MrTea
Smash Apprentice
Get turnt up.
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P 1, You are correct that Gecko codes should be placed into D:\games\GALE01. As far as I know, the game's file system format (ISO or extracted) has no bearing on code compatibility.here's the kicker: i then tried loading no codes, and the game booted successfully. pls halp me. :^(
Which codes are you using?Mr. Trouble Shooter, my troubles need shooting.
I have the files running. awesome work. I just can't successfully get Gecko Codes to load. It freezes on a black screen after the DIOS MIOS screen.
I feel like my troubles stem from the game not being an ISO? it's d:\games\GALE01\root and d:\games\GALE01\sys.
I tried d:\codes\GALE01.gct, and it didn't work. I tried putting GALE01.gct in d:\games\GALE01, which also didn't work.
here's the kicker: i then tried loading no codes, and the game booted successfully. pls halp me. :^(
P 1, You are correct that Gecko codes should be placed into D:\games\GALE01. As far as I know, the game's file system format (ISO or extracted) has no bearing on code compatibility.
What codes are you trying to run, and what version of the codes are you using (1.00, 1.01, 1.02, PAL)?
SD Remix rewrites any NTSC-J/U version of Melee into 1.00 regardless of the source version (i.e a 1.02 ISO would become a 1.00 game upon being 'patched' as SD Remix).
coolio. thanks for the responses guys; my troubles have been shot.Which codes are you using?
Yes; all you need to do is replace the character file in your folder. This only applies to SD Remix-related files.i think this is my last question, but let's say that i want to try out a previous build of a character. I could do this just by replacing their character file in my folder, or would i need to do the extraction process again?
thanks !
You use the DLM folder and cmd.exe, ya?Yes; all you need to do is replace the character file in your folder. This only applies to SD Remix-related files.
Other files you download need to be padded in a hex editor with zeroes at the end of the file to match the file size of the file they are replacing (the extraction method used increases the file size of all files in the extracted ISO). Failure to do this will result in a game freeze when that file is initiated in-game.
If you're talking about padding files, no. There are no tools included in the DML folder. You will need to download a hex editor such as HxD.You use the DLM folder and cmd.exe, ya?
What's the fastest way to pad bulk files without them being in ISO format? should I just do it one by one, and will it even work that way?
more questions: are there any versions of older builds available for upload? maybe with a changelog included?
thank for the answers !
well i'm finnnnallly done with questions.If you're talking about padding files, no. There are no tools included in the DML folder. You will need to download a hex editor such as HxD.
I do not believe any freeware hex editor has capabilities to bulk pad files. You could write a program that emulates the padding algorithm of gcreex.exe
But yes, just do it one by one - open the file in the GALE01 folder you want to edit, go to the end of the file, and make sure your custom texture/any file has the identical amount of padding. Then replace the GALE01 file with the one you just modified. Repeat for any additional files you want in your SD Remix game.
There are currently no plans to make older versions of SD Remix publicly available at this time. Since many modifications are done both inside the individual character .dat files and the 'master' file main.dol, cross-compatibility is not guaranteed.
Another reason is the older versions of SD Remix are quite unbalanced.
The build under development right now plans to reintroduce some of the more 'exciting' aspects of older builds. Just wait a little longer!
look at the changelog?You know, an "About" section would work well... I don't even know what the point of this version is...
Good point. I will append the first post soon.You know, an "About" section would work well... I don't even know what the point of this version is...
Expect the next version around late July to early August. There are a few more characters that require additional feedback.Any release window we can expect?
Ok thanks!Expect the next version around late July to early August. There are a few more characters that require additional feedback.
Yes, it will work on cards with more space than 2GB.Are you guys sure this works with a 2gb+ sd card? When I tried this a couple months ago w/ my 16 gig it didn't work but when I tried it w/ my 2gb with the same files it worked.
Yeah, I don't think it's on 4.3. I haven't updated because I didn't really need to and I didn't want to brick my Wii (updating while having the HBC can do that, right? That's what everyone said back in like 2009). Thanks!Yes, it will work on cards with more space than 2GB.
Not all SD cards are equal. Some cards have difficulty working with certain Wii homebrew applications, some do not. The size of the card is not the tell-all for whether or not the card will work.
It's unlikely, but if your Wii was not on 4.3 then it does not support SDHC cards (essentially any SD card higher than 2GB). That would be the reason why it did not work then.
Updating while having the Homebrew Channel will not brick your Wii. However, I believe updating 4.3 will remove older versions of the HBC. Luckily, you can use the Letterbomb exploit to get the HBC back easily should this happen.Yeah, I don't think it's on 4.3. I haven't updated because I didn't really need to and I didn't want to brick my Wii (updating while having the HBC can do that, right? That's what everyone said back in like 2009). Thanks!
Just wondering, what made you guys decide on Captain Falcon levels of competitiveness, as opposed to say, anyone else who is more competitive than he is (or even less)?To be brief: SD Remix is a "buffs-only" balance patch that hopes to power the weaker characters to roughly Captain Falcon levels of competitiveness.
The decision is more of less "made for us" by the inherent character design of the weaker-tiered characters and the limitations of Melee hacking. We are working largely within the parameters of the existing game: nearly no new moves, no new special moves at all, and Melee character archetypes are mostly the same. Only Pichu is arguably a complete departure from his original archetype (joke -> glass cannon).Just wondering, what made you guys decide on Captain Falcon levels of competitiveness, as opposed to say, anyone else who is more competitive than he is (or even less)?
There will be a custom title screen and the character select screen for VS Mode will have different colors. Custom tracks would increase the download size a fair bit and I'd like to keep it small.To differentiate SD Remix from Melee a little more, could we have modified Menu music? I suggest maybe a custom song for SD remix and maybe Nomak - Anger of The Earth for a secondary menu theme.
Players have different colored shields in SD Remix. It is intentional. Do you not like it?excuse me, I've been trying this mod for some time but, is it just for me or does Player 1 always have an Orange shield? i tried relaunching the mod a few times, but the shield always comes up as orange, i haven't tried to see other players' shields but player 1's shows as orange while playing SD Remix
That post epitomizes what is missing in PM's approach to balancing. You have just gained my <3The decision is more of less "made for us" by the inherent character design of the weaker-tiered characters....
Such a good song and genre of music. Reading your comment drove me to make some song loops for Melee, Brawl and on the go: http://www.reddit.com/r/BRSTM/comments/29744h/submission_anger_of_the_earth_nomak/I can't wait for Melee SD Remix 3.1. I'm definitely starting up a SD Remix scene around my area when it comes out to the public.
To differentiate SD Remix from Melee a little more, could we have modified Menu music? I suggest maybe a custom song for SD remix and maybe Nomak - Anger of The Earth for a secondary menu theme.
Yoshi's Jump OoS has been removed for some time. We never found out how to change his shield so that he actually suffers from shieldstun (this made him quite overpowered as we found out), not to mention it greatly changes the way he plays.Hey, was just wondering what the deal is with the changes to Yoshi's Jump OoS mechanic? I tested it in game and he can't jump out in the version I have, was wondering if it's optional, or what the deal is exactly? Was it decided to remove it again?
This could almost certainly be done with IE's action state hack.Yoshi's Jump OoS has been removed for some time. We never found out how to change his shield so that he actually suffers from shieldstun (this made him quite overpowered as we found out), not to mention it greatly changes the way he plays.
For Yoshi OoS, you actually don't need to use the action state hack at all, simply rewrite the shield functions' interrupt exceptions in main.dol to include jumping. The game takes care of the rest. The issue with Yoshi OoS is that Yoshi suffers only half the shieldstun everyone else suffers. Combine that with jump out of shield and you get nasty results. Great for Yoshi though!This could almost certainly be done with IE's action state hack.
He had one once. It was not pretty, especially if your name was Bowser.Will Ness in a future build of Melee: SD Remix have a hitbox on the start up frames of PSI Magnet? Using it like a shine could really advance his metagame and would really bring use to being able to jump cancel it now.