That is the definition of break. If something, like Akuma from SF, causes the metagame to suddenly become 1 character or to make it a small part of what it was before, it has been broken. THAT IS NOT AN OPINION.
What changes it for the better IS an opinion, and so that is why we ban based on whether it BREAKS the game and not to try and improve it.
I already said why. If a problem has a solution, then there's no need to ban.
If the problem does not have a viable solution, than the ban must be implemented to remove the problem.
This.
It's a
cryin' shame that the D3 infinites relatively lock out these five characters. It could even be granted that there is an effect of reducing the development of those character's metagames, by the pressure to stay out of blind picks and winner's CPs.
But the
game persists. If D3 infinite is a problem, it has a solution (counterpick). Therefore, there is no need for a ban.
These two posts sum up all there is to this discussion; it should end now, or someone should refute (or at least confute) the principle "If the problem has a solution, there is no need to ban."
One might want to take the route of stipulating a scenario where each problem has a solution
but the game is still broken, in the sense from Kirio's post.
I can't come up with it, and I believe that is because it's an impossible state of affairs. But it's where my mind is drawn, if I consider taking up my own challenge.
@Aver: If a position doesn't have the burden of proof, and the counterclaim has not actually been mounted against the position, then coming up with a 'thesis statement' is nonsense.
Anti-ban sentiments are expressed in fragmentary form, where they need to be expressed - in response to the
ban arguments that, thanks to those anti-ban counterarguments, don't get off the ground. It need not become anything more than this until the ban camp successfully escalates it.
As is (not) happening here.