okay i will indeed elaborate. however since i am tired, ill pull up a post i made a while ago:
If it overcentralizes the metagame or breaks the metagame.
This is the only ban criteria EVERY competitive community agrees upon.
this is how it's run. and it WORKS. in the end, the metagame might hurt a little from a bit less characters, but overall it is healthy because people aren't ban-happy and learn to deal with their own matchup problems instead of complaining for a ban. seriously, banning something that doesn't warrant one is just like telling the community "we'll give you guys the easy way out, instead of dealing with your own problems by thinking, we'll just ban it so your lives are easier". and you know what happens then? since we discouraged thinking and dealing with your own problems, OTHER groups (again, fox comes to mind) will come and complain: hey, you guys banned a tactic for a 9:1 matchups, why not a 85:15, realistic, there is still very minimal chance of winning. soon, all we'll see is BAN, BAN, BAN because people have forgotten to think themselves before asking for a ban.
^and all this HURTS the metagame. that's why the ban criteria HAS to be met before banning something. and trust me, if you HAVE been a part of some other competitive gaming community, you'll know, the ruleset that has the least restrictions while keeping the game as a whole playable is a ruletset that WORKS, and works well.
Tl;Dr
it hurts the metagame overall because it discourages players THINKING and solving their own problems, added to that is the slippery slope.
however, all that was basically explained on sirlin.net (which you should read sometime if you got the spare time and want to know why people are anti-ban).
Ah, thank ya sir
Yes, I agree that this works when you factor in CP's, and again--I understand how necessary CP's already are.
But, I do believe that this will work as well.
Assume that we didn't become ban happy-it would work yea?
Now, factoring in the whining and complaining that will surely go on around here (about **** near everything), this is where we should put our trust in the hands of the higher-ups.
In the end the ultimate decision is in the hands of the SBRoomers
And this is why I'm saying that becoming ban-happy is a moot argument =\
It just won't get to the point where we are seriously considering banning moves that are just not broken to the extent as this infinite is.
I completely agree with you and understand the severity of banning moves and characters.
I voted no in the ban MK poll because I think it is farrr to early to be making such a heavy decision, sure he's dominant, but FFS we are still finding new techniques!
But as far as this infinite goes...I just don't see anything being done about it and I don't think you do either. I get your fears and your reasons for being anti-ban, and they are logical
people are stupid, and people are lazy
But I think we can trust the SBRoomers enough to put their foot down when it becomes too much, and I don't think that this is too much =\
You say it sucks for those characters, and you seem like you would want to ban it if there weren't repercussions because it really wouldn't negatively affect the metagame if it were limited to just moves of this severity
Personally, I'm willing to trust the community, the admins the SBRoomers to make the final decisions and to be able to tell when someone is just being lazy and when a move truly is just impossible to combat.
*sighs*
okay, then..."land-ablility" doesn't factor in to whether things should be banned or not either.
if a move that was OHKO andwas guaranteed to hit MK 100 % of the time was discovered by...say wolf, and it ONLY works on MK, it still shouldn't be banned.
Whaaaa seriously?
I think that's a bit extreme not to ban that lol
Sure would shut down all the MK pro banners though xD
If your gonna ban d3's infinites you should ban all characters accept the one you use, and start playing by your own rules. No edgehogging, thats broken too, AND IT WORKS ON ALL CHARACTERS.
We should take out Shielding too, cuz when you work so hard to attack him it really ruins it.
OH AND THEN THERES CHEAP CHARACTERS LIKE IKE. HE SHOULD BE BANNED.
Really though, there was a whole page on 'trying to help out the low tiers'.
It's pretty much these low tier players crying because they want to start winning.
Why would you ban dedede's infinite before metaknight anyway? Metaknight has an advantage on all characters, and makes for a smaller, less complex meta game.
All of those arguing that dedede is soooo ez omg I cant believe I lose its only cuz of infinite, cuz I cant space well and I get punished with grabs, and I cant change characters I only main _____ and he gets beat by dedede omg I cant cp stages either, stages like Rainbow cruise are stupid. . . .
Seriously, you have other problems than dedede's chaingrab.
Come on now, you're exaggerating
I get you are trying to prove a point but try to be a little less sarcastic here
And also, I was using the comparison between items and this infinite very loosely
There are very thin strings of similarities between them and I wouldn't use this as my sole argument lol