Harbinger631
Smash Apprentice
- Joined
- May 30, 2008
- Messages
- 171
Why is a Bowsercide always considered a win for Bowser if it goes into sudden death and not determined by percent?
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Normally, if the bowser kills you on your last stock with a bowsercide, he has less % than you do, giving him the win. If the opponent makes him suicide, that is their own fault and thus bowser is given the win anyway.Why is a Bowsercide always considered a win for Bowser if it goes into sudden death and not determined by percent?
There were several reasons that people gave for this.Why is a Bowsercide always considered a win for Bowser if it goes into sudden death and not determined by percent?
^winNormally, if the bowser kills you on your last stock with a bowsercide, he has less % than you do, giving him the win. If the opponent makes him suicide, that is their own fault and thus bowser is given the win anyway.
^winI think any other type of suicide is based on percent since they aren't controlled by it.
Wouldn't Dedede's and Ganon's suicide fall into the both players die at the same time category?Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule
They are attacks initiated by a player, rather than happenstance such as two players smashing each other at the same time (resulting in sudden death) or a hazard killing two players at the same time.Wouldn't Dedede's and Ganon's suicide fall into the both players die at the same time category?
If you don't jab, they jump break out. T_TSo what about the Release Grab Infinites? Don't you need to reinforce a rule that you need to cause Jab Damage on every grab to prevent stalling?
For Wario that's the problem. We would like to stay grounded.If you don't jab, they jump break out. T_T
It's gonna take a LONG time before they reach 250% (and 300% is the official rule now right) with the Wario infinites.The grab release infinites should end at 250%, since the person will most likely be killed by then anyway. If it goes over 250%, it should be considered as excessive stalling since nobody has that large of a lack of killing potential. Not even sonic or samus.
I believe making the game unplayable for the other party constitutes stalling anyways.So what about the Release Grab Infinites? Don't you need to reinforce a rule that you need to cause Jab Damage on every grab to prevent stalling?
because people can chaingrab/ lock off the edge: banana, ice block, laser, fireball... etc...I see "Bridge of Eldin" on the banned list, but it seems you forgot to add the reasoning about it more then the votes. Thumbs up for the rules though...
Hate to be a pest again but this means it's banned? You're doing very minimal damage over a long periode of time without Wario even having a chance to escape (if done perfectly). But the purpose is definitely not to stall, but to rack up damage (but if you guys say ban it I'm certainly not gonna protest).I believe making the game unplayable for the other party constitutes stalling anyways.
If the game can continued to be played, then yes; all the opponent needs to do is hit diddy out of it (or diddy hit them out of their freeze).For clarification, if a Diddy Kong somehow freezes themself with their opponent's projectile, is that considered a forfeit, or just stupidity on the Diddy's part? That is, should the match simply continue, with the other player at the massive advantage, or should it end with the Diddy losing?
I imagine the match continues anyway, but I'd just like to be sure.
It is only banned if you continually grab and do no damage with the intent of running the timer.Hate to be a pest again but this means it's banned? You're doing very minimal damage over a long periode of time without Wario even having a chance to escape (if done perfectly). But the purpose is definitely not to stall, but to rack up damage (but if you guys say ban it I'm certainly not gonna protest).
The ECRC is only one segment, and can continue to use their rules if they so choose. The SBR ruleset is obviously not conservative in nature; our goal was not to make just a solid ruleset, but to make a solid ruleset without banning stage because they are "gay" or "stupid". We looked for reasoning behind our decisions, and while some people simply voted based on personal preference, that was generally only when the line was blurred anyway.GHZ, JJ, and Pirate Ship should be banned, and I know the the ECRC has an extremely different ruleset than this one, which is even more conservative than I am.
Regional trends exist; it's just the way it is. There are members of all regions back there though, each one able to post just as much as another.I'd love to see a vote count broken down by region... Regional trends as to how the SBR votes might be most..... revealing.
We have members that just weren't around for some votes, and sometimes people wouldn't feel the need to vote because their stage was already obviously going to be what they wanted in the first place. The polls had a 7 day time limit on them, so many people didn't feel the need to vote for some stages. Sometimes people just didn't know what to vote, and knew that simply choosing counterpick, starter, or banned without knowing what they really thought was the best choice would be irresponsible.some guy said:Is there any reason why the votes don't all add up to the same total?
300% is a percentage high enough to kill any character in the game with ease. Some characters don't have killing throws, and as such, forcing them to end their infinite earlier (at about 200%) could lead to that opponent surviving the throw or attack. If this is the case, it would be the ruleset that allow the opponent to make a comeback when he normally would have not had an ability to. This is tampering too deep in individual matches, so we made it 300%.Not to sound like a "john" , but why 300% instead of something lower?
These would be up to the TO; however, no one in the back room really has a problem with removing the springs. Those springs are needed for your GC controller to light shield in Melee... but light shielding doesn't exist in Brawl, and the other controller options (wiimote, classic, nunchuck) already act as a GC controller would if the spring was removed.What are the rules on modified controllers (for example, removed springs from shoulder buttons)
As mentioned just above the stage list, there has to be an odd number of Starter stages in order for this to work. That way, both players have an equal amount of strikes to use.So the first player to strike picks the stage between the last two and has one more strike than his opponent?
Because bowser's is the only one that the direction is influenced by the %s of the players. For ganon, kirby, and DDD, you go by who has lower %Why is bowser's suicide kill mentioned but not dedede's or ganon's?
Agreed, once you hit the limit, nearly anything can kill you. It needs to be closer to 150 or 175.I'm sorry, but I just think the Limit for Infinite Stalling is just too high. Almost all of the Infinites can be killed out of at a reasonable percent.
-Marth can kill out of the Ness/Lucas Infinite with a Sweet Spot Fsmash
-Charizard can kill Ness with a Dtilt
-ZSS can kill Squirtle with a Sweetspot SideB
-Dedede can kill his Non-Wall Infinites with a Dtilt
-The people who Infinite Wario can kill with Their Usmash on release (For Ike and Bowser, their Utilt, and Zelda can kill with a Sweetspot Fair.
All of these can Kill under 150%.
I'm not sure about the Wall infinite, but can't Dedede just finish them off with a Utilt? I don't know who else can Wall Infinite, but I think it's the same deal
There is a factor you left out.I'm sorry, but I just think the Limit for Infinite Stalling is just too high. Almost all of the Infinites can be killed out of at a reasonable percent.
-Marth can kill out of the Ness/Lucas Infinite with a Sweet Spot Fsmash
-Charizard can kill Ness with a Dtilt
-ZSS can kill Squirtle with a Sweetspot SideB
-Dedede can kill his Non-Wall Infinites with a Dtilt
-The people who Infinite Wario can kill with Their Usmash on release (For Ike and Bowser, their Utilt, and Zelda can kill with a Sweetspot Fair.
All of these can Kill under 150%.
I'm not sure about the Wall infinite, but can't Dedede just finish them off with a Utilt? I don't know who else can Wall Infinite, but I think it's the same deal
Stages with wall/hazards that this could affect:The only place where I see this is a factor is Corneria, which is ironically the only one with a Big enough wall to effect this (Rainbow Cruise has a few, but would you seriously Infinite on it? Plus Shadow Moses is banned, and Onett will probably be banned in most tournaments as well). I don't see why we should Limit the amount to twice as it should be for just one stage. So they can tech out of it. So what? They're practically screwed anyways.
And Ace is right, it also gives people the power to abuse the current limit to take 3 times as long than it should be, while still being legal. I mean, nobody wants to see a match of Yoshi eating Wario for 8 Minutes