Peach 50%: Peach is possibly my best matchup and I love playing against her. This is a very even matchup if the Peach knows how to play it right and throws a lot of turnips! YOU HAVE TO PLAY SMART AGAINST A DECENT PEACH, OR YOU WILL NOT WIN.
Grabs: Ok these are incredibly important in this matchup. Reaction is key, too. At low %'s if you grab peach and dthrow, if she DI's completely away you can regrab. If she Di's right behind you, you can usually Usmash if the peach isn't that experienced, which leads to another aerial. For example, i grab a lot of peach's at 0%. Dthrow->regrab->regrab (when they DI away) then they will DI back, and Usmash, aerial. That's like 50% right there. If the peach doesn't DI right behind you, or uses slight DI forward just ftilt-->fair. Be careful and learn when she can break out with a Nair, her Nair is nasty. At higher %'s, (90+), just go for the Uair. Peach will live if you Fair her and she DI's correctly until 160% or so, but a Uair can kill at 100. Dthrow, and even if they DI away from you, just run forward and hit them with a running Uair. It combos, believe me. A great thing about this is a lot of times they'll be DI'ing up to try to survive the Fair, and get Uair'd and die early. You should be able to Dthrow-->Uair peach from like 80% til 120% no matter how she DI's.
Edgeguarding: Back airs. Needles. If the peach is floating at a height where your needles can hit, don't hesitate to take her float. Once you do that, hop on the edge and just edgeguard hanging or with backairs. If the Peach is high up, you can jump out after her and back air, either causing her to umbrellas or air dodge. If she umbrellas, just get back on the stage and try to hit her out of it. If she air dodges, the next time you go out after her just fake like you're going to back air, then land back on the stage and punish her air dodge.
Recovering against Peach: A lot of people complain about Peach ****** Sheik's recovery with Dsmash, but its pretty simple. Most peach's will simply hang on the ledge until you up+b back on the stage, then get up and Dsmash, sending you back out. All you have to do is hold down for a little and crouch cancel the first hit of her Dsmash, so the 2nd hit sends you back onto the stage instead of the first hit sending you back out off the stage for her to continue doing it. Practice the timing, it makes a HUGE difference in the match.
Approaches/Priority: Play smart. Needle if she floats within range of needles. If she is floating at you, just Short hop a Fair in her face, it goes right through her floating moves. Most peaches sidestep/downsmash/roll a lot, so use that to your advantage. Bait these things. Wavedash back, dance around, needle, make them do something stupid and punish it. Try to keep pressure on the peach. You want to stay close enough that they can't pull turnips, but not so close that you're in danger range. At low %'s shffl'd aerials work well to rack up damage, at high %'s grab combos are best for killing. IMPORTANT INFORMATION COMING: When Peach is on a platform, 99% of Peach's WILL ALWAYS DOWNSMASH, just hoping to get that lucky 60% in. Just walk directly under a Peach on a platform and stand there, wait for the dsmash, then Jump up and Uair combo them or Nair.
- Plank
Thats plank's guide on peaces it has a few percents in approaches and grabs but I really don't know too many percent wise things if anyone else is willing to answer that would be appreciated.