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Q&A Sheik Strategy & QnA

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Well heavier characters take longer to throw, which would mean that it'd be harder to react since you have less time... and I understand the point about Marth and Peach, but Fox and Falco seem like they'd be easier to tech chase than Falcon.

I dunno, I never found it too hard to tech chase any of them.
 

Witchking_of_Angmar

Smash Lord
Joined
Jun 5, 2007
Messages
1,846
Location
Slowly starting to enjoy my mothertongue again. :)
Well heavier characters take longer to throw, which would mean that it'd be harder to react since you have less time... and I understand the point about Marth and Peach, but Fox and Falco seem like they'd be easier to tech chase than Falcon.

I dunno, I never found it too hard to tech chase any of them.
Sheik's dthrow (or any of Sheik's throws, for that matter) isn't affected by weight. I just realized somthing though- C. Falcon has the highest falling speed when he's fully accelarated. But his fall speed acceleration is terrible, which means in the short time he's in the air from the dthrow, he falls much slower than spacies. Also, his low fall speed accelaration I THINK has an impact on the dthrow trajectory and would send him higher up. Both of this gives you more time to react fo his tech. This might be another factor that makes tech chasing falcon easier.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
But if he fell higher up... then wouldn't that be similar to like Marth and such? Or is it that Marths just jump out of it?
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
if marth di away you regrab because he is stunlocked

until about like 35ish this works and then they can jump out

if he di behind or behind + up you can't regrab if they jump

if they don't di i don't know percent but they can jump out pretty early if you try to regrab

so no they don't hit the ground unless there's a platform above you or something
 

MikeHaggarTHAKJB

Smash Master
Joined
Apr 12, 2008
Messages
3,186
Location
Göteborg, Sweden
I still wish there was some kinda proof. Basically, the boost grab is a boost and a dash grab, which means that the only reason it would be getting more range is from the boost, which doesn't seem like it pushes Sheik that far forward.

Or is the timing on it tighter than I thought?

I know it looks like a whole lot more with Fox.
if you time it later it goes a little further
iirc you can cancel the dash attack into a grab during the first 3 frames of the dash attack, and if you do it on the last frame youäll go the furthest. im less sure about this then most stuff i post tho
idk tho rly fox main speaking lol

btw sheiks when you tech chase people do you/can you react to a tech in place?
so does anyone have the frame data on the dash attack vs turnaround dash attack?
it depends on how hard you smash the control stick. If you smash it hard enough (smash it long enough for it to register as a dash in 1 frame) you'll turn around in 1 frame. If you do it to slow you'll have to through the whole turning around animation which is relatively long
 

Hazygoose

Smash Lord
Joined
Nov 5, 2005
Messages
1,999
Location
straight outta Locash
btw sheiks when you tech chase people do you/can you react to a tech in place?
i 0-death tech-chased Sars Pirate's falcon for like 3 consecutive stocks with the dthrow (eventual off the ledge gimping when he tried to escape). it was hysterical :D

i always try to space out in between the in-place and behind me region, and expect a tech in place. if they don't tech, dsmash reaches. if they tech in place, i'm right there waiting for a dash grab. if they tech behind me, i have plenty of time to turn around and dash grab, and if they tech away, i can hopefully dash grab them or at leaast dash attack them before they are fully recovered.
also, people rarely tech dash attacks that knock them down. that means lots of usmash to utilt combo fun on fast fallers :D

but yeah, you can definitely react to it, you just have to "plan on it" since it's quicker. always expect the tech in place, since you have more time to punish for roll techs or not teching at all, usually.
 

soap

Smash Hero
Joined
Jan 24, 2006
Messages
7,229
Location
Cleveland, Ohio
but yeah, you can definitely react to it, you just have to "plan on it" since it's quicker. always expect the tech in place, since you have more time to punish for roll techs or not teching at all, usually.
thats what i do, i mostly dont like getting caught with a tech in place shine so i always look for in place first then react to everything else
 

soap

Smash Hero
Joined
Jan 24, 2006
Messages
7,229
Location
Cleveland, Ohio
tourney yesterday during the finals after tink does a ftilt edgeguard on another fox " green fox has got those red boots from the blood of fallen falcos"
 

SPAWN

Smash Master
Joined
Oct 8, 2005
Messages
3,121
Location
CT
Slippi.gg
spaw#333
Teczero's waveshine is pretty. I can't seem to reverse waveshine well. :(
 

soap

Smash Hero
Joined
Jan 24, 2006
Messages
7,229
Location
Cleveland, Ohio
i wish ness' down b had a hitbox and a jump cancel

u could ***** wavemagnet to djc uair n ****, or have guaranteed yo yo glitch setups
 

SPAWN

Smash Master
Joined
Oct 8, 2005
Messages
3,121
Location
CT
Slippi.gg
spaw#333
N64 smash/ssbuptilt is really fun. Ness is so broken... nvm, there's pikachu.
 

Teczer0

Research Assistant
Premium
BRoomer
Joined
Mar 25, 2007
Messages
16,861
Location
Convex Cone, Positive Orthant
PA had a tournament and lots of sheiks met =D.

Well... actually I just met Tope and Spawn... so really only 3 sheiks met :laugh:

Spawn - Nice meeting you man, you're so awesome to play. We definitely need to play more friendlies like for hours ;) and talk moar sheik =D.

Tope - If you ever even go to this thread anymore lol.

Nice meeting you man first off, that beard you have is ridiculous.

Second, your sheik makes me really want to try to incorporate your sheik game into mine. Your sheik was really awesome to play and I'm kicking myself cuz I didn't play it more. :(
 

LooksLikePit

Smash Ace
Joined
Nov 6, 2008
Messages
903
Location
Altadena, CA
when is it a good idea to use turn around needle canceling->aerials? I've practiced and stuff with this, but I would like to know more..
 
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