The Dragon
Smash Journeyman
random question, crossed my mind earlier today, does shiek get increased grab range on her jc grab. I don't think so but i figured i'd ask anyway.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
yah that's what i was thinking about thanks for the infoher dash grab has more grab range than her jc grab slightly
so if you're comparing those then no
wtf so now you stoop to name callin? i have been nothing but respectful and know im a chumpwest coast smash league.
$5 is chump change, but considering you're a chump, sure
eh boost grab is really funky, i don't really like it so much... i don't ever find myself in a situation were i need that much range for a grab but to each his ownYou could use the boost grab for like triple range though =)
techchase versus falconeh boost grab is really funky, i don't really like it so much... i don't ever find myself in a situation were i need that much range for a grab but to each his own
i guess but you can tech chase him just fine with a jc grab.. shiek is fast enough.. which is what i do.. so l dunno, im with teczero on this one i dont really see a point for it.techchase versus falcon
/end discussiontechchase versus falcon
i wasn't saying that ignorantly, i know it has more range, its called a boost grab for a reason, i just prefer to use the jc grab, maybe i stated it wrong i dunno/end discussion
+ v fox and falco too
seriously, tech chase in general. you're welcome to not use it -- I don't -- but it's pretty ignorant to say things like "i guess but you can tech chase him just fine with a jc grab" or "I still don't believe that it actually has more range."
it's easier to tech chase with a boost grab. it just is.
It's because Fox's dash attack is a sliding sex kick along the ground.I still wish there was some kinda proof. Basically, the boost grab is a boost and a dash grab, which means that the only reason it would be getting more range is from the boost, which doesn't seem like it pushes Sheik that far forward.
Or is the timing on it tighter than I thought?
I know it looks like a whole lot more with Fox.
wait, you think falco and cap have long tech rolls??? i really don't think so. captain's back tech roll is even shorter than his forward one lol. if you compare falcon's and ganon's it's actually quite bad for cap.Boost grab is really good esp vs longish tech rolls like Falco/Falcon's.
Falco's tech roll can be annoying imo.wait, you think falco and cap have long tech rolls??? i really don't think so. captain's back tech roll is even shorter than his forward one lol. if you compare falcon's and ganon's it's actually quite bad for cap.
so does anyone have the frame data on the dash attack vs turnaround dash attack?
Falco's tech roll can be annoying imo.
Falcon's is pretty easy to follow I dunno about their lengths though.
You can all check magus's super sexy list of all that stuff linked in the first page =D.
I have no idea if turnaround dash attack is longer or whatever. I would think turning around would take like 2 frames more of whatever.
Not sure though *shrugs*
yah but if they tech roll behind you couldn't you do a wavedash back pivot grab that would be a lot faster then a turn around grabyeah, i checked and there aren't any frames on the turnaround. the reason i ask is because it "appears" to basically be the same speed. if that's even relatively true, then it's good news. if a spacie or cap falcon tech rolls behind you, turn around dash attack is probably the best choice since it's so fast. i looked at the turn around grab in 1/4 speed and it's RIDICULOUSLY slow. omg. that turnaround animation takes forever. you need at least decent reaction speed for that to work consistently.
also, raynex is quite right. sheik's tech rolls are amazing.
yeah, but the main problem i run into is that i'm just a little short of grabbing them, even with sheik's amazing reach. if you have good reaction time, then it's not a problem. but that dash attack is a better choice imho. it's longer and faster. plus, if you wavedash back too quickly, there's a chance they might tech away or in place which would result in nothing.yah but if they tech roll behind you couldn't you do a wavedash back pivot grab that would be a lot faster then a turn around grab
don't remind me about pichu's....It doesn't matter how long Cap's techroll is because its so **** slow anyways.
Ironically, Sheik has the most broken techroll in the game. Super length + speedy-ish.
Pichu's is lol. Fthrow with Marth and charge fsmash and there is nooo escape.
What do you mean?pichu is a very sad existence in general... his forward b is amazing though... so fast, if you can actually hit someone with it that is
pichu is god tier he has 2 taunts you cant beat that no matter how happy you areWhat do you mean?
Pichu is a very happy existence imo . His goggles are top tier in costumes .
His cape is UBER spiffy too
The only happier character is Kirby =D
Kirby's taunt is better than both of Pichu's combined.pichu is god tier he has 2 taunts you cant beat that no matter how happy you are
LIES!! pichu has the master debater taunt, nothing beats that!Kirby's taunt is better than both of Pichu's combined.
Kirby's has less lag so it's far more spammable.yoshis >>>> kirby
G&W has the most annoying and spammable taunt thoughKirby's has less lag so it's far more spammable.
wow, good work witchking and magus. that's very good stuff to know.Speed is distance over time. So you would have 16.6/40 feet/frames. Which is .415 feet per frame.
Out of these, C. Falcon's forward roll is actually the fastest. However, this is isn't conclusive evidence, because I'm not certain that techs are at full speed from the start, and I'm not sure how long it takes for characters to get up at the end of the roll. Also, the different character physiques may contribute to being able to identify tech rolls faster with certain characters (whether they're in place, forward, or back). This might also contribute to the illusion of Falcon having a slow tech roll.