Orion*
Smash Researcher
why add the jab into the equation though LOLI think Ankoku said earlier that Jab 1 only follows into Jab 2, and that's what I was saying, you can always Jab/Grab instead of down smash to punish things. Jab Cancel after 2->Grab/Ftilt/Anything? Not sure if guaranteed, but it works a hell of a lot of the time. I try to steer away from using Dsmash to punish mistakes at lower percents, to keep it fresh to punish mistakes at higher percents.
just grab
with SDI nothing seems to really work but knowing what advantage I have to do mixups would be cool.
i thought this was like standard runaway sheikAnother thing that's useful that you should become fluid with is pivot needles, like dashing in one way then just turning and throwing needles. It's extremely quick and catches most people trying to chase you across the stage. It also just is like a spacer, it makes people think twice about chasing you, especially if you just dash in one way and charge needles in their direction, the fear of being hit by it will probably make them stop chasing. Don't think anyone wants to eat 15%~ for nothing
i think it's funny because in a bunch of the vids i watch you play in you have a habit of running away and jumping to charge like 1-2 needles or something. when doing this seems much safer. jumping forces you to land, so it's like from a character that imo, needs to played even more particularly safe/solid than most in this game to be successful for many reason it seems awkward to do that.
a lot of times especially vs snake you just seemed to get into situations where you should be dash attacked for that ish, or super awkward spacing jump/djumping over him.
god what i would do for needles to not have landing lag fml someone hack this ish plz