Brawl auto cancel would be great... sh rising dair not auto cancelling is a significant downer on a niche out of shield option in Brawl (full hop still can, but you can't hit low height people from it; nor does it AC on fast fall). I've actually started to sh dair oos a bit more now though because of those recent buffs.
I feel the fact his tipper strike for it is as weak as it is is stupid. Compare it to Falcon's "sour spot". Ridiculous. It's so legitimately meh. I'm guessing the only niche/reason it is the way it is because it probably combos into crescent slash fast fallen now/before.
The spike being weak is neither here nor there, they're definitely dying to it before any other aerial would off stage. The height someone gets from a grounded spike though is very low at nearly all percent. Strengthening that would reduce it's abilities on stage, even if it's an average option because it can be teched.
Basically this move is only good for it's "sour" sour spot. Sending upwards, good horizontal range but below you.
That by itself is in an alright spot, the rest not so much.
I kinda doubt they're going to change ACs at this stage though. Why haven't they yet, honestly?
Only AC buffs I'm aware of was on Ike's forward air. The only nerf of an AC i'm aware of is on Diddy's up air.
BLEGH. Down Air AC is probably more important than Fair buffs (because fair is in an alright spot, AC would be good, but another 2 frames off the landing lag is feasibly pushing him into high/top tier).
But I still really really want to see Dash Attack "buffed". Sakurai angle on it is pretty meh, melee one would be awesome. It does suffice as a niche kill move near and around the ledge + an easier way to catch people being hit into the ground than other things. But imagine if it sent behind you in that situation? would we be pissed it didn't kill if it could combo into an aerial or fsmash at low percent? iono.
I feel the fact his tipper strike for it is as weak as it is is stupid. Compare it to Falcon's "sour spot". Ridiculous. It's so legitimately meh. I'm guessing the only niche/reason it is the way it is because it probably combos into crescent slash fast fallen now/before.
The spike being weak is neither here nor there, they're definitely dying to it before any other aerial would off stage. The height someone gets from a grounded spike though is very low at nearly all percent. Strengthening that would reduce it's abilities on stage, even if it's an average option because it can be teched.
Basically this move is only good for it's "sour" sour spot. Sending upwards, good horizontal range but below you.
That by itself is in an alright spot, the rest not so much.
I kinda doubt they're going to change ACs at this stage though. Why haven't they yet, honestly?
Only AC buffs I'm aware of was on Ike's forward air. The only nerf of an AC i'm aware of is on Diddy's up air.
BLEGH. Down Air AC is probably more important than Fair buffs (because fair is in an alright spot, AC would be good, but another 2 frames off the landing lag is feasibly pushing him into high/top tier).
But I still really really want to see Dash Attack "buffed". Sakurai angle on it is pretty meh, melee one would be awesome. It does suffice as a niche kill move near and around the ledge + an easier way to catch people being hit into the ground than other things. But imagine if it sent behind you in that situation? would we be pissed it didn't kill if it could combo into an aerial or fsmash at low percent? iono.
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