sdremix_troubleshooter
Smash Journeyman
- Joined
- Oct 27, 2013
- Messages
- 202
The person you are looking for is Milun.I'm sure this is somewhere in the 28 pages of this thread, but who made the fourside stage mod? I really like it.
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The person you are looking for is Milun.I'm sure this is somewhere in the 28 pages of this thread, but who made the fourside stage mod? I really like it.
I figured, but wasn't sure because I hadn't seen it before. Thanks.The person you are looking for is Milun.
I think milun made all the stage mods.I'm sure this is somewhere in the 28 pages of this thread, but who made the fourside stage mod? I really like it.
There is more technical information in the changelist in this thread's first post. But the changelist is somewhat outdated: the previews will focus on the version currently being worked on.I greatly enjoyed that blogpost. Is all that moveset information describing the version of Roy that is currently released? - I've never actually played SD Remix.
Is there any documentation available for the public on what DOL mods had been added? (or anything that you could send me). For example, Magus' animation frame mod code was integrated into the DOL, right?There is more technical information in the changelist in this thread's first post. But the changelist is somewhat outdated: the previews will focus on the version currently being worked on.
Previous versions of SD Remix either had an abundance of unnaturally powerful characters or buffed-but-ineffectual ones. We hope to strike a wholesome balance between those two alternatives and create a vibrant, lasting experience for players who try the game.
Easier said than done for some of these characters, but we'll try!
Yes, SD Remix will still be based on NTSC Melee v1.00Will the new version still be based on 1.00?
thats easy, just open the 1.0 and 1.2 .dat files side by side in a hex editor and compare them. What is the use of .dat files that have no changes between 1.00 and 1.02?do character's DAT files (ex. PlFx.dat) differ from version to version?
well..yeah... thinking about it, I guess they would. maybe not all characters though.
This post is me thinking out loud lol
Let me know if you are aware if any .dat files have absolutely no changes between 1.00 and 1.02.
I should be able to make SD Remix characters toggleable from the Character Select Screen.thats easy, just open the 1.0 and 1.2 .dat files side by side in a hex editor and compare them. What is the use of .dat files that have no changes between 1.00 and 1.02?
CAN THAT BE DONE?! I COULD HAVE SDR AND NOT HAVE PEOPLE ****TING ON ME!I should be able to make SD Remix characters toggleable from the Character Select Screen.
So pressing R while highlighting a character will make them the SD Remix version (is what I had in mind).
I think it technically could, but adding in the FSMs to only work if SDR is toggled on might be a little tricky.CAN THAT BE DONE?! I COULD HAVE SDR AND NOT HAVE PEOPLE ****TING ON ME!
Oh man, please do. The potential is ENDLESS.I think it technically could, but adding in the FSMs to only work if SDR is toggled on might be a little tricky.
Actually it might not be that hard. Idk, theres tons of testing to be done with this.
Sanic confirmedachilles, I'm sure this doesn't need to be said, but you have my full support and cooperation for this endeavor.
I originally planned to have blog posts weekly but I am unable to maintain this schedule due to other obligations. The next character is a ball of fun.
Seconded, and I want to join back as well. Ripple, is there anything left of the Skype group?SDR and Original Melee? In one disc???? Do want! :O
(Also if you need a second/third/nth tester give me a ring)
1.00 has a few things that helps characters more, such as not being able to SDI hits that deal 1% or less. Also, Flame cancel.As a summary,
Do I think it can be done? Sure.
Will it take a lot of time? Yes.
Would I like to work on this? Yes.
Timeline for completion? Not for a long while.
There's much more testing to be done with available code lines, and there's a lot more I'd like to do with 20XX before I even touch 1.00 again.
So I wouldn't expect anything from me on this anytime soon.
You guys should convert to 1.02...
I feel like those things are so minute compared to all the other changes you are making to characters. Like who the hell cares about flame cancelling when Bowser's other moves are buffed and he actually has options that give followups.1.00 has a few things that helps characters more, such as not being able to SDI hits that deal 1% or less. Also, Flame cancel.
And if it can be done, I'll wait forever if necessary.
The SDI part helps YL and Pichu, but please do.I feel like those things are so minute compared to all the other changes you are making to characters. Like who the hell cares about flame cancelling when Bowser's other moves are buffed and he actually has options that give followups.
But I'm not in charge of the project, so that's that.
We'll stay in touch.
Chances are, the loader froze at or after the apploader screen, right?
If it's freezing, try removing all special peripherals connected to your Wii and try again.
If it's still stuck, put your media device back onto your computer, select the 'dm-loader' folder, and delete it. It's possible the DML-Booter configuration file became corrupt.
If that's still no good, go back to WAD Manager, load up IOS 249, uninstall the DIOS MIOS .wad you originally installed (scroll right of 'Install' for 'Uninstall'), then install 'RVL-BC-v6.wad' and 'RVL-mios-v10.wad' in that order.
Then reinstall the DIOS MIOS .wad you originally chose. This process is basically us cycling through a 'corrupted Gamecube Mode' -> 'clean, vanilla Gamecube Mode' -> 'Successful DIOS-MIOS-(Lite) installation' until it works.
And you did format your SD card correctly, right? If it's not FAT or FAT32 with 64kb file allocation, it won't work. Ever.
Alternatively, did you format your USB device correctly? If it's not FAT32 with 32kb file allocation. That won't work either!
None of the IOS need to be further modified, to my understanding. Simply install 'RVL-BC-v6.wad' and 'RVL-mios-v10.wad.' This will revert your Wii into official GC mode.I'm wondering if there's just a way to put everything to normal without using the wii update(potentially bricking)