darkatma
Smash Hero
Mine is the luls
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Don't you dare disrespecting gimr :DMine is the luls
Saves alot of time. I like it.Top four in the "bracket pools" get out.
that's a clever impression of someone who's never been on the internet before.dash -> cc -> fair to good
also you can store needles with z = whaaaaat
omg i should make a meme where there's a pic of slow poke and he talks about stuff people already knew about!
Heh that's what I said yesterday. Honestly I prefer insanely hard pools like at genesis2Atma has easiest pool at apex.
Followed by that Mexican guy .jpg
Then there are some questionably hard pools
Top four in the "bracket pools" get out.
True, it saves time, but it's not exactly as 'wholesome' or 'fair' as round robin pools. Oh well, one can't have everything.....Saves alot of time. I like it.
that's unfortunate. Top 4 matches aren't being played out apparently. Both players in WF get a 1 seed, and LSF gets 2nd seedHeh that's what I said yesterday. Honestly I prefer insanely hard pools like at genesis2
edit: my pool was redone! Now I have tirno on my side, with Darc on the other side. So I have a puff and falco pool as well, KK
Time to think about puff
I'd agree with you at regionals, but huge nationals should be run quickerTrue, it saves time, but it's not exactly as 'wholesome' or 'fair' as round robin pools. Oh well, one can't have everything.....
new FB update:But I wanna play it out with Darc =[
Otherwise pools will be so boring
When looking at frame advantages, there are some important numbers that you should always keep in mind to get a better idea of the big picture. Below are both universal numbers, shared by the entire cast, and numbers specific to certain characters who are quite important in the OoS department, characters you should pay quite close attention to when attacking their shields:
- 1 = Minimum # of frames jumpsquat adds to any JC action being done OoS (upB, usmash, etc).
- 2 = # of frames a shield plat drop takes, so add this to the start-up of whatever aerial the opponent would be using to hit you OoS.
- 3-8 = # of frames jumpsquat takes for every character (ranges from 3 for Fox to 8 for Bowser), so add this to the start-up of whatever aerial the opponent would be using to hit you OoS.
- 5 = Frame on which the hitbox of Samus' upB OoS comes out (1 frame jumpsquat + frame 4 hitbox). The move is invincible for 5 frames after the jumpsquat (frames 2 to 6).
- 6 = Frame on which the hitbox of Bowser's upB OoS comes out (1 frame jumpsquat + frame 5 hitbox). The move is invincible for 4 frames after the jumpsquat (frames 2 to 5).
- 7 = # of frames it takes for most shieldgrabs to come out. In other words, if a move is -7 or worse on shield and you space it poorly, then you can count on getting grabbed.
- 8 = Frame on which the hitbox of Fox's usmash OoS comes out (1 frame jumpsquat + frame 7 hitbox). In other words, if a move is -8 or worse on shield and you space it poorly against Fox, then you can count on being usmashed. This is extremely important to know because our two moves most used for shield pressure, ftilt and utilt, are -17 and -10 on block, respectively. What does this mean? Even though it's safe when spaced, if you decide to be lazy and just use a utilt directly in front of Fox's shield at any damage above 100%, you can just kiss that stock goodbye!
- 10 = # of frames of WL lag, so add this to the total # of jumpsquat frames for whatever character is WDing to acquire the # of frames it takes that character to WD OoS. This information is also very important. For instance, it takes Sheik 20 frames to WD OoS > grab (3 frame jumpsquat + 10 frame WL + 7 frame grab). Likewise, it takes Fox the exact same number of frames to WD usmash OoS (same jumpsquat and his usmash is also 7 frames). This is why, when spaced, Samus' tilts are so safe on shields, despite being so negative frame-wise on paper.
ya that was a pretty epic choke game 1can i get some critique on a tournament set i played vs a falco recently?
https://www.youtube.com/watch?v=b5bjndpB6B0
it was a tournament set, so i was nervous, so please ignore the obvious mistakes like the terribly botched edgeguard on the last stock of game 1.
FixedYou should do it way less than 50-60%