Snake can do 29% with two of them and they all kill at stupidly low damage. Ike doesn't have that and he can't freely jump off stages with aerials like Snake can. Snake can jump off and use n-air and **** the vast majority of characters without even taking a real risk. The active frames of the move making it a super gay edgeguarding strategy.
Snake can't just jump out and perform a Nair, I have yet to see him do so against the majority of characters without placing himself at risk. its far from safe and very easily predicted and avoided.
I have never gotten edge guarded by Snake using a Nair unless I made a rather large error.
You can only do 29% damage with them if you do not DI them properly and they only kill upon the last hit which can be DI'ed away from. So at worst,you'll take around 20 or so damage and avoid the killing blow.
U-air. D-air moving to the side, which ***** shields and is a super gay tech-chase.
Don't know how applicable an SH Dair is but I'll agree with you for now.
I don't find it easy to DI out of the n-air. I've caught players like Mew2King, Forte, Omni, Atomsk, teh_spamerer, etc. with the full n-air many times recently. D-air is easier to get out of, but you won't if you're on the ground.
Don't fall to rest on your experience inui. PLayers by a larger amount have DI'ed the Nair and Dair.
Difficulty has nothing to do with it since once its been learned, it will be done consistently.
Its just like Sheik's Fsmash or Zelda's Fsmash. once you'eve mastered it, difficulty has nothing to do with the results.
Hell I can DI Snake's Nair and Dair and I tend to DI stupidly at times.
Ike can't use his aerial game as much as Snake can. Snake can freely leap off stages a lot, while Ike can't do this. Ike also isn't even viable enough to apply his aerial game against any characters that matter.
We are looking from a purely objective pint and doing a comparison of Snake to Ike. In which regard, Ike has much more versatility.
Ike is faster, with much better range allowing him a better margin of error, and he has more priority. So if he jumps out to fair, he won't fall as low below the stage than Snake who has a lager amount of active frames and relies on that last hit to kill or edgeguard the opponent successfully.
If Ike jumps out and Fair's, he can double jump back onto the stage without worry.
If Snake jumps out, the aerial that he can use are his Uair and Fair, neither of which are good edge guarding tools. Or rather, because Snake doesn't have the tools to really make them count.
However if he is relying on nair which stays out a long time and can be DI'ed out of, then it really cannot be said he is doing it well.
Snake does much better on the ground than he does in the air and really cannot use most of his aerials from below FH height like Ike can. Nor does he have the range and speed that Ike does and he has DI'able aerials.
The only aerial that Ike has that can result in his death during an edgeguard is his nair due tot he beastly cooldown time. Thats pretty much it.
Brawl is deeper and more balanced than I previously thought.
melee>Brawl FOREVA! *shot*
@nic64: That is a terrible example. The game was lagging 2x as much. can you get a non wifi example?