But let's just say that the inifinite worked on EVERY character except say Captain Falcon, would that call for a ban? you could always just CP C.falcon to fight D3's right?
No, because that would be
over-centralizing. If the only possible counterpick with a reasonable chance of winning is CF, then the game would be over-centralized around D3.
What we're saying is a technique which makes a matchup impossible (in a competetive environment, nobody cares if you can win against your 4 year old brother) should be banned.
And you have yet to tell us why.
Why, really? Plenty of match-ups are unwinnable. Many are unwinnable due to a single technique/tactic/move. Why should we ban things just because it's one thing and not, say, five? Just because we can? Just because of a misguided delusion that match-ups need to be fair and if we can ban things to achieve that, we should?
What about match-ups that are unwinnable due to more than one move/tactic/technique? Two? What if a match-ups in unwinnable due to two such things? Why should we arbitrarily ban things when it's just
one TTM (technique/tactic/move) but not two TTMs? Why draw an arbitrary threshold there?
And hey, let's take it further. 3 TTMS? 4 TTMS? 5? TTMS? Why
one and
only one?
So how come when we thought that Ness and Lucas couldn't escape from Marth's "infinite", we didn't ban that?
The answer? Tier bias.
And blatant fanboyism. Let's not forget that the Ness and Lucas players whined about how it should be banned when it was first discovered.
The thing is that they were fewer in numbers. They were only two characters, two characters who were rarely played (due to tier bias, yes). Thus, the number of whiners were limited.
This was originally thought to affect 5 characters (because it doesn't really affect D3), one of which is a High Tier (and thus played more). Also, blatant fanboyism for Bum. I mean, how many Nesses and Lucases are there who stand a chance of winning a major tournament if the grab release combos against them were banned?
Bum stands such a chance, thus he has fanboys who believe he is
entitled to playing as his favorite character and that we should ban things to make it possible for him to do so.
So it all comes down to fanboyism. It's no coincidence that Bum's regions banned D3's infinites (among other things) almost immediately upon its discovery. It's no coincidence the TOs in his region immediately deemed it "unfair" and "too good" without even discussing it or researching it with anyone else. Because they know Bum, they've seen him play, they're biased.
Let me tell you a story about what a real Competitive gamer does:
Soul Calibur II - Xianghua is Top Tier (I only found this out after choosing her as a main) -> Soul Calibur - Xianghua is still Top Tier -> Soul Calibur IV - Xianghua is Mid and sucks, I'm probably going to switch to Sophitia
Super Smash Bros Melee - Peach is High Tier and has good to decent match-ups against everyone in the game -> Super Smash Bros Brawl - Peach is Low and sucks, I immediately (within
days) switched to Marth, then Toon Link and ultimately Zelda (as my main main, see my sig for more info on this)
If your main is unviable and you want to be able to win when playing
Competitively, then
switch mains. Don't demand things be banned to make things easier for your main. If you can't deal with either sticking to your very unviable main and not win or simply switching mains, then go back to being a
Casual player.
No, no. Un-winnable match-ups are just...a given when it comes to competitive gaming, particularly fighting games. I was just hoping that somebody could expand on that point.
Where have you been? I've been repeating that phrase (sometimes with elaboration and often bolded) for months.
You can also be like the AN and ban grab releases and Ice Climbers' infinites as well. lol
Or the tournament(s?) which
ban all of D3's chaingrabs (including those who require you to move forward quite a bit).
Flayl;6281891I also play plenty of R.O.B. said:
You have yet to show us how this ban would be warranted. You hide between platitudes like "There's no reason to not ban it!" or some such very flawed arguments.
Who cares if it's a "horribly flawed technique"? That doesn't mean the ban is warranted. And please enlighten me on how you crushed the "Pikachu vs. Fox"-argument. You claim to have done so, support that claim.
It wasn't made as big of an issue because it was a lesser number of characters, the Earthbound players didn't get enough people to care, because they weren't vocal enough.
This affects only two characters, that affects only two characters. Really, there's no difference. Even after it was discovered this only affects two characters, people still whined about this much more than they ever whined about the Earthbounders.
Also, answer the question head on:
Do you think a ban on the infinite grab release (which I believe Charizard can still perform
infinitely) against the Earthbounders would be warranted had it indeed been infinite?
Also, what is your position on Wario-infinite which
many characters possess?
Just to point out, the numbers don't tell the whole story. If DDD infinited not just DK and some lowish tiered characters but instead had an infinite on DK, MK, Snake, Falco, Olimar, and himself, your numbers would look the same but the impact on the metagame would be huge.
Sheik's downthrow had a huge impact on the metagame in Melee. Ban?
Whether or not something
impacts the metagame is irrelevant. It is only relevant if they over-centralize or break the game. Guess what would happen if MK, Snake, Falco and Olimar were infinitable by D3?
They would no longer be viable.
Thus, people would stop playing as them, thus,
other characters (ones not suffering horrendous match-ups) would become Top Tier and life would go on. If a character is found to be unviable, he drops in tiers.
This debate started with the infinite occuring to 6 characters.
Yet it's still going strong, stronger than the Earthbounder debate ever came close to being.
theres also wolf who he can CG to the edge and than infinite him over said edge.
No, he cannot just waltz across the stage with Wolf and then infinite him at the ledge. It's too situational for that. And if we're gonna talk about that, let's ban Snake's infinite on
every tall character in the game, because that certainly warrants a ban if anything if we're gonna whine about a very situational infinite only doable at the ledge.
No, but it sure helps to remove DK and Bowser as viable characters. You'd have to be stupid/honorable not to CP Dedede.
Or lazy. Many people do not care enough to always counterpick the best counterpick against their opponents if their main already has a good match-up against them.