N4N3RZ
Smash Journeyman
Pirate ship has plenty of reasons to be banned.. the catapult, the random bombs that get shot at the boat, the low gravity part which can lead into easy upward kills...
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You can just shield the lava. It's very obvious.
Also I've agrued that ANY balance-related argument for banning is invalid. Nobody's got anything to say to that? It saves us a whole lot of bullshitting about what's "broken" or not.
catapult is easily fine
low grav part is fine imo
bombs are the only legitimate argument i buy, but i don't think they're overly distracting, no more than getting shot at on corneria in melee
i'm not really sure what hovering opinions arePockyD, your rude. our tournaments are about the community and if you want to be part of this smash community your welcomed but we don't need your hovering opinions of our events
There has been 1 incomplete tournament under my watch in the attempt to get doubles in for the players. We now know doubles is impossible within our time limit. We tried because the players asked and it's all about the players.i'm not really sure what hovering opinions are
and i may have overstated my position; there's not much you can do in your circumstances
you have 6 hours to run multiple tournaments with 30 people (conjecture, i don't know how many people "normally" show up but i assume that it's gone up for brawl) and 3-4 TVs
because of this, you are in a severe time crunch if you want to get the tournament done (which from what i've heard doesn't get done anyway), and there will be no time and place for friendlies
what can you do in this situation? aside from getting more time or getting people to bring more TVs, not much, but while as the host, you "have" to play the hand you're dealt, as a player, i don't necessarily
it's just difficult to bring yourself to travel a good distance to go to a tournament when over the course of a day you'll probably play less than 10-15 games (if the TO intends to finish the tournaments)
i've been twice, and it finished once
and while i didn't go the most recent time, word is that didn't finish either
like i said, it's not just whether the tournament finishes or not (i'm unlikely to last to the end anyway), it's the fact that in order TO finish it, you have to squeeze out other things (friendlies or doubles)
and i have work on fridays and even if i didn't, i'm not sure i'd want to drive an hour two days in a row
Pretty stupid for Hostility to point out something I never said.Pretty stupid for HowaitoKumaSan to say that there hasn't been a debate when I've been debating and he hasn't opened his mouth yet.
You just said itSo instead of debating over Skyworld and Norfair, you just throw both of them out entirely. Nice job.
There has been 1 incomplete tournament under my watch in the attempt to get doubles in for the players. We now know doubles is impossible within our time limit. We tried because the players asked and it's all about the players.
Of course everyone wants to play friendlies. That's why we have friendly Fridays. You should come on that day. Turns come around very quickly.
Thanks for the advice. I'll definitely take it for our next bi weeklies. Though this is my last year at state and that will only leave NESJake to run these. So hopefully before i'm gone we got more people wanting to help. =)I think you can do a better job running the tournaments, and with the resources you have you could have finished both tournies last time. I don't know how hardcore you want to run the tournies, so I'll offer some advice I think will help.
Firstly, get more people to help you out. Two people is not enough, especially if both people are in the tourney as well. You can probably get one person on each TV, if not that then one person for two TVs. This person can make sure that friendly matches do not happen. This also eliminates the annoying distraction of having people ask "is this a tourney match" while you're in the middle of a tourney match.
Call matches, and also have a match ready to go as soon as that match is finished. Simple, easy, saves time.
Do not run doubles at the same time as singles. Needlessly complicated.
Do not wait for or allow people into the tourney 2 hours late. Or, if you're going to do this, run doubles first. People generally aren't so sad if they miss doubles. Add to this - if people haven't shown up by the time doubles and the first round of singles is over, screw 'em.
I think these tips will help things go better next time.
Interesting about the walk off's in Melee. So why were those walk off's banned? ( seriously, I have no clue ). If we can isolate true reason's to ban stages. Though for me, the number 1 reason that makes brawl stages unplayable it's D3's chain grab. There are other arguements of course.I think the wall and walk-off edges thing is being overstated. Stages with walls or walk-off edges were NEVER banned in Melee ONLY for that reason. It just happened that those two things mostly were in already problematic stages. Indeed, Mushroom Kingdom II remained legal for the vast majority of the time, and even then it was never a universal ban, despite what you may things.
So, simply having a walk-off edge or a wall certainly contributes, but it isn't sufficient -by itself- to warrant a ban. Shadow Moses Island, for example, is a very simple stage that has walls. Yes, you will have to kill up most of the time. So? The only problem I can forsee is that huddling in the bottom corner with a stock advantage would be very difficult to counter. If that's such a great tactic, win a tourney with it, or at least win on it every time you counterpick it in tourney against people that aren't nubs, then talk to me.
People talk about DDD CG and whatnot but they don't want to give the metagame enough time to respond to it. Not to mention that I really doubt it's as strong a tactic as Wobbling, which for the most part went unbanned.
Comparing wobbling in melee and the infinite grab against walls in brawl doesn't really work, because in melee it was harder to get the grab off than it is in brawl. Shield pressure is not as reliable in brawl, and wobbling could only be done from a shield grab with both ice climbers present. Dedede on the other hand can get the grab while being the aggressor or the defender, and there are no other requirements other than getting a grab. So chainthrowing to the blast zone or into a wall is much easier than waveshining to the blast zone or wall infinites or wobbling in melee. The setup is easier, and the execution is easier.I think the wall and walk-off edges thing is being overstated. Stages with walls or walk-off edges were NEVER banned in Melee ONLY for that reason. It just happened that those two things mostly were in already problematic stages. Indeed, Mushroom Kingdom II remained legal for the vast majority of the time, and even then it was never a universal ban, despite what you may things.
So, simply having a walk-off edge or a wall certainly contributes, but it isn't sufficient -by itself- to warrant a ban. Shadow Moses Island, for example, is a very simple stage that has walls. Yes, you will have to kill up most of the time. So? The only problem I can forsee is that huddling in the bottom corner with a stock advantage would be very difficult to counter. If that's such a great tactic, win a tourney with it, or at least win on it every time you counterpick it in tourney against people that aren't nubs, then talk to me.
People talk about DDD CG and whatnot but they don't want to give the metagame enough time to respond to it. Not to mention that I really doubt it's as strong a tactic as Wobbling, which for the most part went unbanned.
My guess would be a combination of fox waveshines, DK's cargo throws, and camping near the blast zones. Not sure of the official reasons though. And I think DK's cargo throw is another good reason to ban walk off stages.Interesting about the walk off's in Melee. So why were those walk off's banned? ( seriously, I have no clue ). If we can isolate true reason's to ban stages. Though for me, the number 1 reason that makes brawl stages unplayable it's D3's chain grab. There are other arguements of course.
I don't see how you can say "comparing them doesn't work" and then go on to make your OWN comparison. There's nothing tricky about what I'm saying. Is DDD's CG in Brawl as or more powerful than Wobbling in Melee? You have the option of picking a character than doesn't get CG'd, just like you have the option of picking a character that doesn't get waveshined with Fox. But it doesn't matter anyway, because all this is just theorycraft. It's not evidence. I'm just asking that question so we have SOMETHING to gauge it against when the tourney results start happening. Again....if it's so great, then let's see it win tournaments. Anecdotal evidence doesn't mean anything.Comparing wobbling in melee and the infinite grab against walls in brawl doesn't really work, because in melee it was harder to get the grab off than it is in brawl. Shield pressure is not as reliable in brawl, and wobbling could only be done from a shield grab with both ice climbers present. Dedede on the other hand can get the grab while being the aggressor or the defender, and there are no other requirements other than getting a grab. So chainthrowing to the blast zone or into a wall is much easier than waveshining to the blast zone or wall infinites or wobbling in melee. The setup is easier, and the execution is easier.
"the set up is easier, the execution is easier." How is that not comparing them? I don't understand what else this can possibly mean but comparing the ease of setting up and executing the CG and the Wobble to one another.I'm pretty sure explaining why you can't compare the two and giving reasons for that isn't comparing them. And why wait to get gayed up in a tournament when I've already played good dedede players and had this happen to me? I don't want to lose a single match because of something that I already know is going to happen.
Nice vid :D
I was talking about how Jake foolishly banned both levels instead of debating at all. How you got that I said no debate was made is beyond me.You just said it
I brough my wii last time... i told Chris in the begining, then he needed it for later, but 1 thing did go missing at sfsu, the little open close thing that goes for gamecube ports on my wii is gone... but its no biggy. lol ya i agree with you tho, more propble should bring wii's so tourny can go smoother and such, and we can get it out of the way, instead of having a sad early end, even tho we did cut it till 4:30, witch i was pretty happy they let us do that.
pockyD, please read this. Do not skip my post b/c it is a long, informed rant. I don't hate you or anything, and this is generalized to all those cried about not finishing when I hosted. You're in the room the whole time, why can't you bring your wii + SSBB too?
Plus camping the lasers.probably walls + dedede, but i don't really buy that reasoning
chris! you don't tell me anything! or whitebear apparently!Chris I heard there is going to be TOA vs PBS. Well, since we plan on doing TLA vs TOA you should record the matches. Or atleast someone. lol. Though it usually takes more than ten minutes to do one.
We we're talking about it casually in conversation. I didn't realize we were actually challenged to a crew battle myself. LOL! in any case, I doubt we will have the room for it this friday. If we do, it will have to be on the fly. =/ Next friday would be alot better.chris! you don't tell me anything! or whitebear apparently!
Cultivate your hunger before you Idealise
Look, lets forget about all this and focus on the more important issue.
Sky's peach is pretty awesome. =]
Kgo.
Motivate your anger, and make them all realise...
Sow Tru.As for the stage issues: SSBM > SBBB. 'nuff said.