g-regulate
Smash Hero
so ive been working on mastering this tech that may well be very useful. it's not really a tech, but it seems difficult and not used often. its like a waveland onto flat ground, except you go directly horizontal, and there's still airdodge invincibility frames to take advantage of, without falling lag. You land as if you were wavelanding. What I think happens is you just airdodge horizontally really really close overtop the ground/platform/ledge, and with perfect spacing it is done correctly. I spotted myself doing it in a match recorded on dazzle a month or so ago.
http://www.youtube.com/watch?v=a7zrGJ50WIQ
3:18 onward is an example of the seemingly lagless horizontal airdodge
http://www.youtube.com/watch?v=a7zrGJ50WIQ
3:18 onward is an example of the seemingly lagless horizontal airdodge