Kuraudo
4Aerith
If I may provide my insight on the MU. I'd like to say I know it fairly well.
Speed, I'm not certain what issues you may be having specifically, but I can tell you that the notion that just because you get Snake in the air, does NOT mean that it's an easy win for us. If that were the case, he would not be one of the best characters in the game. It's still a 60:40 match-up imo, when played properly. Our best kills come from taking him out inbetween attacks on-stage, your best option being that of BAir, and off stage it's no different.
Snake lives up to his games' combat systems of CQC. If you're gonna fight him up close? For the love of god do not throw attacks out there or hope your grab will work. You can afford to go aggressive at the beginning of the match against him, when being smart about it that is. Defensive is the way to go when you're at a higher percent or have the stock lead. If you don't try and regain SOME sort of ground from him, he's gonna camp and set C4/grenades/mines everywhere. As for those grenades? USE them. Most of the time you're gonna have the time necessary to pick it up and toss it right back at him.
There's many ways you can utilize Snake's own grenades against him, ESPECIALLY as we're the fastest in the game. And to me? I find that this is the one big thing we have against Snake that nobody else has. Our glide toss is nuts to use against him. Whether you're throwing it AT him, away, or up. Most Snake players are going to throw up their shields if we're gonna throw their grenades back. Take advantage of that by following up with a grab to punish, predict the spot dodge as you come in to punish the explosion on their shield, and one of my personal favorites that I've used on occassion? ESPECIALLY at higher percents when the attack has knockback?
Grab the grenade, jump above them? Toss it down and let it explode on their shield. Then instead of pressuring their shield?? Watch them spot dodge as they suspect you coming down for shield pressure with a BAir or something, and use the Homing Attack. It's both risky AND rewarding if you indeed manipulated them into spot dodging. Flash? A little bit, but effective as a mix-up. Also, inbetween his pressuring tilts, low or high percentage-wise? A good FAir or UAir OoS does wonders. Just one of many ways to combat Snake, along with tried and true and more simple methods of Sonic play such as Spin Charge rushing them. Also, ASC at low percents on them? Great because of Snake being a tall target to eat a lot of shield. Also, from what I've found? After a dash attack that pops them up into the air at the higher percents? Stay there and start charging your FSmash or DSmash. Impulse on Snake's part is gonna have them coming down with a BAir to protect themselves to get to the ground. Sometimes, that is. Otherwise they grenade pivot or cypher. And even when they cypher? They're just putting themselves in a vulnerable spot anyway.
Also, our FTilt at low percents on a Snake we get off the stage that we catch going lower or getting on the stage? Perfect for setting them up for eating a lot of BAirs or grabbing them out of the cypher. Or footstooling their C4 recovery. The best style against Snake because he can control your camping methods by throwing grenades at you, is the passive aggressive style. I honestly think that if Snake's UTilt wasn't so broken in range and had a little less power on it, and the damage on FTilt wasn't as insane, this match would be even. Snake just does SO much damage, and can kill us so fast if he predicts us right. Especially when it comes to grabbing. Which brings me to my other point. Don't try to get-up attack or roll away. Most times? Snake's gonna see it coming. Because even if he doesn't grab us from a roll? He'll throw up a shield as a failsafe just in case we did a get-up attack instead as he tried to predict the roll, and we'll be in range of UTilt and FTilt anyway.
My advice? Standard get-up and SPRING. Mix it up for sure, but that's proven, to me, to be the best way to escape Snake's grab game.
Against Snake? It's all about punishing, just like any other character we face, ultimately. It's just that THIS one happens to build the damage and kill us easily when predicted correctly. You'll be surprised at what unorthodox tactics will do for you. Example? I also use Fox sometimes, and I'll SH-Laser into an opponent. When they would wanna punish me? What they don't realize is I have ZERO lag upon landing. You wouldn't believe how many people I've caught off guard by SH-Lasering into a DSmash because of just how damn fast it was when used correctly. I think it's comparable to a Marth using Dolphin Slash to punish someone's attempt to punish.
That being said? Against competent Snake players? ...it's still gonna be tough. But those are a few of our tools we can use to our advantage. Different strokes for different blokes really, but imo, all that playing campy does is let Snake control the pace of the match instead of the other way around. With a guy like him, we have no choice but to force the battlefield into an equal playing field to stand a chance.
[EDIT]
This knowledge comes from my matches with KillLock and SuPeRbOoM primarily, as they are the best that Alberta has to offer in Brawl, rank-wise. Also matches elsewhere when I play people in Texas for the likes of WHOBO 3, the past in Genesis, and in Hawai'i. The Genesis and Hawai'i ones are older examples, but experience over the years nonetheless. Hope this perspective helps.
[EDIT #2]
I used a lot of questions to make my points, I just realized that. Lol Guess that's my way of going, "I got a question. Well I'm glad that I asked. Here's the answer!" XD
Speed, I'm not certain what issues you may be having specifically, but I can tell you that the notion that just because you get Snake in the air, does NOT mean that it's an easy win for us. If that were the case, he would not be one of the best characters in the game. It's still a 60:40 match-up imo, when played properly. Our best kills come from taking him out inbetween attacks on-stage, your best option being that of BAir, and off stage it's no different.
Snake lives up to his games' combat systems of CQC. If you're gonna fight him up close? For the love of god do not throw attacks out there or hope your grab will work. You can afford to go aggressive at the beginning of the match against him, when being smart about it that is. Defensive is the way to go when you're at a higher percent or have the stock lead. If you don't try and regain SOME sort of ground from him, he's gonna camp and set C4/grenades/mines everywhere. As for those grenades? USE them. Most of the time you're gonna have the time necessary to pick it up and toss it right back at him.
There's many ways you can utilize Snake's own grenades against him, ESPECIALLY as we're the fastest in the game. And to me? I find that this is the one big thing we have against Snake that nobody else has. Our glide toss is nuts to use against him. Whether you're throwing it AT him, away, or up. Most Snake players are going to throw up their shields if we're gonna throw their grenades back. Take advantage of that by following up with a grab to punish, predict the spot dodge as you come in to punish the explosion on their shield, and one of my personal favorites that I've used on occassion? ESPECIALLY at higher percents when the attack has knockback?
Grab the grenade, jump above them? Toss it down and let it explode on their shield. Then instead of pressuring their shield?? Watch them spot dodge as they suspect you coming down for shield pressure with a BAir or something, and use the Homing Attack. It's both risky AND rewarding if you indeed manipulated them into spot dodging. Flash? A little bit, but effective as a mix-up. Also, inbetween his pressuring tilts, low or high percentage-wise? A good FAir or UAir OoS does wonders. Just one of many ways to combat Snake, along with tried and true and more simple methods of Sonic play such as Spin Charge rushing them. Also, ASC at low percents on them? Great because of Snake being a tall target to eat a lot of shield. Also, from what I've found? After a dash attack that pops them up into the air at the higher percents? Stay there and start charging your FSmash or DSmash. Impulse on Snake's part is gonna have them coming down with a BAir to protect themselves to get to the ground. Sometimes, that is. Otherwise they grenade pivot or cypher. And even when they cypher? They're just putting themselves in a vulnerable spot anyway.
Also, our FTilt at low percents on a Snake we get off the stage that we catch going lower or getting on the stage? Perfect for setting them up for eating a lot of BAirs or grabbing them out of the cypher. Or footstooling their C4 recovery. The best style against Snake because he can control your camping methods by throwing grenades at you, is the passive aggressive style. I honestly think that if Snake's UTilt wasn't so broken in range and had a little less power on it, and the damage on FTilt wasn't as insane, this match would be even. Snake just does SO much damage, and can kill us so fast if he predicts us right. Especially when it comes to grabbing. Which brings me to my other point. Don't try to get-up attack or roll away. Most times? Snake's gonna see it coming. Because even if he doesn't grab us from a roll? He'll throw up a shield as a failsafe just in case we did a get-up attack instead as he tried to predict the roll, and we'll be in range of UTilt and FTilt anyway.
My advice? Standard get-up and SPRING. Mix it up for sure, but that's proven, to me, to be the best way to escape Snake's grab game.
Against Snake? It's all about punishing, just like any other character we face, ultimately. It's just that THIS one happens to build the damage and kill us easily when predicted correctly. You'll be surprised at what unorthodox tactics will do for you. Example? I also use Fox sometimes, and I'll SH-Laser into an opponent. When they would wanna punish me? What they don't realize is I have ZERO lag upon landing. You wouldn't believe how many people I've caught off guard by SH-Lasering into a DSmash because of just how damn fast it was when used correctly. I think it's comparable to a Marth using Dolphin Slash to punish someone's attempt to punish.
That being said? Against competent Snake players? ...it's still gonna be tough. But those are a few of our tools we can use to our advantage. Different strokes for different blokes really, but imo, all that playing campy does is let Snake control the pace of the match instead of the other way around. With a guy like him, we have no choice but to force the battlefield into an equal playing field to stand a chance.
[EDIT]
This knowledge comes from my matches with KillLock and SuPeRbOoM primarily, as they are the best that Alberta has to offer in Brawl, rank-wise. Also matches elsewhere when I play people in Texas for the likes of WHOBO 3, the past in Genesis, and in Hawai'i. The Genesis and Hawai'i ones are older examples, but experience over the years nonetheless. Hope this perspective helps.
[EDIT #2]
I used a lot of questions to make my points, I just realized that. Lol Guess that's my way of going, "I got a question. Well I'm glad that I asked. Here's the answer!" XD