Chappos
Smash Apprentice
fixed that for yaPerth vs rest of aus PM 5v5 crew battle hype anybody?
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fixed that for yaPerth vs rest of aus PM 5v5 crew battle hype anybody?
people saw u once then stopped watching ur a joke player fraud idiot pit sucks like u
Some characters having strong recovery in PM won't detract from anything. I've no doubt that there will be enough skilled players participating to build hype, but if enough players have a bad attitude towards PM then that could be a problem.This could be an issue if we're trying to get some hype crew battles
Getting his "glide" back on being hit is ********, having his best recovery move not send him into free fall is ********. I could be wrong about the former, but I'm pretty sure I recall S.D. pressing Side-B until it worked in our last set. His vertical stall/large displacement tool makes him extremely annoying beyond just edge guarding.also pit's recovery is trash sorry if that's sarcasm or something but project m recovery is a joke
Pit's recovery is admittedly way too good. You don't get your glide back on hit, but you don't go into freefall. Usually you'll still have jumps leftover and your upb. His weight makes him easy enough to kill, but gimps are tricky. However Jiggs is much the same with 5 jumps and aerial mobility. His combo/punish game is the most ridiculous thing tho, one grab/fair/dair usually leads to 80% or death without much thought.Getting his "glide" back on being hit is ********, having his best recovery move not send him into free fall is ********. I could be wrong about the former, but I'm pretty sure I recall S.D. pressing Side-B until it worked in our last set. His vertical stall/large displacement tool makes him extremely annoying beyond just edge guarding.
Having multi jumps and a safe-ish-/versatile recovery special is a big nono. Imagine if Peach had 3+ jumps? *shudder*
The fact my joke fraud pit beats Aus so EZ pretty much sums up our PM metagame.people saw u once then stopped watching ur a joke player fraud idiot pit sucks like u
if this post made you angry you need to direct this rage into beating dekar and myself. You dropped a game to me without my controller and sick, ur going down when i have it next time.
the issue with 3 stock is matchups like the typical melee top tiers vs eachother.better ledges/brawl-ish forced engine specifics slow down the game a bit anyway, even in the "melee match ups". I think the game's suitable for 3 stocks over 4, it really shouldn't try to pretend it has the same pacing as Melee's metagame.
I think tech threshold being slightly lower for Fox/Falco means more consistency in results, having more stocks helps if "consistency" is an issue (which in a fast paced technical game like Melee, is a pretty big issue).marth/falco/fox and matchups between them play exactly like melee and having them as 3 stock is a bit silly, but then that would be the only reason not to go 3 stock
I didn't know that, but it doesn't stop it being a bad idea. There are plenty of slow matchups in PM so I can see where the idea stems from, but 3 stocks would make any of the faster matchups in the game end much too quickly (see Metaknight vs Falco, that'd be over in 45 seconds on 3 stock).3 stock pm was first proposed by some of the top players at CEO since it ran for so long, and i'd think they would know the game better than anyone posting here
i agree with marths recovery being better, that up+b sits at the ledge for like 20 minutes so its super hard to get that ledge grab gimp on him now.I think tech threshold being slightly lower for Fox/Falco results in more consistency in results, a tick which having more stocks helps if "consistency" is an issue (which in a fast paced technical game like Melee, is a pretty big issue). Marth definitely has an easier time recovering in PM and also has free tournament winners. Also, I'm genuinely convinced Marth's knockback angles/etc are Brawl-engine-bugged and will never feel the same as they do in Melee.
getting good doesn't result in faster games, there's a reason that even though americans learned the game their top8 at the biggest tourneys alone goes over timei dont know what to say anymore 6 month old game or w/e since 3.0 and it can't get faster?
p:m is coming out with an update anyway and i suspect a lot of recoveries are going to be nerfed
anyway im going to go with the get good solution rather than less stocks but i don't really care about 3/4 stocks cos im not good enough yet to care ey
dropping combos, not knowing how to approach, failing gimps, general spacing/mindgames. if i could do these better game speeds up makes sense to me.getting good doesn't result in faster games, there's a reason that even though americans learned the game their top8 at the biggest tourneys alone goes over time
I'll admit to presenting my opinion poorly, though you'll see while I did acknowledge what Redact said about the 'top CEO players' or whatever, I still disagreed with it.A tip for you, but it's a lot easier to have a friendly discussion/debate if you acknowledge the reasons people form these opinions and aren't only swayed by the opinions of others by "titles" rather than their relevance to the discussion at hand. "You gotta be wrong because you haven't played the game enough" is pretty knob-like, then ceding because "people at CEO said so" amplifies it.
I've never denied that PM can take longer, my input is that it's heavily based on what matchups are played that day. I used MK vs Falco as an example because that matchup is literally just how hard can Falco combo MK vs how quickly MK can gimp Falco. If players are skilled at their characters then that will speed up gameplay, though only until another player matches them in skill - then we see a match slowing down again as players feel eachother out more. I think it's possible that in other parts of Aus the PM metagame could be slowed by more players being "equal" like this due to inexperience with their character or the other players character.Every PM tournament I've been to I've seen drag on for a very long time. It could be because we're bad or haven't played the game enough, but that shouldn't matter, we're all on the same level addressing a current issue. Status quo mindsets literally age me.
Yo, someone call Attila.i agree with marths recovery being better, that up+b sits at the ledge for like 20 minutes so its super hard to get that ledge grab gimp on him now.
games stupid cbf arguing, just play more melee
if there is p:m crews at all, im just gonna go ahead and say it should be ran either when something else is also on, seeing as there just really isnt intrest in melbourne and about 80% of attendance will be from melbourne. A large portion of the project m entrants from melbourne are people who are entering just because they can rather than actually caring about p:m. I'm probably gonna stop entering pm myself too after shadowloo cause it just aint that fun lol.
melee 4 lyf