you have an entire "bullet" dedicated to Bowser committing suicide, then another about you having responsibility for your character.
Responsibility for your character in terms of glitches that make the game unplayable.
We don't like the idea of port advantage. If we could turn it off, we would; Bowser's suicide is clear cut. You need a certain port to win, and a certain port to SD. If the jump theory is correct, this may be changed in the future assuming it isn't something ridiculous like one frame openings. We discussed this in length, and decided that removing port advantage was a big deal.
If we kept it the way it was and simply said "go for it", on the last stock, Bowser could koopa klaw and DI off the side and then win if he's in a higher port regardless of %, but lose if he's at a higher % and a lower port. There's no reason for Bowser's game to change that much simply because of a port choice. Since Bowser should be winning in every scenario except he koopa klaws the opponent when his opponent has really low % and he has really high % and the opponent DIs him off the stage (Bowser initiating this action, btw, totally his choice)... the only thing we removed is Bowser losing based off an opponent's action after he does his move. We don't believe giving hte opponent the ability to kill Bowser if Bowser uses a certain move at a certain % break is worth keeping when it means the port advantage exists.
Other suicides, such as Kirby, D3, Wario, and Ganon's, aren't clear cut. They either aren't fully understood by anyone, or have multiple factors addressing them. If you have evidence otherwise, post it (preferrably a video); we've not seen anything concrete yet in any way on any of these tactics.
And the MK infinite shouldn't be banned, and treated like every other stalling tactic we have. How is rising pound really any different? or Sonic's homing attack? Each one of those can be pushed to the limit of stall as such.
The difference is, MK has the ability to do this on command for an indefinite period of time. When does it become stalling? Can MK not do this for an entire transformation on PS1 because he doesn't like it? Can MK not do this every time you respawn until you are willing to stand on the opposite side of the stage?
The only way to make the move "fair" is to say "you can only use it for X amount of seconds". But, we don't have enough people or stopwatches for that. Regardless, if we said he could only do it for 30 seconds, the new best strategy would be to use it for 29 and then repeat.
Even if we just did the old fashioned "that's stalling" that we use in extreme cases like Jigg's rising pound in Melee (Sonic's homing stall can be gotten around easily, and it costs Sonic a stock oftentimes), are you gonna be the guy to tell the MK he needs to get out of that invincibility when his opponent is standing next to him?
It puts the gmae solely in MK's hands; the opponent can't do anything unless MK deems it favorable for him. The game is literally unplayable since, logically, the MK shouldn't do anytihng until the opponent leaves himself open for attack. So, we ban it.
Also, the game isn't even a year old. What if someone find something at a tournament that creates a problem? (ex. glitch, bug)
This is a living document. Things will be changed.
Discouraging controllers is stupid, you have to give leeway to the games options, which you ignore by asking people no to use wii motes.
like really?
Like really. Wiimotes and other wireless controllers cause problems, and as such should be discouraged. However, they are viable and should not be banned. So, we gave notes to show what a TO can do to limit interference.