Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yeah, the matchup isn't 100:0, so I don't know what your point is.Yes, you have outlined your reasons to me. And I've processed these reasons but I see them as illogical.
I cannot fathom why any smashers would like to see ANY characters 100% unviable. But apparently, the anti-ban side does. It would be better for a competitive game if more characters are viable. Isn't that obvious?
no, all they're doing is complaining for a ban, which is the "easy way out".Saying "deal with it" isn't very fair. Some people are dealing with it by trying to fix it, lol.
95:5... close enough.Yeah, the matchup isn't 100:0, so I don't know what your point is.
100% unwinnable is if you automatically lost at the beginning of every match.
Over-centrilization or damaging the metagame is the only set criteria, as in the only criteria for a ban that everyone agrees on.This over-centralization argument is getting on my nerves.
Over-centralization isn't a criteria for banning. Therefore, your point of view is no more right than ours when we say it should be banned because it makes a few characters completely unviable.
did you even play melee or any other competitive fighting game (SF for example)?This over-centralization argument is getting on my nerves.
Over-centralization isn't a criteria for banning. Therefore, your point of view is no more right than ours when we say it should be banned because it makes a few characters completely unviable.
right.What if, hypothetically, a new technique was discovered with Pikachu in Melee that made C. Falcon, Marth, Fox, and Sheik all completely unviable. That's only 4 characters, so who cares right?
What? Overcentralization is virtually the only criteria for bans.95:5... close enough.
This over-centralization argument is getting on my nerves.
Over-centralization isn't a criteria for banning. Therefore, your point of view is no more right than ours when we say it should be banned because it makes a few characters completely unviable.
What if, hypothetically, a new technique was discovered with Pikachu in Melee that made C. Falcon, Marth, Fox, and Sheik all completely unviable. That's only 4 characters, so who cares right?
Listen to this guy. He posts in red. he must be important and red.What? Overcentralization is virtually the only criteria for bans.
And as for your analogy, sucks if you're a CF, Marth, Fox, or Sheik main. That's basically what it comes down to. Does it overcentralize the game? No. Does it make the majority of the cast unviable? No. No reason to ban it.
And before we start slinging loaded terms around, you should probably define "unviable", because it seems you don't know what it is. Going with what's been said so far in the discussion, 95:5 is not unviable.
hanenbow plox!banning is a LAST RESORT, not a first, we don't ban to "better the game"
and no, it's not taking D3's handicap away, the infinites were already in the game, therefore to artificially help these matchups would be giving handicaps.
i dont really see what "OMG Kirby iz liek MK!" has to do with anything....but for your earlier point....Uhm guys... you are aware that a lot of Melee revoles around those four characters, and by that point, only Pikachu would probably be used... right?
Ah why do I care, this might be a wrong move, but I don't even play Melee, and afaik, those characters are the ones running the tournament schene in melee. There are already championships decided by the better player of dittos, like marth dittos for example, and then if Mr. E's idea came to be true, they would get ruined by simply CPing. Melee had a lack of character variety... in brawl, no one character is a clone... except for Like Fox~Falco and C.Falc~Ganon and Mario~Luigi to an extent for example. (And this might be me, but Kirby is awfully similiar to MK.
Hear me out.
Kirby has a Fair with three hits, so does MK.
Kirby's jumps go about as high as MKs.
Kirby's Up-B makes him go up, but since he doesn't have wings can't glide like MK, and has a sword.
Kirby's Uair is like MK's Uair hitbox, except with his legs, same with Nair.
Kirby gets protection in Stone, MK gets invincibility in DC... and Mk can use that banned tech to make it last longer like stone)
Go ahead, flame me and tell me I am a smash scrub, but if I wanted to play Melee I would, but I don't.
Because it's more of a criteria for banning for all competitive games rather than simply smash bros.Over-centralization, over-centralization, over-centralization....................
Why hasn't the SBR verbally stated this to be a criteria for banning yet?
but if you willing to admit over-centralization IS a criteria, all the reasons you posted conflict with it.Over-centralization may be a criteria for banning that the SBR takes into special consideration, but what makes you think it's the only criteria for banning?
How so?but if you willing to admit over-centralization IS a criteria, all the reasons you posted conflict with it.
But it doesn't make skill completely irrelevant. It's not 100:0.How so?
All I'm saying is that even if DDD's infinite doesn't over-centralize the entire game, the fact that the infinite makes skill completely irrelevant may still be something that makes it a candidate for banning.
The match-up is like 95:5. That makes skill irrelevant enough. Your skill really isn't getting you through that match-up.But it doesn't make skill completely irrelevant. It's not 100:0.
And even if it did, it would only make skill completely irrelevant if you stubbornly chose to use a character you knew would completely blow in that matchup. Know your matchups. It's part of being a good player.
So where's the line for when skill starts to "not matter" in matchups? It's always amusing listening to the pro-ban side argue amongst themselves on what the criteria is for an acceptable ban parameter.The match-up is like 95:5. That makes skill irrelevant enough. Your skill really isn't getting you through that match-up.
And you wouldn't stubbornly use the character vs. DDD. You'd never use your character because they can be dominated every time by DDD. IMO, tactics that make any characters completely unviable are ban-worthy.
When have we argued with each other?So where's the line for when skill starts to "not matter" in matchups? It's always amusing listening to the pro-ban side argue amongst themselves on what the criteria is for an acceptable ban parameter.
If only you guys could actually agree with each other, then maybe you'd stand a chance at disagreeing with us.
You have yet to explain just what else constitutes the ban criteria besides overcentralization.When have we argued with each other?
I have only been arguing with your side over that over-centralization argument and have tried to open your eyes that there is more to the ban criteria than just "does it over-centralize the game".
That's definetely not the reason items were banned, but that's fine; try agian.Specific tactics that dominate a character all by itself that makes the given character utterly unviable in tourneys, whereas the character would be viable otherwise, are up for banning. Skill is not needed to win against DK and Bowser if you use DDD. Why were items banned? Because it reduces the need for skill. It's along the same lines.
Granted, items also add randomness and luck, but banning it accomplishes the goal of making the game more about skill, which is exactly the same basis for banning DDD's infinite.That's definetely not the reason items were banned, but that's fine; try agian.
Whoever said that there was anything wrong with infinites?Ah hah. So infinites are bad but they are okay as long as there are not too many or an infinite doesn't work on too many characters.
But the fact is infinites are broken tactics. They are bad for that reason and shouldn't be allowed to exist, regardless of how many characters they work on.
The basis of the anti-ban side is that something bad in the game is fine if taken in small doses. The basis of the pro-ban side is that if it's bad, don't let it exist.
Yay! Conversion!Well.
I just finished a series of serious fights against a Dedede main who knew how to use the infinite and chaingrab effectively. After a match or so of perfecting my technique, I was able to break out with reasonable consistency under 100%, denying the prospect of 0-deaths or even 50-deaths. Despite this, Dedede can still get some ~50% off a grab by doing the five standing grabs into a running chaingrab and then segueing into a followup and edgeguard, which was certainly not pleasant. Still, though, I was better than him, and I was able to win seven out of ten matches because of that, despite his crutch. This decidedly breaks the idea that any random clod can show up with the penguin and infinite until the cows go home to win any matches against Mario, Luigi and Samus.
DK and Bowser still get the **** end of the plunger in this, though; easily a 95:5 matchup if not worse for them. But a thought came to my mind: we have precedent here. Lucas and Ness were 0-deathed helplessly by Marth (until EIDI came around) much in the same way DK and Bowser are 0-deathed helplessly by Dedede, and we didn't even bother to make a thread for it. If we didn't care about the momma's boys then, why do we care about the animals now? Tier bias for DK? Additionally, Dedede doesn't actually have an infinite on Bowser, just a chaingrab (which is not a guaranteed 0-death); banning that would also call into question other tactics, like Falco's chaingrab into spike on Link.
For these reasons, I'm changing my stance to be against the ban. The slippery slope is a very realistic prospect here, and I think a universal ban would be detrimental enough to the community to avoid doing so.
I am, however, still for its removal at a TO's discretion. It's an obviously imbalanced tactic that makes an otherwise very viable character worthless competitively, and its removal would have no negative effects on the metagame (unless you consider Dedede not having a free win against those two a negative effect). Removing it individually from tournaments instead of making a universal ban is a simple way to avoid the complications banning it would cause.
236 pages in, I am officially ceasing to pay attention to this thread. A rousing applause to all of you who've been debating so spiritedly, except to the ones who did more harm to their point than anything else (You know who you are.Actually, you probably don't. Well, everyone else knows who you are, anyway.).
Not like this actually had a chance of being banned in the first place, anyway.
*FixedThe point is, even with CP'ing, the infinited characters are still made unviable if the opponent knows how to infinite with DDD.
Why should we allow ANY characters to be completely unviable in tournaments? How is that fair?
I swear, it's like you have something against DK and Bowser...*
Sucks for them, and me cause two of them are my melee mains. That would royally suck, especially with all the work I've put into Marth and Sheik over the years, and I'm just starting to be able to play fox well, so that would suck too.What if, hypothetically, a new technique was discovered with Pikachu in Melee that made C. Falcon, Marth, Fox, and Sheik all completely unviable. That's only 4 characters, so who cares right?
Except items are a competitive standard, we're forced to make a choice (and yes, leaving the default settings is just choosing the default settings). Smash lacks an arcade standard so for the discrete pre-game "off or on" options (of which items, stamina, damage ratio, etc are a part of) require very limited justification, before accounting for actual effects they are all equally valid. So any advantage is allowable to make a choice.Granted, items also add randomness and luck, but banning it accomplishes the goal of making the game more about skill, which is exactly the same basis for banning DDD's infinite.
Maybe, I didn't explain my reaction well enough.So you're still alright, knowing that you have to put a bunch of extra work just because your mains are null to one broken matchup? You're either a non-sexual masochist, or you're unaware of all the extra effort that has to be put up with upon the victims of the broken technique just because they happen to have a flaw in their design that makes them unsable against Pikachu... but then again, MK fits this this same description with everybody, so baaaaaaw...
I still think the infinite needs to be taken care, some way or another.
MK doesnt fit the description you said. MK doesnt own anyone as much as Dedede crushes donkey kong and bowser.So you're still alright, knowing that you have to put a bunch of extra work just because your mains are null to one broken matchup? You're either a non-sexual masochist, or you're unaware of all the extra effort that has to be put up with upon the victims of the broken technique just because they happen to have a flaw in their design that makes them unsable against Pikachu... but then again, MK fits this this same description with everybody, so baaaaaaw...
Donkey kong is good. And perhaps if the infinate was banned then maybe these characters could have a better chance at placing in tournaments promoting a more diverse metagame.I'd like to point out that even if Dedede's standing infinite was banned, the characters it works on would still suck.
So give them a fighting chance why don't you?I'd like to point out that even if Dedede's standing infinite was banned, the characters it works on would still suck.
Hmm, but do recall that nobody mentioned Pika had a broken tech against him, just against Marth/Fox/etc. With this, you're telling me that you would go ICs and start working on the CGs? I would say Pikachu is hard to grab, doesn't Pikachu hav QAC in Melee? but let's move away from ICs and go to Peach, if somebody would PLEASE tell me the ratio for these two, I will further say my opinion.I'd recognize that it doesn't overcentralize the metagame enough for a ban, so there's nothing I could do about it besides picking up pikachu's own 10-90 disadvantaged match-up and ****** the heck out of him with ICs whenever somebody was foolish enough to counter-pick my marth with him.
Sure, I'd be pissed about the extra time, but what choice do I have? Quit? Not doing that. Argue for a ban even when I know it's not warranted? The metagame doesn't bend to my wishes.
Basically, I just explained my "acceptance" stage, cause that's all smashboards would ever see, and that would be the position I would take in the inevitable debate, so I didn't see my overwhelming anger (if it ever happened) as relevant.
I was just using MK as an example, and even then I heard that he has some nasty matchups against certain characters, like C.Falcon and Ganon. Although there's nothing that can be done about that other than banning MK, because there isn't anyway to fix the characters without having to make a hacked standard. They'll have to either deal with it, or change a character... or get MK banned. the third one isn't gonna happen at this rate.MK doesnt fit the description you said. MK doesnt own anyone as much as Dedede crushes donkey kong and bowser.
I think this should be banned because its cheap and takes away the skill from the matchup. Some people say "but other fighting games have broken matchups too!" but thats other fighting games which doesnt mean that brawl has to be the same.
Donkey kong is good. And perhaps if the infinate was banned then maybe these characters could have a better chance at placing in tournaments promoting a more diverse metagame.
Grabs are a LOT more powerful in melee, a lot of it has to do with the speed of the game. One of the major things that make the top tiers top? They're AWEFUL to grab.Hmm, but do recall that nobody mentioned Pika had a broken tech against him, just against Marth/Fox/etc. With this, you're telling me that you would go ICs and start working on the CGs? I would say Pikachu is hard to grab, doesn't Pikachu hav QAC in Melee? but let's move away from ICs and go to Peach, if somebody would PLEASE tell me the ratio for these two, I will further say my opinion.
Huh?BTW if you want to, you can make a difference, you've heard of that silly little thing were people say "one vote makes a difference", right? If you wanted to make it bend to your will, I guess you could go ahead and try to make it happens, it's not as if you don't have any power in this matter.
If you wanted to, you could fight for what you think is right, but it seems to me you don't want to.
Then you misunderstood. I was explaining why my behavior would be no different, even if it was pikachu making those 4 nonviable, not that I'd just accept the community's decision.That is your opinion, however, if I were to say you were too lazy to change something you did not see right. At least now you're working to keep the infinite around, correct?