we should ban him because it would be better without him.

Okay, so I explained it poorly. Basically just whether MK should go because he needs to, or because the scene would be so much better without him.
 

Pierce7d

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I had an intelligent post ready, but in the end, it doesn't really matter.

I will admit to being sick of being significantly better than the vast majority of my opponents who pick MK, and still have to struggle and worry about securing the win.

I'm tired of losing only to one character (Snakeee's ZSS not included). THAT means something to me.

Saturday night, I spent the entire night training with M2k, and realized just how badly MK ***** Marth, and essentially the rest of the cast (I used my relatively good Falco, Mario, G&W, and Link in addition to Marth.) For MK's that are not winning YOU ARE DOING IT WRONG.

The problem with me doesn't lie in the fact that MK has lightning fast moves on all of his attacks. The problem is that MK's special moveset (primarily Tornado and Shuttle Loop) SHUT DOWN the majority of the game.

Shuttle Loop: This move has invincibility when used on the ground, and hits with kill power. It is virtually impossible to approach grounded MK from the air (which is the most common form of approach in this game) because he will almost always be able to win with grounded Shuttle Loop, even if you have an aerial which would be able to challenge his (which most characters really don't . . . but Marth does.)

Mach Tornado:I know a million and one ways to deal with Tornado with Marth: Counter, Shield Breaker, Tipper Fsmash, Nair the top, Shield and punish, Dolphin Slash, run away. However, that STILL doesn't account for the game breaking properties of Tornado. If it wasn't for this move, I would be content with MK (M2k agrees with me here). Having STUPIDLY high priority, MK's Tornado goes through nearly every aerial, and you generally won't be able to hit the top of it if the MK SHTornadoes. This is game breaking, because it means that regular spacing and zoning is completely destroyed. It's extremely easy for the MK to assume that you are going to use your regular spacing and zoning tools that you've been using, because your mix-ups are extremely risky. Marth and MK without Tornado are virtually EVEN when zoning each other from a neutral position. Marth has Dancing Blade for a fast ground approach, MK has Dash attack (and his dash grab is really stupid, but that's another issue.) Both character's Fair at each other, and approaching is equally unsafe. Actually, since MK's Fair is three hits but only the first one is involved in a trade, Marth is close to advantage when zoning. Then, MK reads the extremely predictable SHaerial, and Tornadoes through it, potentially dealing 16 damage.

This is what makes MK broken. This tactic is employable vs nearly every character in the cast. Diddy doesn't beat MK, even on FD. MK's simply don't know how to catch banana's and how to edgeguard Diddy properly. Once MK has Diddy offstage, simply fly high enough so that if Diddy uses SideB, you can safely Dair him without risk of getting gimped. Or, simply grab the edge so Diddy is forced to UpB after he SideB's. Once Diddy is directly below the ledge, FFNair from the ledge gimps very reliably. MK's simply haven't learned to catch bananas yet. Though his lower aerial mobility makes it slower to approach Diddy, a MK who has mastered catching bananas will not lose to a Diddy.

Mr. Game and Watch cannot approach from the air. Shuttle Loop shuts him down hard. When fighting, Game and Watch has good tools, and similar stats to MK, but a fast MK will be hard to land a kill on, and simply outspeed GnW on average. MK is simply too fast for most of the cast to handle. At first, I thought I was just slow, but then remembered that I'm actually extremely fast, and I saw myself getting hit before it happened but I didn't have any options and MK was going to hit me no matter what.

Wario might be the best option. I hate that character, but if there really are Wario mains somewhere out there that can beat m2k, please, for the love of god, teach the rest of them. Wario is able to airdodge safely, due to high aerial mobility. Plus, fart is amazing (if not somewhat gross.)

Snake does NOT win. I thought he did, but he really doesn't. First off, Snake pulling out a grenade is punishable by Dash Grab if anticipated. Dash Grab leaves enough time for any throw to activate, without MK getting blown up. Snake offstage gets gimped, and should be gimped fairly consistently. Mk's options are TOO good. MK also camps against Snake well, as grenades don't force an apporach against MK.

When all players are playing at the highest possible level, almost all match-ups are +5 more points than commonly listed vs. MK. It's not that a collaberation of MKs have gotten together and advanced his metagame quickly. I talk with other top level Marth's, and other top players, and it's more often that I share MORE broken stuff that MK can do that they haven't figured out yet. Finally, two nights ago, M2k realized an easier way to gimp Marth that no MK knew before, but Neo and I discovered months ago. His metagame is still growing, even for M2k! He's still getting more broken.

Oh, and before I forget, Inui, you do not have 18 frames to punish MK's Dsmash LOL! I would never use it! You forgot to calculate the Shield Hitstun dsmash gives, which probably gives about 8-12 frames. If it's well spaced, many characters will have a hard time punishing this with a kill move. <3 I'm going to try tipper dsmash more.

The last time I talked about this topic, I was still learning, and wanted to learn how to beat MK before he got banned. Now, I know how to beat him, and I also know just how much of an epic fail Marth loses that match-up in, and other characters all around. When more MK's start to use Shuttle Loop as the broken tool it is, and use Tornado properly, it's OVER.

So far, most MK's don't do this, or other good tactics, because they don't know them, but when they find out, it's going to be extremely bad for the rest of us.

Still on the fence, but leaning more toward ban this time.
 

CRASHiC

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This post reminded me.
Banning B moves is absolutely stupid approach and would solve nothing but give meta knight players a john. It would be difficult to implement, because you would have to have someone watch the match at all times to make sure the metaknight does not start spamming b attacks once the replay is gone.
 

Xyro77

Unity Ruleset Committee Member
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17,885
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I personally would be fairly interested in hearing your reasoning.

And not interested like "Lol I'm on Smashboards, tell me your opinion so that I can completely ignore it and then SHOUT MY OPINION AT YOU IN BETWEEN MEME REFERENCES!!!" either. Like legit interested.

Do you think it's necessary for the future of the community, or it would just be more fun that way?

I look at big events like COt4, World Hobo, Hobo 11, C4 galor VG boot camp, and many other medium-large scale events and its OBVIOUS that metaknight is dominating those events. The same could be said for marth in melee but there is a difference. In melee marth could be counter picked(wether you CP him by stage or character) so he didnt have an ADVANTAGE or "even" match up 100% of the time. If you look at metaknight there is NOT a single level or character than can give him a disadvantage. Diddy+Fd=only birng the match-up to 50-50. Olimar+BF=brings the match-up to 50-50. This is a problem, it proves the CP system is useless when playing against metaknight(an the CP system is VERY VERY important in the smash series). And to further explain, 50-50 means that the character who is facing metaknight needs to be plaing his BEST in order for it to be 50-50.


I also have WITNESS people losing to my main(samus) and then switching to metaknight and WINNING the set. I am not the only one, just a week or so ago Jash(best TL) was losing to Rogue Pit(if i remember correctly) and jash switched to metaknight(who he has not even come close to putting in mass amounts of time into meta) and won. These examples happen ALL ACROSS the USA(im sure you have seen it too) and there is something wrong with that.. In melee it was never like this.


The tornado. This isnt a MAJOR problem but it something that needs to eb talked about. Sure the tornado is stoped by MOST projectiles but over all it eats through 90% of all attacks in this game. It can even GO THROUGH marths counter and not recieve a hit. There is something wrong with this.


He is "too good." Some call this a john but its actually a fact. His u-air is 2 frames and can combo into tornado(witch can take you above the screen for a free KO or UP+B that can gimp KO at low %s. He can tilt lock (ive seen it on masnion) and wall tilt lock(pkmn1/2, corneria, green greens, delphino, ect). He can plaink(if not banned) which if done correctly cannot be punished( i have quotes from MtwoK to back this up). He also has transcending priority on his uair/bair/dair/fair which means his attacks dont clank, they just simply go THROUGH your attacks. He has 5 jumps+glide+4 recovery options(B moves). His combo potential far exceeds any character in the game(yes even diddy).


Honestly, hes preventing growth of the other characters because of the reasons ABOVE.





I had an intelligent post ready, but in the end, it doesn't really matter.

I will admit to being sick of being significantly better than the vast majority of my opponents who pick MK, and still have to struggle and worry about securing the win.

I'm tired of losing only to one character (Snakeee's ZSS not included). THAT means something to me.

Saturday night, I spent the entire night training with M2k, and realized just how badly MK ***** Marth, and essentially the rest of the cast (I used my relatively good Falco, Mario, G&W, and Link in addition to Marth.) For MK's that are not winning YOU ARE DOING IT WRONG.

The problem with me doesn't lie in the fact that MK has lightning fast moves on all of his attacks. The problem is that MK's special moveset (primarily Tornado and Shuttle Loop) SHUT DOWN the majority of the game.

Shuttle Loop: This move has invincibility when used on the ground, and hits with kill power. It is virtually impossible to approach grounded MK from the air (which is the most common form of approach in this game) because he will almost always be able to win with grounded Shuttle Loop, even if you have an aerial which would be able to challenge his (which most characters really don't . . . but Marth does.)

Mach Tornado:I know a million and one ways to deal with Tornado with Marth: Counter, Shield Breaker, Tipper Fsmash, Nair the top, Shield and punish, Dolphin Slash, run away. However, that STILL doesn't account for the game breaking properties of Tornado. If it wasn't for this move, I would be content with MK (M2k agrees with me here). Having STUPIDLY high priority, MK's Tornado goes through nearly every aerial, and you generally won't be able to hit the top of it if the MK SHTornadoes. This is game breaking, because it means that regular spacing and zoning is completely destroyed. It's extremely easy for the MK to assume that you are going to use your regular spacing and zoning tools that you've been using, because your mix-ups are extremely risky. Marth and MK without Tornado are virtually EVEN when zoning each other from a neutral position. Marth has Dancing Blade for a fast ground approach, MK has Dash attack (and his dash grab is really stupid, but that's another issue.) Both character's Fair at each other, and approaching is equally unsafe. Actually, since MK's Fair is three hits but only the first one is involved in a trade, Marth is close to advantage when zoning. Then, MK reads the extremely predictable SHaerial, and Tornadoes through it, potentially dealing 16 damage.

This is what makes MK broken. This tactic is employable vs nearly every character in the cast. Diddy doesn't beat MK, even on FD. MK's simply don't know how to catch banana's and how to edgeguard Diddy properly. Once MK has Diddy offstage, simply fly high enough so that if Diddy uses SideB, you can safely Dair him without risk of getting gimped. Or, simply grab the edge so Diddy is forced to UpB after he SideB's. Once Diddy is directly below the ledge, FFNair from the ledge gimps very reliably. MK's simply haven't learned to catch bananas yet. Though his lower aerial mobility makes it slower to approach Diddy, a MK who has mastered catching bananas will not lose to a Diddy.

Mr. Game and Watch cannot approach from the air. Shuttle Loop shuts him down hard. When fighting, Game and Watch has good tools, and similar stats to MK, but a fast MK will be hard to land a kill on, and simply outspeed GnW on average. MK is simply too fast for most of the cast to handle. At first, I thought I was just slow, but then remembered that I'm actually extremely fast, and I saw myself getting hit before it happened but I didn't have any options and MK was going to hit me no matter what.

Wario might be the best option. I hate that character, but if there really are Wario mains somewhere out there that can beat m2k, please, for the love of god, teach the rest of them. Wario is able to airdodge safely, due to high aerial mobility. Plus, fart is amazing (if not somewhat gross.)

Snake does NOT win. I thought he did, but he really doesn't. First off, Snake pulling out a grenade is punishable by Dash Grab if anticipated. Dash Grab leaves enough time for any throw to activate, without MK getting blown up. Snake offstage gets gimped, and should be gimped fairly consistently. Mk's options are TOO good. MK also camps against Snake well, as grenades don't force an apporach against MK.

When all players are playing at the highest possible level, almost all match-ups are +5 more points than commonly listed vs. MK. It's not that a collaberation of MKs have gotten together and advanced his metagame quickly. I talk with other top level Marth's, and other top players, and it's more often that I share MORE broken stuff that MK can do that they haven't figured out yet. Finally, two nights ago, M2k realized an easier way to gimp Marth that no MK knew before, but Neo and I discovered months ago. His metagame is still growing, even for M2k! He's still getting more broken.

Oh, and before I forget, Inui, you do not have 18 frames to punish MK's Dsmash LOL! I would never use it! You forgot to calculate the Shield Hitstun dsmash gives, which probably gives about 8-12 frames. If it's well spaced, many characters will have a hard time punishing this with a kill move. <3 I'm going to try tipper dsmash more.

The last time I talked about this topic, I was still learning, and wanted to learn how to beat MK before he got banned. Now, I know how to beat him, and I also know just how much of an epic fail Marth loses that match-up in, and other characters all around. When more MK's start to use Shuttle Loop as the broken tool it is, and use Tornado properly, it's OVER.

So far, most MK's don't do this, or other good tactics, because they don't know them, but when they find out, it's going to be extremely bad for the rest of us.

Still on the fence, but leaning more toward ban this time.
im quoting this because a person who was originally "not sure" is now seeing the truth. This type of thing is happening EVERYWHER
 

Praxis

Smash Hero
BRoomer
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Feb 10, 2008
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Spokane, WA
I'll help you out :) I don't know what level of play you're at so I'll go heavily into detail.



In competitive Brawl, you have to consider matchups and counterpicks. Matchups are of course, "which character beats/has the advantage on which character". For example, Dedede is a hard counter to DK, and Pikachu to Fox, because a good Pikachu will not lose to a good Fox at the same level of play. Marth is a soft counter to Peach in that he has a strong advantage on her, but not a guaranteed win- the Peach can outspace him and win fairly easily, she's just disadvantaged. Some character matchups are simply even- neither has the advantage.

There is generally a complex web of counterpicks. Dedede soft counters Snake Snake, G&W has an advantage on Dedede, Snake soft counters G&W, Falco has an advantage on Snake, etc.

Metaknight has the advantage on the entire cast. Some debate whether or not Wario and Snake have an even matchup (Snake is effectively proven in MK's favor at this point, however).

The argument is that as MK has no bad matchups at all, there is no reason to play any character except MK, and in fact, if your character has an especially bad matchup against MK, there is no character to counterpick against him except MK himself as MK is his own counter (no character performs better against MK than MK himself as an even matchup).

Anyone who doesn't pick MK is deliberately limiting themselves by giving themselves a bad matchup.

He's NOT unbeatable, but he does overcentralize the game.



Reintroduce a counterpick system, force top players to play multiple characters to cover bad matchups (like Melee), thus improving all of those character's metagames, and making a lot more characters viable as players can cover their bad matchups with seconds.



More and more players will switch to MK to beat MK or beat their own bad matchups. The tournament scene will degrade and stale.




MK is not unbeatable. However, MK is the best choice to beat himself, removes the need to develop secondaries, is easy to learn, and covers all of your bad matchups. Anyone who doesn't pick him is a fool, and the more people pick him, the less development other characters get. He's a cancer.

(And yes, I'm a fool. xD)




Most characters have equally bad matchups. Fox has much more trouble with Pikachu, DK with Dedede, G&W with Snake...they'll get better fighting their other bad matchups.
Praxis- I <3 u. This is the best post in this thread.
Thank you! ^_^ Hopefully it benefits someone.

I had an intelligent post ready, but in the end, it doesn't really matter.

I will admit to being sick of being significantly better than the vast majority of my opponents who pick MK, and still have to struggle and worry about securing the win.

I'm tired of losing only to one character (Snakeee's ZSS not included). THAT means something to me.

Saturday night, I spent the entire night training with M2k, and realized just how badly MK ***** Marth, and essentially the rest of the cast (I used my relatively good Falco, Mario, G&W, and Link in addition to Marth.) For MK's that are not winning YOU ARE DOING IT WRONG.

The problem with me doesn't lie in the fact that MK has lightning fast moves on all of his attacks. The problem is that MK's special moveset (primarily Tornado and Shuttle Loop) SHUT DOWN the majority of the game.

Shuttle Loop: This move has invincibility when used on the ground, and hits with kill power. It is virtually impossible to approach grounded MK from the air (which is the most common form of approach in this game) because he will almost always be able to win with grounded Shuttle Loop, even if you have an aerial which would be able to challenge his (which most characters really don't . . . but Marth does.)

Mach Tornado:I know a million and one ways to deal with Tornado with Marth: Counter, Shield Breaker, Tipper Fsmash, Nair the top, Shield and punish, Dolphin Slash, run away. However, that STILL doesn't account for the game breaking properties of Tornado. If it wasn't for this move, I would be content with MK (M2k agrees with me here). Having STUPIDLY high priority, MK's Tornado goes through nearly every aerial, and you generally won't be able to hit the top of it if the MK SHTornadoes. This is game breaking, because it means that regular spacing and zoning is completely destroyed. It's extremely easy for the MK to assume that you are going to use your regular spacing and zoning tools that you've been using, because your mix-ups are extremely risky. Marth and MK without Tornado are virtually EVEN when zoning each other from a neutral position. Marth has Dancing Blade for a fast ground approach, MK has Dash attack (and his dash grab is really stupid, but that's another issue.) Both character's Fair at each other, and approaching is equally unsafe. Actually, since MK's Fair is three hits but only the first one is involved in a trade, Marth is close to advantage when zoning. Then, MK reads the extremely predictable SHaerial, and Tornadoes through it, potentially dealing 16 damage.

This is what makes MK broken. This tactic is employable vs nearly every character in the cast. Diddy doesn't beat MK, even on FD. MK's simply don't know how to catch banana's and how to edgeguard Diddy properly. Once MK has Diddy offstage, simply fly high enough so that if Diddy uses SideB, you can safely Dair him without risk of getting gimped. Or, simply grab the edge so Diddy is forced to UpB after he SideB's. Once Diddy is directly below the ledge, FFNair from the ledge gimps very reliably. MK's simply haven't learned to catch bananas yet. Though his lower aerial mobility makes it slower to approach Diddy, a MK who has mastered catching bananas will not lose to a Diddy.

Mr. Game and Watch cannot approach from the air. Shuttle Loop shuts him down hard. When fighting, Game and Watch has good tools, and similar stats to MK, but a fast MK will be hard to land a kill on, and simply outspeed GnW on average. MK is simply too fast for most of the cast to handle. At first, I thought I was just slow, but then remembered that I'm actually extremely fast, and I saw myself getting hit before it happened but I didn't have any options and MK was going to hit me no matter what.

Wario might be the best option. I hate that character, but if there really are Wario mains somewhere out there that can beat m2k, please, for the love of god, teach the rest of them. Wario is able to airdodge safely, due to high aerial mobility. Plus, fart is amazing (if not somewhat gross.)

Snake does NOT win. I thought he did, but he really doesn't. First off, Snake pulling out a grenade is punishable by Dash Grab if anticipated. Dash Grab leaves enough time for any throw to activate, without MK getting blown up. Snake offstage gets gimped, and should be gimped fairly consistently. Mk's options are TOO good. MK also camps against Snake well, as grenades don't force an apporach against MK.

When all players are playing at the highest possible level, almost all match-ups are +5 more points than commonly listed vs. MK. It's not that a collaberation of MKs have gotten together and advanced his metagame quickly. I talk with other top level Marth's, and other top players, and it's more often that I share MORE broken stuff that MK can do that they haven't figured out yet. Finally, two nights ago, M2k realized an easier way to gimp Marth that no MK knew before, but Neo and I discovered months ago. His metagame is still growing, even for M2k! He's still getting more broken.

Oh, and before I forget, Inui, you do not have 18 frames to punish MK's Dsmash LOL! I would never use it! You forgot to calculate the Shield Hitstun dsmash gives, which probably gives about 8-12 frames. If it's well spaced, many characters will have a hard time punishing this with a kill move. <3 I'm going to try tipper dsmash more.

The last time I talked about this topic, I was still learning, and wanted to learn how to beat MK before he got banned. Now, I know how to beat him, and I also know just how much of an epic fail Marth loses that match-up in, and other characters all around. When more MK's start to use Shuttle Loop as the broken tool it is, and use Tornado properly, it's OVER.

So far, most MK's don't do this, or other good tactics, because they don't know them, but when they find out, it's going to be extremely bad for the rest of us.

Still on the fence, but leaning more toward ban this time.
Actually, this is MY favorite post so far. Very good read. I liked how you pointed out the problem with tornado, I've had a hard time expressing those thoughts. It just screws up your regular spacing. The local MK's know my character has no aerials that beat tornado, so they tornado every time I jump near them, completely screwing up my spacing.

People tend to assume complaints about the tornado is from scrubs (OMG I CAN'T STOP IT), but it legitamitely messes up spacing to a degree that it can turn the tide in matchups significantly.

One thing I've always felt; MK's always got something ridiculously "gay" he can do in every matchup to make it better. Most MK's simply don't know their matchups to that degree. I've talked to people who are the best with their characters who've told me "oh yeah, MK can do ____ but only 2-3 MK's actually know about it".
 

Shaya

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"The Final Solution"

The people who are unsure, are unsure because there is no way to swing them without their being further meta knight **** in major tournaments (well, this could be a problem forever, I think people were like "ill wait until cot4, and I'll make a decision then", now its apex and genesis...) OR the experiment of a scene with meta knight banned.

With a 12% swing vote from about 50% of people saying yes, to a fair majority, or a dead vote AFTER seeing the result of an mk banned metagame (i.e. 37% -> 49%), it would be more definitive than theory talk.
The majority of swing votes (including those in the yes and no fractions) would move as a majority to one side after seeing the RESULTS of a meta knight banned metagame.

It all comes down to feasibility. The middle ground between yes and no is definitely a temporary banishment, which would definitely move the swing voters towards one decision.
The biggest issues of feasibility in temporary banishment is the the operational and cultural facets.

The operational feasibility resolves around Tournament Organisers adopting a temporary banishment. This level of feasibility is more macro, it's getting TOs to AGREE.
The cultural feasibility resolves around the players, the bias, the whatever. People will go "I'm not going to go to an MK banned tournament", and it reflects back to the OF, as TOs are forced to deal with individuals cultural shock and the imminent "no one will go to my tournament, someone else will just run one with MK not banned *sad face*:(".

Time Feasibility is also important. Usually its about a project going on for too long being an issue. Here it's a project being too short that won't be decisive. Xyro hosting an MK banned tournament every "once in a while" isn't enough. As it's not competitive to the player (as in, Xyro has pretty much removed the cultural shock of an MK banned tournament by making it out as just a 'fresh change', temporary, having no weight on the over all game), a player isn't going to go out of there way to better the metagame of "without meta knight" as there is currently no reason to. Most of the tournaments will still NOT be MK banned. As Meta Knight is so overly centralising the metagame, having just minor shots without him doesn't detract away from the player's minds of still centralising everything around Meta Knight.

Small patches of tournaments banning MK isn't going to effect the metagame. The metagame is the society here, and there is no MK banned society in the world that is actually going anywhere/doing anything.
 

demonictoonlink

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Just putting it out there, I am strongly anti-ban, but Praxis will still always be my favorite in the debate. ^^

Still, knowing I am getting into an unwinnable fight...We still can't state that Metaknight is his own worst match-up as a fact. I, along with many others, legitimately believe Snake is no worse than even. I'm not going to go through all those stupid advantage/disadvantage that we have all heard thousands of times, but I am just trying to say it can not be stated as a given that it is in Meta's favor.
 

Asdioh

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I had an intelligent post ready, but in the end, it doesn't really matter.
*posts intelligently anyway*
o_O


It's pretty amazing how fast this discussion goes by.

Interesting post, Pierce.

I do agree that those two specials are a bit game-breaking. Imagine if Marth didn't have "freefall" animation after using Dolphin Slash...that would be pretty broken, eh? :\

Not long ago I used Kirby's Stone (I'm sure most of you know about it..Kirby's Down B move? Yeah, makes you invincible and has pretty **** good priority) and it went RIGHT THROUGH a MK that was using Drill Rush. It landed right on top of where he was.

I was like lolwut.
 

IxxI

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I'm just wondering, does anyone if Japan or any other countries is having this problem with Metaknight, or is it just a problem here in North America?
 

Deathcarter

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This post reminded me.
Banning B moves is absolutely stupid approach and would solve nothing but give meta knight players a john. It would be difficult to implement, because you would have to have someone watch the match at all times to make sure the metaknight does not start spamming b attacks once the replay is gone.
Actually, all you have to do is go to the controll configuration, create a new name, and set specials to any other setting, thus completely getting rid of specials. Then have the Meta Knight player use that name and you succesfully eliminate his specials. The problem I see with this is that there would need to be a lot of research done on this new Meta Knight to see if he would remain viable. Though this option is to be used only after every other option except for a ban has been used and failed.

But answer me this CRASHIC, why is it more acceptable in a situation where the only two options are for Meta Knight in regards to the competitive scene left are a ban or to remove his B moves (which we have DEFINITELY NOT reached yet mind you), people advocate just outright banning him than to restrict his B moves. I am not advocating the idea at present time, but I just want to know why is it more acceptable to ban him at that point than to nerf him?
 

Pierce7d

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Bingo Shaya, it's a huge issue, because the problem falls out like this.

RandomTO22: So, I'm thinking about banning MK at our next tourney. After all, he's won 15 in a row, and MK population has increased by 80%.

iLoVeDeDeDeMaRtH: Oh, that would be pretty cool.

oXmetamasterXo: No way! If you ban Metaknight, I'm quitting. That reduces your tournament population.

The TO doesn't want the players who trained up their Metas to quit, even though the complaint of having to learn a new character is really scrubby considering the number of people that MUST play a secondary in the first place because they actually HAVE bad match-ups, or needed to pick up a character that can actually fight MK. The other players that want MK banned still love the game (and for more than just winning with MK) and therefore don't make threats to quit. Many of them already have quit. I would estimate that for every 10 MKs that quit when MK is banned, at least 6 players would return.
 

Kain6th

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pure_awesome- your arguments seem to take this very basic form and that's this:

The future provides certainty which it does not.

Basically :If A (metaknight, lower tiers, we ban MK, we temp ban MK) + B (Too overplayed, not played as much, he will never be played, he won't be played for a while) produces C(too many wins, Hardly any wins, more wins for other characters, more wins for other characters) then J(among a multitude of possibilities) will certainly result. Oh really?
But what about DEFGHIKLMNOPQRSTUVWXYZ?

It's really only facetious inductive reasoning based on evidence that isn't totally concrete.

Your analogy of the sun doesn't apply neither. Why? Because with the sun we have direct concrete surefire, scientific, and empirical evidence that the Sun will rise tomorrow.

So what do we know for sureabout Metaknight then?
1. We know that many people have played him at Tourney's.
2. We know that he has placed very well in many tournaments
3. We know that his moves out-prioritize many other characters moves (not all however)

That's about it.

Everything else (tier's, matchups, every and all AT's, bad/good stage counterpicks) are things we think and feel we know for sure and thus are not sufficient reasons to accurately and with certainty predict what may or may not happen as a result of banning him or not.

With a ban and a temp ban we know for certain that other characters will be played more and player's will be placing high at tourney's with some of these other character's. That's about it.

However with a full ban we rob ourselves of really truly knowing if he was really meant to be top broken tier.

Finally without a ban, yes every other character's metagame will still develop but it will go a bit slower since many people will still stick with MK whereas temp banning forces them to either stop playing or choose other characters. This can make the process of developing their metagame's go much quicker.

In conclusion, not you, nor I know nothing of what will certainly happen. I simply propose this: wait until the next big tourney events and then from there whether a majority of people overwhelmingly choose him as their main or secondary main and they still place as good as they did at WHOBO only then should we either choose to Not ban him (which can take longer for the other characters to fully develop their metagame's) or we temp ban him (which can buy them some time). If we outright ban him for good we will never truly know if he was really meant to be top broken tier their just is not enough sufficient evidence yet.

And again all of this is moot since I can't force other people to think and feel differently about it. Thus if the majority here really truly wants a full ban on MK then just do it.

Now will this make the community feel better? Will Tourney's feel much better. Again we cannot know that neither.
 

Asdioh

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I think getting rid of Metaknight specials is too much of a hassle don't you think?
I think getting rid of Metaknight specials is a completely stupid idea and you guys should stop considering it right now, if you're serious about it.

No offense or anything.
 

Hitman JT

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I also have WITNESS people losing to my main(samus) and then switching to metaknight and WINNING the set. I am not the only one, just a week or so ago Jash(best TL) was losing to Rogue Pit(if i remember correctly) and jash switched to metaknight(who he has not even come close to putting in mass amounts of time into meta) and won. These examples happen ALL ACROSS the USA(im sure you have seen it too) and there is something wrong with that.. In melee it was never like this.
I heard about that too. I'm pretty sure it was the other way around tho. However that's beside the point.
Actually, all you have to do is go to the controll configuration, create a new name, and set specials to any other setting, thus completely getting rid of specials. Then have the Meta Knight player use that name and you succesfully eliminate his specials. The problem I see with this is that there would need to be a lot of research done on this new Meta Knight to see if he would remain viable. Though this option is to be used only after every other option except for a ban has been used and failed.

But answer me this CRASHIC, why is it more acceptable in a situation where the only two options are for Meta Knight in regards to the competitive scene left are a ban or to remove his B moves (which we have DEFINITELY NOT reached yet mind you), people advocate just outright banning him than to restrict his B moves. I am not advocating the idea at present time, but I just want to know why is it more acceptable to ban him at that point than to nerf him?
As if we're not already a big enough joke to the fighting game community. Banning a character's specials is probably the dumbest idea brought up yet. As broken as his B moves are, they're part of the game and MK is a character in this game just like everyone else. That's like trying to drive a car with no wheels or fly a plane with no wings. Come on now.
 

Orange_Soda_Man

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After reading those two WoTs, I'm thinking about voting pro ban next vote [if there's a 4th] instead of Neutral.

==============

I know this is off topic, but I don't care. I've been bummed about there not being a single-button mode in Brawl like there was in Melee, and that idea to use names with the controls changed is GENIUS.

You're my hero.
 

IxxI

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I also have WITNESS people losing to my main(samus) and then switching to metaknight and WINNING the set. I am not the only one, just a week or so ago Jash(best TL) was losing to Rogue Pit(if i remember correctly) and jash switched to metaknight(who he has not even come close to putting in mass amounts of time into meta) and won. These examples happen ALL ACROSS the USA(im sure you have seen it too) and there is something wrong with that.. In melee it was never like this.
This, to me, is what makes the game not as fun anymore. Anyone can just pick Metaknight, and most likely win a set. They don't stick to their respective mains that they've trained on for a long period of time. People pick mains usually for fun, and preference. Metaknight breaks that. The game just turns into a Metaknight fest.
 

Hitman JT

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After reading those two WoTs, I'm thinking about voting pro ban next vote [if there's a 4th] instead of Neutral.
Dude...if 3 different polls all in favor of banning MK hasn't gotten through to the SBR yet, i doubt a 4th is gonna make a difference except for more whining, flaming and arguing. =p
 

Deathcarter

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I think getting rid of Metaknight specials is a completely stupid idea and you guys should stop considering it right now, if you're serious about it.

No offense or anything.
Banning a character is supposed to be a last resort ONLY. If in a hypothetical situation that MK HAD to be banned in order for Brawl to survive, but the option to remove his specials has never been examined, why is it so "stupid" to at least try it if it could possibly save the character from banishment while still make him useable?

In the most simplistic sense, it would be nerfing the character/aspect of the game due to it overcentralizing the metagame. A lot of First Person Shooters went through quite a few changes before arriving at the optimum competitive game. Soul Caliber 4 had to patch its game becuase it was quite unbalanced. Why is Brawl criticized for doing something, which although is VERY different, leads to the same conclusion of fixing a broken aspect of the game.

(Do note that we are not even close to the point where such an action is not necessary so I am in no way advocating it at present time. And I would stop bringing the idea up by the way if someone actually gave me a CONSIDERATE reply to my question.)
 
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