Those are weapons, not transformations activated by belly-dancing. So no, it's not the same and just a really bad comparison. She either doesn't have them or she ends up getting taking up more space than necessary. Your other suggestion is still an issue because it will make the transformations pointless. Why be an elephant who can do mainly charge attacks and barely jump, when Shantae is way more versatille in her base form?
And yet you ignored the part where I said, that Inklings rapidly change forms to Squid and back to human for certain attacks.
Like one of their Throws.
Same could work for Shantae if she had transformations as Smash Attacks or something.
Quickly shift into the animal to attack with and then turn back at the end of the attack.
I don't see a problem there.
And talking about the Transformations as seperate mini-characters style.
Why would a smaller moveset make a character pointless?
The attacks they have would serve the role they excel in.
And let's not forget about passive abilities. Anyone remember Shulk and how his Monado Arts raise certain stats and lower others?
Similar thing could apply to transformations as well.
And if Shantae could transform as quickly as Shulk can activate his Monado Arts, I don't see much of a problem here.
As for the lack of long bellydancing, as in Shantae games: So what?!
In a fast paced game like this, adjustments need to be made.
Cutting down many of the cooldowns from the official Shantae games is hardly a problem.
Doesn't mean her bellydancing can't be used elsewhere, like in Taunts or Victory Poses.