lol k
lol first off my style is wayyyyyyyyyyyy different from normal sheiks especially against space animals so if you play "normal" sheik style go to plank's guide. Lots of useful stuff in there.
FOX - First thing i do is concentrate on racking up percent. You cant do anything against them if they are at 0%. I don't recommend you use needles to do this because even if you hit them with a single needle, fox is toooo fast and you will probably get hit by a neutral air or something. 12% vs 3% is not in your favor.
So i have 3 things constantly in my mind. 1.) Grab 2.) Dash attack 3.) Predict there jump with a f-air. It all really depends on what style the fox is in.
For example - LuninSpectra,tink,cobol,most foxes on east coast - they are jumpy foxes. About 75% of the time when they are shielding they will jump out of it. So counter this by throwing f-airs above their head
Chillindude, PC, m2k(kinda) - they are ground foxes. They usually dance dash around the stage and shield looking for a grab most of the time. You can counter this with either follwing their dashing and do a dash attack(watch out for their counter attack if they are at 0%) or try to predict when they put their shield up and grabbing them. A good trick to do is to just keeping jabbing them untill they put up their shield then go for the grab(if they catch on and start sidestepping thats when you start up the downsmashing
)
After you racked up some percent 30%-and onward. Thats when you start downsmashing. Unlike Falco, you can downsmash through ANY of fox's moves. You will trade hits with all of his aerials so start spamming away. Be careful when spamming downsmash too much though, they will wait for it and then run in for the grab (chillin lovvvvveeesss to do this.)
Ledgeguaring - Im a big ***** when its comes to this(im not as risky as KDJ/plank). I usually just wait on the edge and wait for them to over-b/up-b and downsmash if they miss the sweet spot (its really hard for them to sweet spot so dont be afraid to do it everytime except on yoshi story, doesnt work there). I will usually throw out a needle first if they are parallel with me and the stage then go for the downsmash.
This method isnt the flashiest thing ever. But it is safe and wont get yourself killed.
Dash attack - Usually you can always combo from dash attack to dash attack on space animals, Its all situational but you can usually do 2-3 dash attacks in a row depending on which way they DI.
If they DI away - dash attack again.
If they DI neutral f-tilt.
IF they DI away at high % - Go for the f-air
If they DI neutral at high % - Go for the tipper up smash. Kills at like 110% on most stages.
Tech chasing(yeahyuzzzz) - K it really is all about reading your opponent. One thing most people dont do is look at the personality of their opponent. You can tell what Silent Wolf is gonna versus that of chillindudeate2much. If you are playing someone who is always gonna be for the most flashiest/technical stuff versus someone who plans things out before they act.
If you are playing the "I'm technical so i really need to do is shine a bunch and i win" kind of person, out of a grab they will almost always tech roll away. They will usually do this 2-3 more time until they start catching on, so you can try and go for a grab and continue the chase. After that 3rd time they will probably just lay there expecting you to run again, so just do a downsmash. Really its just getting inside your opponents head and predicting what they are gonna do next.
If you are playing the "i'm gonna actually think about what im going to do next" kind of person, then you need to be careful. If you are not sure what they are gonna do next always just react to what they are gonna do and downsmash. Just get the percent in a get the **** outta there.
FALCO - Apply pretty much everything with fox with a few exceptions.
Do not downsmash spam. Falco's down-air wrecks it so dont do it. One thing i do(especially against Mathos) is too dash attack right when they jump for their short hop laser. Gotta get the percent in on falco so you can actually combo. DO NOT TRY TO OUT CAMP FALCO, IT DOESN'T WORK. Stay aggressive and dont let the guy breath.
Also, if you get a jumpy down air falco, use an up air as he is jumping up before he can use the down air. They will change their style if you get them with this a bunch.
With falco i actually go for the gay kills. I use two ways to gimp them.
1.) Back throw then immediately throw out a back air. The length of time of a back air is long so chances are they will run into it. From there finish up the job by either back airing from the ledge or f-airing them.
2.) Act like you are gonna go out there and then wait at the ledge and downsmash them. They are gonna be so worried about being gimped that they are not gonna sweet spot. Finishing up the stock the same way.
Well this is my bible when it comes to fox/falco. Hope it helps someone out there. Sorry for the poor organization, i just rambled and typed whatever i was thinking.