Hear hear. And the match won't even end if they go up to 300%.I mean, nobody wants to see a match of Yoshi eating Wario for 8 Minutes.
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Hear hear. And the match won't even end if they go up to 300%.I mean, nobody wants to see a match of Yoshi eating Wario for 8 Minutes.
Norfair there's magma all over the place, So i don't even think you can get a solid Infinite for more than a Minute. Not to mention the magma will probably kill them anyways at 150+ if they happen to "Block" the kill.Stages with wall/hazards that this could affect:
Norfair, Onett, Corneria, Luigi's Mansion, Yoshi's Island (Pipes), Skyworld
Lucario DAir didn't beat the Tornado from above? -_-
A whole new meaning to "no johns."We've done several tournaments with stage striking in the midwest and it has added no more than a minute or two to a set; you lose more time from people needing to go to the bathroom.
How is the second guy at an advantage?How is the first person who bans the stage decided in the strike-out determined? The one picking second is at an obvious advantage here.
I know that entertainment isn't a factor. But the 300% rule will give every Wario infinite user the ability to stall a match for at least 3 minutes. And with these rules the person grabbing could suffice with only hitting you once after every grab. That's gonna be over 300 jabs + grabs he can do on you. Let's say every jab + grab release to regrab takes 1 second (it takes longer). That's more than 5 minutes of almost inaction after every grab.Besides, we don't care how entertaining the match is.
The best I've got is:I know that entertainment isn't a factor. But the 300% rule will give every Wario infinite user the ability to stall a match for at least 3 minutes. And with these rules the person grabbing could suffice with only hitting you once after every grab. That's gonna be over 300 jabs + grabs he can do on you. Let's say every jab + grab release to regrab takes 1 second (it takes longer). That's more than 5 minutes of almost inaction after every grab.
It would be the best legitimate stall technique ever. You could be 200% down on the Wario, but even in stocks with 5 minutes remaining. One grab later you're floating through the air for 5 minutes, you're at 299%, the match is over, you lose. 5 Minutes of not being able to do anything isn't a problem in a 8 min (sometimes less) match?
One thing I've been wondering about--why RPS? It seems like a coin flip would be more fair.THe only advantage is that you get to pick inbetween the last two stages... which is why it is determined by RPS.
How is RPS quicker? It's impossible to tie in a coin flip, but people can often go 4-5 rounds of RPS before having a winner.RPS is quicker, and in what way is it not fair? It's pure, random chance, 50/50.
Random =/= brokenAside from the completely random transformations that can come in your way to determine the result of a match you mean >_>.
Because obviously this will occur every time that form appears.Such as the big diagonal line with the two eyes mirroring eachother transformation. The line COMPLETELY covers up the left edge and allows for no one being able to grab it. ********.
I'm pretty sure any stage spike can be teched, you just didn't see it coming.Or the 3-pronged spikes that appear on the left or right hand sides of the stage. Before the picture is completely animated, there is and invisible "wall" in the shape of the spikes that enables stage spike that are impossible to tech. ********.
I know there is a topic that shows everything Ports affect and I've read it before, you could just do a search for it, but the topic did say that Ganon will always go to a Sudden Death if he's in a higher port, but otherwise he loses.That's interesting... I guess I'll have to do more tests on it.
But multiple tests with Pit and Ganondorf, with both characters at 0% and 3 stocks, causes P1 Ganon to always have a draw, and P2 Ganon to always lose. Against the Pit.
So port number advantage has to play a role in it somewhere.
Is there a thread that breaks down exactly how the outcome of Ganoncide is determined? Because I would love to read that, as I don't think it's been fully cracked yet if you say there are more elements to it then just port number advantage.
Please...read the thread before you post. This question has been answered time and time again.So then the discussion still stands.
Bowsercide is always a win with SBR rules.
Ganoncide?
random ******** stuff you cant avoid = brokenRandom =/= broken
what if it happens when your trying to sweetspot recover? yeah its dumbBecause obviously this will occur every time that form appears.
what if it happens when your trying to sweetspot recover? yeah its dumbI'm pretty sure any stage spike can be teched, you just didn't see it coming.
Good to know.
Also, Ganoncide is player-controlled, so percents/stocks can determine it.
Actually I typed the wrong thing.Now what's this terrible "player-controlled" argument about Ganoncides? You think Bowser just accidentally throws himself (and the opponent) offstage and into the blast zone or something?
The thing is, before, all suicides were determined by %. Ganon can be at 100% and the opponent at a fresh stock and ganon can forward b and either win, lose, or sudden death, depending on size. Bowser's is % controlled. So, if it was based on %, every time he did it he would win. But, if he was losing, the opponent can just force him off the cliff, giving him the win.Now what's this terrible "player-controlled" argument about Ganoncides? You think Bowser just accidentally throws himself (and the opponent) offstage and into the blast zone or something?
What do you think is wrong about it?Before I post, I believe this was created to early.
BUT, never the less, I'm still not a fan
for some reason I'm not surprised though at this....
I'm sure you started posting for the tier list votes. TOO EARLYYYYYYYYYYYYY
imo, this could have waited